This is for those who want to watch the same trailers over and over again, read reviews that they have already read, and mostly this is for those who have not yet let themselves get excited. After all, this is the second coming of the greatest game ever. Please be aware that I, myself, have not watched all of these trailers for fear that it will reveal too much of the game before I even get the chance to play it. Do not say that I did not warn you. I do not have any plans to post every video that Bioware had blessed us with so if you do feel so inclined to let me know - don't.
First the launch trailer:
Then the teaser that, just last February, started it all:
I remember being very excited after watching this trailer knowing, of course, that Commander Shepard was not dead. It was later revealed that one of the potential endings for Mass Effect 2 was the death of Shepard. Knowing that, this teaser makes a lot more sense in retrospect.
This is the cinematic trailer that was released just a few weeks ago:
This trailer is powerful. I would like to think that even if I never played Mass Effect I would want to after seeing this trailer. I would also like to take this moment to mention something that will make any fan of Mass Effect happy. I happened to be in Best Buy a few days ago - I decided to purchase the game there since GameStop, once again, does not want my money - just looking around and I noticed that every copy of Mass Effect was sold out. It made me happy to know that newer adopters of the 360 console were interested in playing ME1 before picking up the sequel. Lastly, if you are one of those people and it is taking some willpower to get through the slow beginning of the game, push through, the reward is worth it.
This was the second trailer after the 'Shepard: KIA' teaser:
Here is where we found out that Shepard was not dead - yet.
We know that at least one character from the first game will be able to come with you on your suicide mission and that ladies and gentlemen is Tali:
I wish we were able to see that shot of the flotilla for a bit longer but it does put the taste in your mouth. I just started a playthrough with Tali in my party and in this trailer she looks infinitely more interesting than she did in the first game.
This is the character I am most excited for mainly because she was in that little game, Mass Effect Galaxy:
Nothing really to say except that I think this is [one of] Shepard's new love interest[s].
If you do not remember Mass Effect Galaxy or never heard of it, here is the review.
If you recognize Miranda's voice from one of Chuck's characters here is why:
I love Bioware's ability, like many other developers, to get celebrities on board.
The next three videos showcase my next three favorite characters:
If you are not excited after all off this than you did not watch anything that I have attempted to show you or you are just ignorant and should die in a fire. Okay, kidding, but seriously, what is wrong with you?
I am picking the game up myself in just short of seven hours at the 24 hours Best Buy in Union Square, NYC. Where will you be when Mass Effect 2 releases?
Showing posts with label Mass Effect Galaxy. Show all posts
Showing posts with label Mass Effect Galaxy. Show all posts
Monday, January 25, 2010
Tuesday, July 28, 2009
Mass Effect is coming to the comic universe with Mass Effect: Redemption
I consider myself to be a casual fan of comic books so naturally when my favorite video game of this generation has a comic coming out based upon its universe it is natural for me to be ecstatic about it and thus find the need to let you know about it.
Mass Effect: Redemption will fill in some of the gaps between the first and the second game and will specifically follow Commander Shepard and Dr. Liara T'Soni after they become separated from the Normandy and its crew.
The first issue hits shelves January 6, 2010. Mark your calendars I am sure it will not be as disappointing as Mass Effect Galaxy was.
In addition to the Mass Effect comic news The Guild is also coming to comics - also by Dark Horse - and it plans to follow the Guildies on some of their in game adventures.
Monday, June 29, 2009
Game Diary: June 29, 2009: Ghostbustin' Edition
In the past week I have played through Mass Effect Galaxy to completion and have been struggling with beating Ghostbusters on Professional mode.
At this very moment I am stuck trying to fling or pull Stone Angels into a gate. It is annoying. I imagine that these difficulty spikes are not just in the Professional mode though they are definitely heightened on this harder difficulty. These spikes will factor into my review but that is all I really want to say about it for now. Keep an eye out for that very soon (hopefully).
At this very moment I am stuck trying to fling or pull Stone Angels into a gate. It is annoying. I imagine that these difficulty spikes are not just in the Professional mode though they are definitely heightened on this harder difficulty. These spikes will factor into my review but that is all I really want to say about it for now. Keep an eye out for that very soon (hopefully).
Labels:
ghostbusters,
Mass Effect Galaxy
Location:
New York 11229, USA
Thursday, June 25, 2009
Mass Effect Galaxy Review
Let's quickly establish how big of a Mass Effect fanboy I am. I am a huge Mass Effect fanboy.
With that said I was surprised with the high production values that this game had. It looks like Bioware had their hands in this (okay maybe just one hand). The stylized cut scenes are worth playing the game for alone. The story is your basic, run of mill, "Batarians are trying to take down the Citadel," type of story and it is funny because the Batarian ambassador, who we are introduced to rather quickly, looks like a stuffed animal (but perhaps that was the point).
You then, quickly, get into the combat and realize that what you are playing is a high production value cell phone game. Everything has nice animations and it works well but it is the same rinse and repeat gameplay throughout the entire game.
The combat takes place in "combat scenes" where you must kill every enemy in order to pass through to the next one or to the next conversation. You typically get 3-5 combat screens before you get to your next conversation (I would honestly take a stab at it and say that there are probably only about 25-30 combat screens in the entire game).
The gameplay is not hard (it might take you five minutes to learn how to play) and I only died about 4 or 5 times throughout the game and that was just because I was seeing how far I could push Jacob.
All of this is not to say that I did not have fun while playing the combat scenes but I do not see myself playing this more than once more. It is missing the addictive driving point that most addictive cell phone games have and in the end the entire game might take you anywhere between 2-4 hours to complete [and 4 hours is being pretty generous].
Other than the cut scenes the other place where the game shines are the conversation pieces. Usually you are given between 3-5 different things to say and they all have varying responses (ala ME1). Your facial expression changes based on each selection and you can also avoid conflicts based on what you say (also akin to ME1). But like everything else in the game, it still feels watered down. You can threaten people or you can be their saving grace but in the end it is all for naught because there are no Paragon or Renegade attributes rewarded. Essentially you could tap through all of the conversation pieces, without changing anything you say, and you would end up with the same ending that I recieved.
Ending Thoughts: The game was fun enough to play and I'll get my five bucks worth out of it, if just for the reward that it gives you for Mass Effect 2, but overall it was disappointing. I didn't go into it expecting to be disappointed but at the very least there was some decent addition to the Batarian (albeit very short (maybe the length of one or two Sci-Fi book chapters)) backstory. Only the hardest of core Mass Effect fans need apply and still then you are stretching it pretty thin. I have read both books and played through the game 4 times and I still think that this game was bare bones (very pretty bare bones).
"Everything was beautiful and nothing hurt."
With that said I was surprised with the high production values that this game had. It looks like Bioware had their hands in this (okay maybe just one hand). The stylized cut scenes are worth playing the game for alone. The story is your basic, run of mill, "Batarians are trying to take down the Citadel," type of story and it is funny because the Batarian ambassador, who we are introduced to rather quickly, looks like a stuffed animal (but perhaps that was the point).
You then, quickly, get into the combat and realize that what you are playing is a high production value cell phone game. Everything has nice animations and it works well but it is the same rinse and repeat gameplay throughout the entire game.
The combat takes place in "combat scenes" where you must kill every enemy in order to pass through to the next one or to the next conversation. You typically get 3-5 combat screens before you get to your next conversation (I would honestly take a stab at it and say that there are probably only about 25-30 combat screens in the entire game).
The gameplay is not hard (it might take you five minutes to learn how to play) and I only died about 4 or 5 times throughout the game and that was just because I was seeing how far I could push Jacob.
All of this is not to say that I did not have fun while playing the combat scenes but I do not see myself playing this more than once more. It is missing the addictive driving point that most addictive cell phone games have and in the end the entire game might take you anywhere between 2-4 hours to complete [and 4 hours is being pretty generous].
Other than the cut scenes the other place where the game shines are the conversation pieces. Usually you are given between 3-5 different things to say and they all have varying responses (ala ME1). Your facial expression changes based on each selection and you can also avoid conflicts based on what you say (also akin to ME1). But like everything else in the game, it still feels watered down. You can threaten people or you can be their saving grace but in the end it is all for naught because there are no Paragon or Renegade attributes rewarded. Essentially you could tap through all of the conversation pieces, without changing anything you say, and you would end up with the same ending that I recieved.
Ending Thoughts: The game was fun enough to play and I'll get my five bucks worth out of it, if just for the reward that it gives you for Mass Effect 2, but overall it was disappointing. I didn't go into it expecting to be disappointed but at the very least there was some decent addition to the Batarian (albeit very short (maybe the length of one or two Sci-Fi book chapters)) backstory. Only the hardest of core Mass Effect fans need apply and still then you are stretching it pretty thin. I have read both books and played through the game 4 times and I still think that this game was bare bones (very pretty bare bones).
"Everything was beautiful and nothing hurt."
Labels:
iPhone,
Mass Effect,
Mass Effect 2,
Mass Effect Galaxy,
review
Location:
New York 11229, USA
Tuesday, June 23, 2009
MASS EFFECT GALAXY comes to iPhone... right now!
So as far as I know there was no release date for this game and if there was I missed it but it is here regardless and that fateful game is Mass Effect Galaxy for iPhone and iPod touch. It cost five dollars (that I will not have until Friday... at least I think so) and I want it now. Sorry for the lack of tack in this post but I was just enjoying myself playing Ghostbusters (and passing 20,000 gamerscore in the process) when I decided that it would be time for a break. I clicked on over to my TweetDeck window and... BAM... there it was. Now I must have it. These are the days of announcing things on Twitter apparently... or at least for Bioware.
And apparently you can unlock something for Mass Effect 2 at the end...
Expect a review as soon as I get it/beat it.
And apparently you can unlock something for Mass Effect 2 at the end...
Expect a review as soon as I get it/beat it.
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