Let's quickly establish how big of a Mass Effect fanboy I am. I am a huge Mass Effect fanboy.
With that said I was surprised with the high production values that this game had. It looks like Bioware had their hands in this (okay maybe just one hand). The stylized cut scenes are worth playing the game for alone. The story is your basic, run of mill, "Batarians are trying to take down the Citadel," type of story and it is funny because the Batarian ambassador, who we are introduced to rather quickly, looks like a stuffed animal (but perhaps that was the point).
You then, quickly, get into the combat and realize that what you are playing is a high production value cell phone game. Everything has nice animations and it works well but it is the same rinse and repeat gameplay throughout the entire game.
The combat takes place in "combat scenes" where you must kill every enemy in order to pass through to the next one or to the next conversation. You typically get 3-5 combat screens before you get to your next conversation (I would honestly take a stab at it and say that there are probably only about 25-30 combat screens in the entire game).
The gameplay is not hard (it might take you five minutes to learn how to play) and I only died about 4 or 5 times throughout the game and that was just because I was seeing how far I could push Jacob.
All of this is not to say that I did not have fun while playing the combat scenes but I do not see myself playing this more than once more. It is missing the addictive driving point that most addictive cell phone games have and in the end the entire game might take you anywhere between 2-4 hours to complete [and 4 hours is being pretty generous].
Other than the cut scenes the other place where the game shines are the conversation pieces. Usually you are given between 3-5 different things to say and they all have varying responses (ala ME1). Your facial expression changes based on each selection and you can also avoid conflicts based on what you say (also akin to ME1). But like everything else in the game, it still feels watered down. You can threaten people or you can be their saving grace but in the end it is all for naught because there are no Paragon or Renegade attributes rewarded. Essentially you could tap through all of the conversation pieces, without changing anything you say, and you would end up with the same ending that I recieved.
Ending Thoughts: The game was fun enough to play and I'll get my five bucks worth out of it, if just for the reward that it gives you for Mass Effect 2, but overall it was disappointing. I didn't go into it expecting to be disappointed but at the very least there was some decent addition to the Batarian (albeit very short (maybe the length of one or two Sci-Fi book chapters)) backstory. Only the hardest of core Mass Effect fans need apply and still then you are stretching it pretty thin. I have read both books and played through the game 4 times and I still think that this game was bare bones (very pretty bare bones).
"Everything was beautiful and nothing hurt."
Thursday, June 25, 2009
Wednesday, June 24, 2009
Hey Look (Brutal Legend) Box Art!
I know that this is box art and I am fully aware that it is not news but have you gazed at its Schafey glory? Can you feel its majesty?
IT REMINDS ME OF ROOOCK [Done in my best heavy metal scream which is virtually nonexistent.]!!!
I'm ready to rock!
It has also occurred to me on more than one occasion, in recent time, that my two most anticipated games are EA published games. I heart EA.
IT REMINDS ME OF ROOOCK [Done in my best heavy metal scream which is virtually nonexistent.]!!!
I'm ready to rock!
It has also occurred to me on more than one occasion, in recent time, that my two most anticipated games are EA published games. I heart EA.
Tuesday, June 23, 2009
MASS EFFECT GALAXY comes to iPhone... right now!
So as far as I know there was no release date for this game and if there was I missed it but it is here regardless and that fateful game is Mass Effect Galaxy for iPhone and iPod touch. It cost five dollars (that I will not have until Friday... at least I think so) and I want it now. Sorry for the lack of tack in this post but I was just enjoying myself playing Ghostbusters (and passing 20,000 gamerscore in the process) when I decided that it would be time for a break. I clicked on over to my TweetDeck window and... BAM... there it was. Now I must have it. These are the days of announcing things on Twitter apparently... or at least for Bioware.
And apparently you can unlock something for Mass Effect 2 at the end...
Expect a review as soon as I get it/beat it.
And apparently you can unlock something for Mass Effect 2 at the end...
Expect a review as soon as I get it/beat it.
Bioware's Twitter hints at more ME1 DLC (finally)
If you did not know that I have an unhealthy obsession with Mass Effect by now (I just beat the game for a fourth time yesterday and already started a new character) then you:
This is really a long rumored piece of content and I really hope it is worth all of the hype (does anyone remember when Bioware added a planet to KOTOR as DLC but never did anything with it, well this is feeling the same way). If it is this fight club thing that has been talking about, I do not know how I will feel about it. I do think that I will probably end up being disappointed but in the end I'll just have another excuse to play Mass Effect again sooner - which for me is never a bad thing.
- Don't care.
- Don't really read this blog or more specifically Mass Effect posts.
- You are a new reader.
This is really a long rumored piece of content and I really hope it is worth all of the hype (does anyone remember when Bioware added a planet to KOTOR as DLC but never did anything with it, well this is feeling the same way). If it is this fight club thing that has been talking about, I do not know how I will feel about it. I do think that I will probably end up being disappointed but in the end I'll just have another excuse to play Mass Effect again sooner - which for me is never a bad thing.
Monday, June 22, 2009
Monday MUpdate: Happy National will.i.am Day!
Edit: While inherently unrelated to video games, I decided that I want to start a holiday in honor of will.i.am beating up Perez Hilton. Even if it isn't true, I think it's worth celebrating. I've never been a fan of the Black Eyed Peas, but I think I might start listening to them now with this amazing event.
So, as anyone who read my last news post probably knows, Sam and Max came out this past week on XBOX Live! and I have been playing it like crazy. The thing is, I don't want to overly run through it, so I decided one episode a night is all I will allow myself to do. However, since there is so much to see and do in each little episode, I usually get to spend 2-3 hours playing, solving puzzles and laughing at all the little jokes. It is some of the best $20 I've ever spent.
If you are not convinced that Sam and Max is a worthwhile purchase, allow me to help: this game is frakking awesome. First off, it's Sam and Max. In my mind, that's enough to pick up any peice of shameless merchandise! Steve Purcell managed to create two of the greatest characters of all time, who have featured in previous games as well as comics and a TV show. But if you're not familiar with the characters and need a better reason, this game is actually challenging. I feel that with a lot of the games I and my friends have been playing as of late, the real challenge is just figuring out where to go and who to shoot. There might be some slight puzzles, but nothing on the scale of Sam and Max Save The World. With this game, I have found that you need to talk to everyone in your environment before starting your adventure, because otherwise you'll be lost. You also need to check repeated locales for possible things that you may have missed on your first go around because not every bit and piece of the puzzle is readily apparent. I have found myself absolutely stumped on many occasion while playing so far, to the point where I'll either need to go do something else for a bit so I can sit down with fresh and creative ideas in how to solve a puzzle, or I need to give up and look online for a clue of where to go. You don't find that in a lot of games these days.
The adventure genre is something I sorely miss. This is primarily what I played when I was a kid, games like Indana Jones and the Fate of Atlantis, Day of the Tentacle, Sam and Max Hit the Road, and The Secret of Monkey Island. The game not only serves as a great entertainment (considering how hilarious the two main characters are, let alone the plots) but also a tough brain teaser. I haven't spent this long trying to figure out a puzzle since last year's Braid. Granted, the Sam and Max games have been out for a little while now, but I don't have a PC so I can't enjoy in the same revelry most PC users can, what with their Star Craft II and their Diablo III. To be blessed with such a treat is a welcome vacation from all the shoot 'em ups and RPGs that I consistently play. This comes with the highest recommendation that I can possibly give, the "will.i.am Acknowledgement of Excellence" award.
Other than that, no other games have been getting the attention they may or may not deserve from yours truly. As much as I do need to do more play throughs of several games, I find that I'm too busy with other things to devote my attention to more than one game at a time, and the game that stole me is Sam and Max. I need to put more attention to my DS and play throughs of Mass Effect, Fallout 3, and Penny Arcade (because, since losing all my memory, I need to build up my character before episode 3 comes out). I also really need to get out and pre-order Marvel: Ultimate Alliance 2. I was going to do it when an Assassin's Creed 2 pre-order was announced, but apparently only the Brits get it, not us lonely statesmen, so that's out of the picture. Either way, as I begin to chew out all my other responsibilities to nerd-dom, I hope to free up more time for gaming in the next few months. We'll see.
So, as anyone who read my last news post probably knows, Sam and Max came out this past week on XBOX Live! and I have been playing it like crazy. The thing is, I don't want to overly run through it, so I decided one episode a night is all I will allow myself to do. However, since there is so much to see and do in each little episode, I usually get to spend 2-3 hours playing, solving puzzles and laughing at all the little jokes. It is some of the best $20 I've ever spent.
If you are not convinced that Sam and Max is a worthwhile purchase, allow me to help: this game is frakking awesome. First off, it's Sam and Max. In my mind, that's enough to pick up any peice of shameless merchandise! Steve Purcell managed to create two of the greatest characters of all time, who have featured in previous games as well as comics and a TV show. But if you're not familiar with the characters and need a better reason, this game is actually challenging. I feel that with a lot of the games I and my friends have been playing as of late, the real challenge is just figuring out where to go and who to shoot. There might be some slight puzzles, but nothing on the scale of Sam and Max Save The World. With this game, I have found that you need to talk to everyone in your environment before starting your adventure, because otherwise you'll be lost. You also need to check repeated locales for possible things that you may have missed on your first go around because not every bit and piece of the puzzle is readily apparent. I have found myself absolutely stumped on many occasion while playing so far, to the point where I'll either need to go do something else for a bit so I can sit down with fresh and creative ideas in how to solve a puzzle, or I need to give up and look online for a clue of where to go. You don't find that in a lot of games these days.
The adventure genre is something I sorely miss. This is primarily what I played when I was a kid, games like Indana Jones and the Fate of Atlantis, Day of the Tentacle, Sam and Max Hit the Road, and The Secret of Monkey Island. The game not only serves as a great entertainment (considering how hilarious the two main characters are, let alone the plots) but also a tough brain teaser. I haven't spent this long trying to figure out a puzzle since last year's Braid. Granted, the Sam and Max games have been out for a little while now, but I don't have a PC so I can't enjoy in the same revelry most PC users can, what with their Star Craft II and their Diablo III. To be blessed with such a treat is a welcome vacation from all the shoot 'em ups and RPGs that I consistently play. This comes with the highest recommendation that I can possibly give, the "will.i.am Acknowledgement of Excellence" award.
Other than that, no other games have been getting the attention they may or may not deserve from yours truly. As much as I do need to do more play throughs of several games, I find that I'm too busy with other things to devote my attention to more than one game at a time, and the game that stole me is Sam and Max. I need to put more attention to my DS and play throughs of Mass Effect, Fallout 3, and Penny Arcade (because, since losing all my memory, I need to build up my character before episode 3 comes out). I also really need to get out and pre-order Marvel: Ultimate Alliance 2. I was going to do it when an Assassin's Creed 2 pre-order was announced, but apparently only the Brits get it, not us lonely statesmen, so that's out of the picture. Either way, as I begin to chew out all my other responsibilities to nerd-dom, I hope to free up more time for gaming in the next few months. We'll see.
Game Diary: June 22, 2009: Another Week
I promise you that the blog did not go anywhere. It is still here in grand fashion but I have not yet adjusted to my new work schedule so I have not been on my computer at all for the past week or so. The RSS feeds are stacking up and I need to find a way to catch up - pronto. This will be my third week with this schedule so with any fortitude on my part we should return to some semblance of a normal post schedule (at the very least one a day).
This week I - barely - worked on Mass Effect but I did finally manage to nab the Krogan and Sentinel Ally achievements which puts me at 955 (gamerscore) for the game so far. I am at the very end of the game so hopefully I can manage to nab the Assault Rifle Expert achievement. The reason I have not nabbed it earlier is because I was thinking that since I am not proficient in the weapon then why should I even try. Then someone at work told me that just because I am not proficient in it did not mean that I could not try for it. This is true apparently although I will not be that upset if I do not get the achievement on this playthrough.
The other game that I have been playing is Ghostbusters: The Video Game. Right before I started playing I prepped myself by watching the first movie for the gajillionth time. So far everything in the game feels so right from catching ghosts to the time relevant Doritos vending machines (the old bag, not the new ones). I plan on writing some sort of review when I finish so look out for that.
This week I - barely - worked on Mass Effect but I did finally manage to nab the Krogan and Sentinel Ally achievements which puts me at 955 (gamerscore) for the game so far. I am at the very end of the game so hopefully I can manage to nab the Assault Rifle Expert achievement. The reason I have not nabbed it earlier is because I was thinking that since I am not proficient in the weapon then why should I even try. Then someone at work told me that just because I am not proficient in it did not mean that I could not try for it. This is true apparently although I will not be that upset if I do not get the achievement on this playthrough.
The other game that I have been playing is Ghostbusters: The Video Game. Right before I started playing I prepped myself by watching the first movie for the gajillionth time. So far everything in the game feels so right from catching ghosts to the time relevant Doritos vending machines (the old bag, not the new ones). I plan on writing some sort of review when I finish so look out for that.
Gaming Diary: June 22, 2009 - It's Been a Little While!
Apologies for my lack of updates as of late. I was on a fantastic vacation last week and didn't play any games while I was there, so there was no update last week. This past week, however, I got in lots and lots of gaming!
There have been four games that I have been rotating lately: The Sims 3, Peggle, Battlefield: Bad Company and World of Warcraft. During the week I spent most of my time on The Sims 3, Peggle and Battlefield: Bad Company. The Sims 3 has been pretty enjoyable. There's a significant amount of customization available in creating a character compared to The Sims 2. It goes so far as to even customize the voice of your sim. Thus far I've recreated myself, my girlfriend, Nate's wife Cindy and Nate as Sims. Nate and Cindy are my neighbors and Michael (my gf) lives across the street and as of this last Friday, her and I are officially a dating couple on The Sims! Ahhh, to live life vicariously through animated computer game people! My sim is on the professional athlete career path. The game has some new personality trait features that allows you to pick 5 traits for your sim that influence their behavior. It makes things nice because when I don't want to tell my sim what to do, it just sort of does it on it's own. Thus far my overall opinion of the game is that it has a lot of great improvements on the previous game. I'm enjoying it thus far and it hasn't really lost its appeal yet. It probably helps that I only play for an hour or two, then go play something else so I haven't gotten burnt out from it yet.
I've finally beaten the master's section of Peggle! It took me long enough, right? I've since started working on all the challenge levels. I've made it past all the 35, 45 and 55 orange peg challenges. The 300k and 350k ones are giving me a bit of trouble, but I'm getting through it. I'm honestly quite surprise at the playability this game has. I was honestly completely unaware of all the challenge levels past the adventure mode. For $10-$12 this game is honestly a steal and it's a ton of fun. I'm definitely a Peggle fan now.
My favorite game (aside from Peggle and L4D) on my Xbox 360 is currently Battlefield: Bad Company. I love a good war/military shooter and this one is providing tons of fun. The unlimited amount of health you receive as well as the ability to blow buildings to smithereens are definitely the highlights of the game and that set it apart from other FPS games. It's the first game on my 360 that I've honestly been a bit addicted to and wanted to get in as much playing time as possible. I'm working through it right now on normal and most definitely getting my ass kicked constantly. Like I've said before, I've never said that I'm necessarily "good" at video games, I just love to play them. I die and I die a lot, but the fact that it "resurrects" you and saves all the kills you have made is fantastic. It makes life a bit easier for people like me. I think this will definitely be my first 360 game that I play all the way through. Now the question is, what to work on next after I finish this? Hmmmm...
I got a bit of WoW gaming in this weekend. I dinged 63 yesterday (w00t!) getting my closer and closer to 80. This is the furthest I've ever gotten in the game. I have another level 60 on a different realm that is just waiting in Outland patiently for me, but I've neglected her for the most part. I'm really enjoying the content in Outland. I played a tiny bit of it on Walker (my level 60 Tauren warrior), but not enough to get a good feel for it. It's nice to be playing new content. When I leveled Christilena (my level 63 blood elf pally), I played in places and did quests I had already done on Walker. Nothing was all that new. Now in Outland, I have all kinds of quests I've never completed before and that's fun and exciting. I'm enjoying all the new beasts and demons in Outland and I'm really anxious to get to 70 and head up to Northrend for more new content. In fact, all this talk about it makes me want to play right now! Hmmm, if there was only way to discretely install WoW on my computer at work at play....hmmmmmmmmm...
There have been four games that I have been rotating lately: The Sims 3, Peggle, Battlefield: Bad Company and World of Warcraft. During the week I spent most of my time on The Sims 3, Peggle and Battlefield: Bad Company. The Sims 3 has been pretty enjoyable. There's a significant amount of customization available in creating a character compared to The Sims 2. It goes so far as to even customize the voice of your sim. Thus far I've recreated myself, my girlfriend, Nate's wife Cindy and Nate as Sims. Nate and Cindy are my neighbors and Michael (my gf) lives across the street and as of this last Friday, her and I are officially a dating couple on The Sims! Ahhh, to live life vicariously through animated computer game people! My sim is on the professional athlete career path. The game has some new personality trait features that allows you to pick 5 traits for your sim that influence their behavior. It makes things nice because when I don't want to tell my sim what to do, it just sort of does it on it's own. Thus far my overall opinion of the game is that it has a lot of great improvements on the previous game. I'm enjoying it thus far and it hasn't really lost its appeal yet. It probably helps that I only play for an hour or two, then go play something else so I haven't gotten burnt out from it yet.
I've finally beaten the master's section of Peggle! It took me long enough, right? I've since started working on all the challenge levels. I've made it past all the 35, 45 and 55 orange peg challenges. The 300k and 350k ones are giving me a bit of trouble, but I'm getting through it. I'm honestly quite surprise at the playability this game has. I was honestly completely unaware of all the challenge levels past the adventure mode. For $10-$12 this game is honestly a steal and it's a ton of fun. I'm definitely a Peggle fan now.
My favorite game (aside from Peggle and L4D) on my Xbox 360 is currently Battlefield: Bad Company. I love a good war/military shooter and this one is providing tons of fun. The unlimited amount of health you receive as well as the ability to blow buildings to smithereens are definitely the highlights of the game and that set it apart from other FPS games. It's the first game on my 360 that I've honestly been a bit addicted to and wanted to get in as much playing time as possible. I'm working through it right now on normal and most definitely getting my ass kicked constantly. Like I've said before, I've never said that I'm necessarily "good" at video games, I just love to play them. I die and I die a lot, but the fact that it "resurrects" you and saves all the kills you have made is fantastic. It makes life a bit easier for people like me. I think this will definitely be my first 360 game that I play all the way through. Now the question is, what to work on next after I finish this? Hmmmm...
I got a bit of WoW gaming in this weekend. I dinged 63 yesterday (w00t!) getting my closer and closer to 80. This is the furthest I've ever gotten in the game. I have another level 60 on a different realm that is just waiting in Outland patiently for me, but I've neglected her for the most part. I'm really enjoying the content in Outland. I played a tiny bit of it on Walker (my level 60 Tauren warrior), but not enough to get a good feel for it. It's nice to be playing new content. When I leveled Christilena (my level 63 blood elf pally), I played in places and did quests I had already done on Walker. Nothing was all that new. Now in Outland, I have all kinds of quests I've never completed before and that's fun and exciting. I'm enjoying all the new beasts and demons in Outland and I'm really anxious to get to 70 and head up to Northrend for more new content. In fact, all this talk about it makes me want to play right now! Hmmm, if there was only way to discretely install WoW on my computer at work at play....hmmmmmmmmm...
Monday, June 15, 2009
Game Diary: June 15, 2009: In Which the Author Accidentally Goes on Hiatus
This is quite possibly the longest silence that you have endured from me and as usual I apologize for neglecting you - the dear reader. Real life gets in the way.
The last bit of anything gaming related (be it news or actually playing) that took place for me was when I played Mass Effect last Tuesday. I know that I am going a week here and it looks like it will be a week because I have no plans time to play today. I have honestly not even had time to acknowledge the fact that I hadn't been playing. I did touch on 1 vs. 100 extended play sometime last week but nothing more than answering a few questions here and there. I'll get my full impressions up when I get the chance to play it live.
However, last Tuesday was still quite enjoyable. It was the longest stint of playing Mass Effect on the current playthrough. I finished up at least half of the side quests that the game throws at you and I am feeling sufficiently confident that just playing through the main story line at this point will be enough to net me the achievements for completing the majority of the game with Kaiden and Wrex. I have also been chatting up Kaiden seeing as I am playing through with a female character and I suppose that is going well despite the fact that he is always jealous of my happenings with Liara. Something about that blue skin... Ahem.
Still, after this playthrough, I will need a final one to net the remaining achievements for the game. It will be my first 100% gamerscore on a retail game and I figured it will do justice for my love of the game. I will have played through five times after all is said and done - whew. I will save my last playthrough for the end of this year/beginning of 2010 so as to be fresh for ME2.
I had the privilege of reading OXM's big story on Mass Effect 2 (and by "had the privilege" I mean I bought the magazine) and all in all the article was awesome but it was nothing more than just a big tease full of concept art and screen shots. I am happy that I will get to see what the space port Omega will look like (after reading Mass Effect: Accession) and I am also stoked that Cerberus will be playing a larger role in this game. I hope the Illusive Man is as bad-ass as he sounds/reads in the book.
The last bit of anything gaming related (be it news or actually playing) that took place for me was when I played Mass Effect last Tuesday. I know that I am going a week here and it looks like it will be a week because I have no plans time to play today. I have honestly not even had time to acknowledge the fact that I hadn't been playing. I did touch on 1 vs. 100 extended play sometime last week but nothing more than answering a few questions here and there. I'll get my full impressions up when I get the chance to play it live.
However, last Tuesday was still quite enjoyable. It was the longest stint of playing Mass Effect on the current playthrough. I finished up at least half of the side quests that the game throws at you and I am feeling sufficiently confident that just playing through the main story line at this point will be enough to net me the achievements for completing the majority of the game with Kaiden and Wrex. I have also been chatting up Kaiden seeing as I am playing through with a female character and I suppose that is going well despite the fact that he is always jealous of my happenings with Liara. Something about that blue skin... Ahem.
Still, after this playthrough, I will need a final one to net the remaining achievements for the game. It will be my first 100% gamerscore on a retail game and I figured it will do justice for my love of the game. I will have played through five times after all is said and done - whew. I will save my last playthrough for the end of this year/beginning of 2010 so as to be fresh for ME2.
I had the privilege of reading OXM's big story on Mass Effect 2 (and by "had the privilege" I mean I bought the magazine) and all in all the article was awesome but it was nothing more than just a big tease full of concept art and screen shots. I am happy that I will get to see what the space port Omega will look like (after reading Mass Effect: Accession) and I am also stoked that Cerberus will be playing a larger role in this game. I hope the Illusive Man is as bad-ass as he sounds/reads in the book.
Labels:
Mass Effect,
Mass Effect 2,
oxm
Location:
New York 11229, USA
Monday MUpdate: Death of a Disco Dancer
For the start of this Monday MUpdate, I figured I'd collect every bit of E3 I was involved in for the convenience of all the fanciful readers, just in case anyone was curious. I ended up doing/writing a lot about it, so if for no one else, this acts as a nice way for me to have a collection of me-related E3 things to enjoy. So here is my official E3 Wrap-up:
Halo 3: ODST "Firefight" Write Up - bam
Marvel: Ultimate Alliance 2 Write Up - ka-pow
DC Universe Online Write Up - thwap
IGN Game Scoop! E3 2009 Podcast - snikt
E3 Write Up for BGE (including full descriptions of hands on games) - zap
E3: A Travel Companion's Perspective - epa
IGN E3 Wrap Up Write Up - (link missing)
IGN Editor For A Day Video - vjjjwommmvvvvvvb
So with that out of the way I can get on to other videogame related things, which will be split into two parts:
1. Things I Own: The most I played at E3 turned out to be my Nintendo DS. I don't think this is a huge surprise considering this is what I had in my hotel room and on the plane, but I finally managed to take out a good chunk of Crono Trigger. I love this game beyond loving it, but having played it a million times already I am admittedly slow. I know all the plot points, the twists, and the things to be wary of already. I've even taken a stab at fighting Lavos just to get one of the different endings (although I did fail). E3 did get me playing it a lot in my down time, and for anyone that knows the game, I am now in the Underwater Palace fighting the twin Golems. I had started, I believe, right as you enter 65,000,000 BC. That gives you a good estimate of all that I did in just three days! I really would like to sit down and give it a good honest play soon, with the hopes that I can finish, because I'm not that far from the end at this point. I still have The World Ends With You and Final Fantasy IV to play, in that order.
On my XBOX 360, the game I've been playing the most is 1 vs 100. It's in it's Beta stages and I was able to sneak into the first Beta the night before I went to E3. It was so much fun. Two of my friends and I sat around shouting out answers and making the avatar dance on "live" TV. It's probably one of the most fun experiences I've had in a group oriented game on XBOX in a while. It's too bad you can't win prizes yet or I'd be rolling in Microsoft points! 1 vs 100 was an idea I was doubtful on, but when it coems down to it, it really is a winner. I believe you can still play the bonus trivia rounds every night, so if you get the chance, play. The actual game is much more fun and I'm looking forward to the full season where you can really win prizes. And with Sam and Max coming out sometime this week, you can be sure that I'll be spending a lot of time in front of my TV.
Other than that, though, I haven't played much. I'd like to, I really would, but I have so much on my plate these days that sometimes it's hard to bring my priorities straight. I want to focus on so much that I end up focusing on so little. It's kind of a tragedy, in a way. All that, however, leads me to my next topic of discussion, which is...
2. Things I Don't Own: One thing about BGE is that we all have our systems. Nate and I have our Nintendo DS', we all have the XBOX 360, Kara has her PC, and Nate and Kara share a love for the simple pleasures of the Wii. But in the big four of the video game wars, where is our representation of Sony? I have a PSP sitting in my closet, but it hasn't worked in months and I've never cared enough to get it fixed. The only games I had were Metal Gear Acid, which I didn't enjoy, and Gitaroo Man, which I loved. However, the PSP just randomly stopped working one morning, and as I said, it was never a big enough part of my gaming life that I felt I needed to replace it. On top of that, I sold my PS2 to Game Stop a while ago in order to pay for XBOX 360 games! So is Sony doomed to a fate of no love whatsoever from us?
Not anymore. At E3, I developed a slight love for the PS3 and some of it's games. I found that there was more to love than I originally assumed and decided, why not? At the very least I get a blu-ray player out of the deal! Besides, I really want to play The Last Guardian (pictured) like nobody's business, and LittleBigPlanet is high on my list of wants as well. So I have begun saving away a little bit at a time and have decided that I will buy a PS3 for myself at the end of July, sometime after my birthday. This will act both as a birthday gift and a moving gift to myself from myself, and the longer I push it off, the more I will feel as if I really earned it. Or something like that. So look forward to some sort of PS3 related news towards the end of next month as it becomes more relevant in my life.
One thing I hope to do is reviews again, which I haven't done in a long time. Once I finish some other projects I'm going to go out and rent a bunch of games I've wanted to play for a while and give them all playthroughs and do reviews on all of them. None of them will be all that exciting or well known I suppose since I want to play games like Afro Samurai, but still. And as soon as I complete Sam and Max, I will definitely type up a thorough review of that, so keep your eyes and ears peeled as I do my best to get more involved in the videogame community once more.
Marvel: Ultimate Alliance 2 Write Up - ka-pow
DC Universe Online Write Up - thwap
IGN Game Scoop! E3 2009 Podcast - snikt
E3 Write Up for BGE (including full descriptions of hands on games) - zap
E3: A Travel Companion's Perspective - epa
IGN E3 Wrap Up Write Up - (link missing)
IGN Editor For A Day Video - vjjjwommmvvvvvvb
So with that out of the way I can get on to other videogame related things, which will be split into two parts:
1. Things I Own: The most I played at E3 turned out to be my Nintendo DS. I don't think this is a huge surprise considering this is what I had in my hotel room and on the plane, but I finally managed to take out a good chunk of Crono Trigger. I love this game beyond loving it, but having played it a million times already I am admittedly slow. I know all the plot points, the twists, and the things to be wary of already. I've even taken a stab at fighting Lavos just to get one of the different endings (although I did fail). E3 did get me playing it a lot in my down time, and for anyone that knows the game, I am now in the Underwater Palace fighting the twin Golems. I had started, I believe, right as you enter 65,000,000 BC. That gives you a good estimate of all that I did in just three days! I really would like to sit down and give it a good honest play soon, with the hopes that I can finish, because I'm not that far from the end at this point. I still have The World Ends With You and Final Fantasy IV to play, in that order.
On my XBOX 360, the game I've been playing the most is 1 vs 100. It's in it's Beta stages and I was able to sneak into the first Beta the night before I went to E3. It was so much fun. Two of my friends and I sat around shouting out answers and making the avatar dance on "live" TV. It's probably one of the most fun experiences I've had in a group oriented game on XBOX in a while. It's too bad you can't win prizes yet or I'd be rolling in Microsoft points! 1 vs 100 was an idea I was doubtful on, but when it coems down to it, it really is a winner. I believe you can still play the bonus trivia rounds every night, so if you get the chance, play. The actual game is much more fun and I'm looking forward to the full season where you can really win prizes. And with Sam and Max coming out sometime this week, you can be sure that I'll be spending a lot of time in front of my TV.
Other than that, though, I haven't played much. I'd like to, I really would, but I have so much on my plate these days that sometimes it's hard to bring my priorities straight. I want to focus on so much that I end up focusing on so little. It's kind of a tragedy, in a way. All that, however, leads me to my next topic of discussion, which is...
Not anymore. At E3, I developed a slight love for the PS3 and some of it's games. I found that there was more to love than I originally assumed and decided, why not? At the very least I get a blu-ray player out of the deal! Besides, I really want to play The Last Guardian (pictured) like nobody's business, and LittleBigPlanet is high on my list of wants as well. So I have begun saving away a little bit at a time and have decided that I will buy a PS3 for myself at the end of July, sometime after my birthday. This will act both as a birthday gift and a moving gift to myself from myself, and the longer I push it off, the more I will feel as if I really earned it. Or something like that. So look forward to some sort of PS3 related news towards the end of next month as it becomes more relevant in my life.
One thing I hope to do is reviews again, which I haven't done in a long time. Once I finish some other projects I'm going to go out and rent a bunch of games I've wanted to play for a while and give them all playthroughs and do reviews on all of them. None of them will be all that exciting or well known I suppose since I want to play games like Afro Samurai, but still. And as soon as I complete Sam and Max, I will definitely type up a thorough review of that, so keep your eyes and ears peeled as I do my best to get more involved in the videogame community once more.
Friday, June 12, 2009
THERE IS A GOD. (Sam and Max coming to XBLA)
That is the quintessential question of all existance, right? Is there a higher power who looks down at us, occasionally interfering with activities due to either vanity or a crazy form of self preservation, or perhaps his own amusement? Scholars have been trying for years to figure out if this is a falsehood or not and I am now able to come to you with proof God exists. You know why? I'll tell you why:
Sam And Max Season 1 is finally coming to XBOX LIVE Arcade.
Take a minute to dance around the room in joy. Please. Go ahead. I know I did.
Sam and Max, two of my favorite comic characters of all time, have enjoyed being released on the computer through Tell Tale Games for quite some time now. Originally created by Steve Purcell, this dog and rabbit-thingy detective team have been solving crime since 1995. Ever since their first computerized appearance in Sam And Max Hit the Road, fans like me have been begging for a sequel. After Lucas Arts "broke apart" (so to say) and the adventure division was dropped in favor of more Star Wars games, a group of developers went and formed their own company, Tell Tale Games, where they have been producing games for quite some time based on the classic adventure point and click format that was such a favorite when floppy disks were consider a new and inventive format to provide games to the public. With games based on Bone, Strong Bad, and now Wallace and Grommitt, Sam and Max have easily been the number one selling point of Tell Tale, providing a brand new generation of fans with these amazing characters for enjoyment.
Unfortunately, these games never made their way to XBOX LIVE, and due to my owning not a Mac but a PC, I have not had the opportunity to fully enjoy them. I played episode one of season one a long time ago when it first came out and I found it a refreshing take on a classic game in a world of repetitive gameplay tactics and plotlines. Next week, on June 17th, all of season one is coming to the XBOX LIVE as a full game entitled Sam And Max Save The World. The game features all six episodes of season one, HD graphic support, achievements, and all the other things you usually receive on an XBOX LIVE game. Except this is better because this stars Sam and Max.
So next week will officially mark my return to hardcore gaming instead of gaming as a pasttime. I've waited so long for this rumored day, and now that it is hear I barely know what to do with myself. Sam and Max is easily some of the most fun, inventive, and hilarious gameplay you can have. If you were ever a fan of old Lucas Arts games like Grim Fandango, Day Of The Tentacle, Full Throttle, and Monkey Island, or if you're a fan of Tim Schafer's work (Psychonauts and the upcoming Brutal Legend with his new company Double Fine, and the aforementioned games), then this game is right up your alley. And if not, then you should just get it anyway because Sam and Max is fantastic.
Sam And Max Season 1 is finally coming to XBOX LIVE Arcade.
Take a minute to dance around the room in joy. Please. Go ahead. I know I did.
Unfortunately, these games never made their way to XBOX LIVE, and due to my owning not a Mac but a PC, I have not had the opportunity to fully enjoy them. I played episode one of season one a long time ago when it first came out and I found it a refreshing take on a classic game in a world of repetitive gameplay tactics and plotlines. Next week, on June 17th, all of season one is coming to the XBOX LIVE as a full game entitled Sam And Max Save The World. The game features all six episodes of season one, HD graphic support, achievements, and all the other things you usually receive on an XBOX LIVE game. Except this is better because this stars Sam and Max.
So next week will officially mark my return to hardcore gaming instead of gaming as a pasttime. I've waited so long for this rumored day, and now that it is hear I barely know what to do with myself. Sam and Max is easily some of the most fun, inventive, and hilarious gameplay you can have. If you were ever a fan of old Lucas Arts games like Grim Fandango, Day Of The Tentacle, Full Throttle, and Monkey Island, or if you're a fan of Tim Schafer's work (Psychonauts and the upcoming Brutal Legend with his new company Double Fine, and the aforementioned games), then this game is right up your alley. And if not, then you should just get it anyway because Sam and Max is fantastic.
Tuesday, June 9, 2009
Pro- or Anti-Left 4 Dead 2: Where do you stand?
Aside from my Monday MUpdates, I've clearly been lacking in the posting department. Considering the articles I've been reading on the subject lately, I've decided to throw in my own two cents into what is essentially a long winded soliloquy-esque rant, so enjoy:
When Valve announced Left 4 Dead 2 at E3 this year, you can go ahead and bet that they assumed everyone would be psyched considering the popularity of the game and the various awards that it won. This was, however, not the case at all. What ended up happening was a group of hardcore fans have instead decided to absolutely boycott the game in a group called NO-L4D2. 22,520 people have all pledged to not purchase the game upon it's released and are growing everyday, whereas the Pro L4D2 crew is made up of 11 people. So where do you stand on this debate?
Valve, which in the past have always been good their fans and consumers, have in fact addressed this whole situation. "It was just like, OK, this is big enough that this isn’t DLC, we’re not going to be able to leak it out. It’s a cohesive, single thing. It’s Left 4 Dead 2," claims Valve's Chet Faliszek. "In fact Left 4 Dead one, we still aren’t done with it. We still have updates coming. Our focus is always on what we’re putting in the box, put as much as we can in the box. Let’s not worry about: let’s save that and not put that in the game. No, let’s put that in. And with the five campaigns, all of them out of the box, playable Versus, co-op, Survival and the new mode, there’s just a ton of content in there."
Hmm. Well, let's weigh in with all the facts. With Left 4 Dead, we have 4 campaigns, 4 characters, 8 weapons, 5 variations of zombies, and 3 multiplayer modes. With Left 4 Dead 2, we have 4 new characters, 11 weapons, 5 new campaigns with a "cohesive" storyline, and a rumored 3-4 multiplayer options, as well as at least 3 new special zombie classes. All that for $59.99 retail. Keep that in mind and remember that you can buy a whole game expansion for Grand Theft Auto IV called The Lost And Damned for $19.99 with about 10 hours of additional gameplay, and soon you'll be able to buy a disc for Fallout 3 costing $19.99 with two expansions that will allow you at least 20 hours of gameplay.
Having tried L4D2 hands-on, I can say that in all honest I'd side with the anti-L4D2 people, but I clearly don't speak for everyone. The thing is, while it's fun to have new weapons and locales, it is undeniably the exact same game right now. Valve is boasting how much bigger it will be, but I can't imagine that it's worth $59.99. Take for example what Valve is doing with Team Fortress 2 - on the PC, the game is receiving a huge update. This update isn't coming to the 360 though due to what Valve claims to be Microsoft's policy for DLC. It could stand to reason that, with a large scale update of a game like L4D2, it could easily work as an expansion pack or large scale update. And I know, I know, Valve is toting how "big" it is, but when we look at it from an outside point of view not as a fan but as a working stiff/consumer, is all the aforementioned verified content worth another $59.99? Even if you can't use the anti-aircraft shotgun in L4D1, you are essentially playing the same game, and if all your friends have L4D1 then you'll still be able to play it with them, and that's what makes the L4D experience so great.
When I reviewed L4D way back in the day I praised the multiplayer experience and wrote about how much fun I had with all my friends in playing this. Lately, I don't play Left 4 Dead that much, but all my friends still have it. And more of them get it as the year passes. I've even tricked my girlfriend into playing it. There just is no point to me in purchasing a brand new game with just a few new options. While I am sure that Valve will make a good product out of Left 4 Dead 2, I'm fully endorsing the anti-L4D2 campaign. Granted, this entire article is mixed with speculation and personal opinion and I fully endorse forming your own opinion on the matter, I can only hope that this may help clear up some confusion as to the subject of what to expect.
When Valve announced Left 4 Dead 2 at E3 this year, you can go ahead and bet that they assumed everyone would be psyched considering the popularity of the game and the various awards that it won. This was, however, not the case at all. What ended up happening was a group of hardcore fans have instead decided to absolutely boycott the game in a group called NO-L4D2. 22,520 people have all pledged to not purchase the game upon it's released and are growing everyday, whereas the Pro L4D2 crew is made up of 11 people. So where do you stand on this debate?
Valve, which in the past have always been good their fans and consumers, have in fact addressed this whole situation. "It was just like, OK, this is big enough that this isn’t DLC, we’re not going to be able to leak it out. It’s a cohesive, single thing. It’s Left 4 Dead 2," claims Valve's Chet Faliszek. "In fact Left 4 Dead one, we still aren’t done with it. We still have updates coming. Our focus is always on what we’re putting in the box, put as much as we can in the box. Let’s not worry about: let’s save that and not put that in the game. No, let’s put that in. And with the five campaigns, all of them out of the box, playable Versus, co-op, Survival and the new mode, there’s just a ton of content in there."
Hmm. Well, let's weigh in with all the facts. With Left 4 Dead, we have 4 campaigns, 4 characters, 8 weapons, 5 variations of zombies, and 3 multiplayer modes. With Left 4 Dead 2, we have 4 new characters, 11 weapons, 5 new campaigns with a "cohesive" storyline, and a rumored 3-4 multiplayer options, as well as at least 3 new special zombie classes. All that for $59.99 retail. Keep that in mind and remember that you can buy a whole game expansion for Grand Theft Auto IV called The Lost And Damned for $19.99 with about 10 hours of additional gameplay, and soon you'll be able to buy a disc for Fallout 3 costing $19.99 with two expansions that will allow you at least 20 hours of gameplay.
Having tried L4D2 hands-on, I can say that in all honest I'd side with the anti-L4D2 people, but I clearly don't speak for everyone. The thing is, while it's fun to have new weapons and locales, it is undeniably the exact same game right now. Valve is boasting how much bigger it will be, but I can't imagine that it's worth $59.99. Take for example what Valve is doing with Team Fortress 2 - on the PC, the game is receiving a huge update. This update isn't coming to the 360 though due to what Valve claims to be Microsoft's policy for DLC. It could stand to reason that, with a large scale update of a game like L4D2, it could easily work as an expansion pack or large scale update. And I know, I know, Valve is toting how "big" it is, but when we look at it from an outside point of view not as a fan but as a working stiff/consumer, is all the aforementioned verified content worth another $59.99? Even if you can't use the anti-aircraft shotgun in L4D1, you are essentially playing the same game, and if all your friends have L4D1 then you'll still be able to play it with them, and that's what makes the L4D experience so great.
When I reviewed L4D way back in the day I praised the multiplayer experience and wrote about how much fun I had with all my friends in playing this. Lately, I don't play Left 4 Dead that much, but all my friends still have it. And more of them get it as the year passes. I've even tricked my girlfriend into playing it. There just is no point to me in purchasing a brand new game with just a few new options. While I am sure that Valve will make a good product out of Left 4 Dead 2, I'm fully endorsing the anti-L4D2 campaign. Granted, this entire article is mixed with speculation and personal opinion and I fully endorse forming your own opinion on the matter, I can only hope that this may help clear up some confusion as to the subject of what to expect.
The Cutest Game of all time: SCRIBBLENAUTS
I need everyone to know how excited I am for Scribblenauts but (not just because the main character looks like Raz from Psychonauts) not before I attempt to explain what exactly Scribblenauts is.
Scribblenauts is a wonderfully designed cute little DS game that promises to be the quintessential DS title. To get an idea of just how cute this game is, here is a screenshot:
Scribblenauts is a wonderfully designed cute little DS game that promises to be the quintessential DS title. To get an idea of just how cute this game is, here is a screenshot:
Its hand drawn style speaks enough about the games name and provides the cuddly feel for this game.
The game has 220 different levels in which one has to get the Starite at the end of each level. The player is able to write down, using your notepad, any object that they would like to appear in order to help them through the level. This feature is the selling point of this game. Coffee, water, internet, etc; all of these things are in the game. You are scored at the end of each level for basically how clever and smart you were. It was arguably the star showing of E3 and thus it has everyone charmed and talking about it.
I am excited for this game because I am a huge fan and based on the scoring alone, not even that it has 220 levels, I think that the re-playability will be nigh endless. These clever little games like, Professor Layton, The World Ends With You, Phantom Hourglass are the reason I love my DS and love carrying around with me.
Who will be the first person to write perverted things and see if they appear? Oh the sheer possibilities.
Monday, June 8, 2009
Monday MUpdate: The Offical BestGamepadEver E3 Hands-On Report
Oh man. What a past week. I've been kind of dreading doing this write-up considering I've already done three write-ups and have another one to do after this one, but such is life in the high profile world of blogging. I am going to go as in depth as my memory allows me to be with this one since all other write-ups have been on a single game or subject of E3, and this one clearly operates as an official recount of all I did to those who weren't there.
For those who do not know, the reason I went to E3 is because I won an contest on IGN.com to be a guest editor for the day. This came with all sorts of swanky privilages and passes to almost all the cool things shown at E3, along with transport and a place to stay. Essentially, I was pampered and spoiled for three days straight, and I'm pretty sure I came back more fat and lazy than I was before. Me and my travel companion were put up in a Sheraton in Downtown LA and given gift baskets full of candy, an IGN water bottle, and a t-shirt, as well as special Batman: Arkham Asylum themed key cards which we also got to keep. It was all pretty fancy-shmancy except for the fact that we had no internet in our room unless we paid $12.95 for 24 hours of use, but that's a small price to pay in the grand scheme of things.
So, as for E3, it's pretty massive. I know everybody "knows" it's big and all, but you don't really know until you're there. It's so big that I forgot all that I wanted to do while there and ended up making it up as I go along. There is always something to see or look at or do, and it can be pretty claustrophoic at times. I got to go as an exhibitor, meaning I was basically better than 90% of the people there, and I was allowed to go in early as well as receive priority treatment from booths that had long lines. None of this would have been possible without the guys from IGN and specifically my handlers Scott and Aki. Aki spent the entire day opening closed doors for me, and it was pretty amazing. We also had this guy Pete follow us as a camera man, and he got us behind a couple closed doors due to his camera and the interviews he needed to conduct. What I'm getting at is - no matter how big E3 looks, it's even bigger than that and it was even bigger for me because I had little to no restrictions.
E3 is split into two halves, west and east. I'd heard that in previous years it was smaller, but there were so many publishers going all out this year that they used up the whole of the convention center. I went into the west side first, and the first thing I was treated to, in big bright and bold colors, was Nostalgia for the Nintendo DS. I had been looking forward to this because it toted itself as being a steampunk RPG a la Final Fantasy III. There wasn't much to the demo, as it was just a presentation of the airship combat and the normal combat, as well as traveling. While playing that, I got the feeling that it would be, but the demo they presented was really really slow moving. Granted, this demo was essentially just a tutorial, and the set up was "Here's how you do this! Try it now!" I found that element of it kind of boring, but that's to be expected. One thing I thought was a great touch was the airship combat. It operates just as normal RPG combat but it's on all sides, and you have to choose in which direction you are looking which leaves you vulnerable to attacks from the other directions. While normal combat is like any RPG, I thought this added a nice element of danger and strategy to the gameplay, even if I was walked through the fight sequence painfully slow. The graphics in it are very basic, calling back to early RPGs like Final Fantasy VII, but less smooth. It seems like a good call back idea, and the title of the game is very apropos. Nostalgia is a game I still want to pick up when it comes out.
The next thing I saw, right at the doors open, was the Marvel: Ultimate Alliance 2 presentation from Activision, including a fifteen minute playable demo. Since this is a top priority game for me, I decided to be first in line for it, and sat right in the front row. I have already written up a VERY extensive recap of everything in the presentation over at the other blog I write for, Multiversity Comics, and you can find that write up right here. I'm not really in the mood to write another full length article about this demo, but suffice it to say, I'm pre-ordering this game on my way home from work. It looks absolutely incredible and I really can not wait. I got to briefly talk to one of the developers as well, and that was downright awesome. Plus, later in the day, I got to meet Stan "The Man" Lee. God bless Marvel and E3.
Another game I saw very early on was Ghostbusters. I gotta say, I'm really unimpressed by the game. I am going to go ahead and assume that I'm not the target audience because while I adore the Ghostbuster films (I own both and watch them on a regular basis), this game just looks kind of boring to me. It's incredibly cartoony and seems very repetitive. Essentially, you run around and you collect ghosts. Big shock, right? I just don't think this can hold up as a full game. I'm trying hard to not be negative about it, but nothing about it looked all that interesting. The only good factor about it is it's supposed to be connected to the films, though in what capacity I can't tell. This is a game I'll probably end up skipping though.
The next game I played was Halo 3: ODST, but just the new multiplayer aspect called Firefight. This is the game IGN had me review for them, and you can read my full write-up on that right here. I got very in depth with the game review, and it actually comes highly recommended from me. I'm not a big fan of the Halo series, the only game I really liked was Halo Wars. All the others just seemed very passable to me. ODST, on the other hand, seems much more up my alley. They made it much more challenging, and the multiplayer is insanely fun, not to mention I kicked so much ass (if you can't really read it, I "beat" the other players by about 6,000 points and only died once when I ran out of ammo). I'm debating if this is a pre-order as the special edition is really disappointing (it's just a controller and the Reach beta essentially), but I'll definitely pick up ODST at some point. Check out my write-up, though. I worked really hard on that one considering that was one of the few I was obligated to do.
Following my work, I was on my way to see the new Batman game when I paused to see a presentation on Teenage Mutant Ninja Turtles: Turtles In Time Re-Shelled. Fans of the old TMNT side-scrolling arcade games, pay attention: it looks awesome. It's essentially just like the old game but in three dimensions. I'm 100% aware that the majority of the charm of the old game is that it's in two dimensions and is a basic side scroller. However, that doesn't make this look any less awesome. In fact, I think it looks down right amazing. The graphics are really great for an Xbox Live! Arcade game, pretty much on the same level as that Watchmen game was. It's essentially a re-done trip down memory lane, and granted, while a lot of that stuff is getting tired, for what it's worth the game does look really good.
On to Batman: Arkham Asylum. Some of you might remember my previous rant about how unimpressed I generally was with the idea of this Batman game and how I figured it would ultimately be a dissapointment. Well, I'm here to tell you that I'm not unconvinced of that, but it does look much better in person than it does in videos. First off, the voice acting? Holy wow. It's incredible. Mark Hammil does so much better as the Joker than I remember from my childhood. The "free flowing combat" also works really well. I thought of the fight system in Too Human, and how that was supposed to be sort of free flowing and easier to manage due to the massive hordes you were fighting, but Batman really nails it. Here's the thing about Batman, though - as much as I want to like this game, I just can't seem to. It looks like it's trying to combine too many elements from other games (the stealth of Splinter Cell, the fear of Bioshock), and it's just doing it in a very cliche way. As much as I am a fan of the character, the game looks like it would get dull. The fun of free flow wears off and the way the villains look... well, to be a fan of the comics and then to see them is a little disheartening. I definitely will give this game more of a shot when I can play the full thing from beginning to end upon release, but I have very low hopes for it, even after E3.
One funny thing - there is actually two full booths for Arkham Asylum. It had a small caged area with a big ARKHAM ASYLUM sign over it and a table in the center which you could strap yourself down on, and then it had a smaller booth not even 20 feet away shaped like a tunnel with pictures of all the villains and a display of the special edition. Needless to say, I'm still not buying it. And those two booths don't count all the other stations that had Batman on display. It was probably the most over displayed game of E3!
I walked over to one of the two Valve stations to try out Left 4 Dead 2. I had heard before it was announced that it would be at E3 at a secret booth, and this is very true. Next to the IGN office at E3 was a Valve office, and L4D2 was the only thing on display as well as free posters (that are really nothing to write home about). Play Left 4 Dead 2 there was much nicer than on the floor, but that's a small price to pay. Here's the thing about Left 4 Dead 2: it essentially is exactly the old game wrapped in a bright new package. There are new weapons (which I noted on my Twitter are like Half Life weapons), there are new zombie models, there are new special zombies (such as the Charger, which I mistyped "Croucher" on Twitter for some reason), and that's all very well and good. But after about five minutes of playing this demo, I realized I'm just playing Left 4 Dead in a new locale. To be quite honest, there was nothing special about this demo. That really upsets me. It would appear that Valve is trying to pull a fast one on us and give us old wine in a new skin, to borrow a phrase somewhat. Sure, there are some new zombie classes yet to be announced, but the weapons aren't all that new. They act just like the old ones but with different models. The melee weapons are fun, but the problem is that you'll be using an axe while everyone is using high powered rifles and shotguns, picking off the zombies from a distance and leaving you with two or three to actually kill. Valve said that there would be an interwoven narrative with the campaigns, so that's all well and good, but is it $60 good? I'm not convinced it is. The problem with this game is that if I get it, there is no need to play the first anymore since this game offers all the same multiplayer modes, and it all boils down to the fact that I'll be losing money on this purchase. I don't fully understand why they didn't just release an expansion pack, and of course I forgot to ask, but we'll see. Right now, I can't really say that Left 4 Dead 2 is an exciting proposition, as much as it hurts me to say.
While I was waiting for Left 4 Dead 2, though, I saw a live presentation of Splinter Cell: Conviction, a game that we could only watch and not play. I gotta say, I loved the original Splinter Cell and never played the sequels, but this one looks quite amazing. Stealth games are a lot of fun, but I think what really works about this game is the way the material is presented. The story happens in real time, and the guy presenting the game explained what all of the little flashes and background things mean. While the gameplay looks to be similar to the old game (if not flashier and better articulated), it definitely gives a brand new way to experience the story of the game. This definitely was a surprise of E3. I like Old Shephard and the cinematic take on the Splinter Cell mythos a lot, and I might actually have to go back and play the sequels I never bothered to play (in my defense, I skipped them because I was playing Splinter Cell on my PC and didn't want to switch over to the console for the game).
On to Brutal Legend. Big surprise here, but I loved it. The game is SO much better when you get to play it. You get to ride around on dragon car things, beat people up with giant axes, and best of all? You actually play the guitar. To an extent, anyway. Remember in Zelda when you would play your Ocarina for certain things to happen? It's just like that with Brutal Legend, except you're playing a guitar. It's positively hilarious. Jack Black's voice acting is really spot on as well. The game in person pretty much looks like the type of thing Jack Black was born to do, or at the very least the reason why he and Kyle Gass made Tenacious D. The only thing I really noted outside of how much I enjoyed it was the enemies. They're really hard! I don't know if the demo was set that way, but normally in this type of game where you're swinging around giant axes at hooded demon monks, they go flying, but not these guys. They took a lot of smacks to fall down. This is not a negative thing by any regards. Your weapons all have various combos, and when you pick up the weapon the combo is explained to you. But good golly, I was not expecting the game to look so tough. It's definitely a buy though, no doubts in my mind. I had high hopes for it, and it looked even better in person.
Next was the mother of all appointments: Assasins Creed 2. Holy wow. I don't know if I should write extensively or leave everyone in bewilderment. I got to talk a lot with one of the chief designers about everything and anything involved in the game and it looks so amazing. I'll give you all as much info as I can remember in hopes that if you had any doubts in the game before, they'll be gone now. In talking with the designer, he told us that everyone behind the game was fully aware of complaints. They took everything anyone said into consideration and used that feed back in order to make a better game. And it shows! First off, the "white room" as they call it (the time in between you going into the Animus, in 2012) is now more intricate, and you will be able to do and interact with more. Kristen Bell is back, and will once again play a big part, as well as the mysterious characters we saw at the end of the first game. The gameplay inside the Animus is going to be much more complex now as well. The demo opened with
In the second half of the Assasins Creed 2 demo, we were shown an actual assassination. There are now new moves to take down guards, including one move that will allow you to sneak up and pounce upon two guards at once. Also, before you'd be able to use a leap of faith to hide in a bale of hay, but no more. If a guard hears you, he'll come after you. But don't worry. You can actually grab a guard and pull him in when he comes after you, much as a cat will sneak attack a mouse from the shadows. From here, we saw the actual assassination. In this instance, Ezio was able to steal an enemies weapon and use it against him. Upon killing all the guards, the target was then demoralized and too scared to fight Ezio, making the assassination process easier. The time spent in dialogue as Ezio lowered him to the kill was also much smaller, and the get away was made more easy than having to run around for ten minutes trying to lose guards. It's all very well done. We were also insured that many of the twists and turns were yet to come, and the best way to enjoy this game is to steer clear of spoilers. When you see the action in person, it's a much better game.
All in all, if you aren't getting Assassin's Creed 2, all I can say is: what's wrong with you? Seriously? Do you just not like good gaming? Or is there too much thought into this game for you? I hear there's a new Katamari Damacy coming out. Hope you have fun with that.
At this time, I was treated to lunch and sat down to write my ODST article. The next game on the menu, however, was DJ Hero. As odd as it is, I'm really excited for this game. It looks very fun, and much more interesting than Guitar Hero or Rock Band, to be honest. You get a little turn table and operate both the "vinyl record" (i.e. buttons) and the various knobs and switches on the rest of the turntable. You have to do this in synch in order to pull off the various scratch sound effects. It seems like it could be a lot of fun, especially when at a party or intoxicated. I'm not sure how well the game would hold in the long run, as Rock Band and Guitar Hero are games you can forget about and then randomly play again and love, especially with some of the crazy hard guitar parts. DJ Hero? I'm not so sure. I can say that this will definitely be a lot of fun for a good month. After that it might just collect dust. Either way, it's at least worth a play or two if you can get your hands on it.
From here I made my way over to Bethesda. Bethesda had four games on display, only two of which I paid any attention to. The first game I saw was the new Fallout 3 expansion, Point Lookout. This expansion does not look any more interesting from the previous ones based on the one building I got to see, but I talked with one of the actual Fallout 3 developers and it sounds much better than it looks. Point Lookout is an expansion in order to show the world of Fallout 3 that wasn't directly effected by nuclear attack but rather indirectly effected by the fall of man, and is a decidedly darker chapter in the over all Fallout storyline because of that. It is set in "the most haunted city in the US", but don't expect to fight any ghosts. What you will see, however, are cultists. Lots and lots of cultists. So if you've ever wanted to pop one in the head of a Scientologist, now is your chance. You'll also be getting a brand new special rifle similar to Lincoln's Repeater, as well as other fancy new guns. What I took away from the conversation is that this will pretty much be a game for die hard Fallout 3 fans like myself. With every expansion to Fallout, they make the world a little bit bigger and expansive to expand the mythos of the disaster, but it's the sort of thing that you have to want to play to enjoy. There is no way to casually play it.
The other game I saw at Bethesda was Wet, and the only reason I saw it because, unbeknownst to me, Eliza Dushku was there promoting it. She does the main voice of it and was signing posters as well as being interviewed. When they put on the display of the game, I gotta say - totally unimpressed. It doesn't look like anything I'd enjoy at all. Essentially, you play another overly hot woman who is overly obsessed with murdering people for vengeance and money. Nothing new here. I don't really have a lot to report on it, but I will say it looks entirely passable. They were also showing off a game with Mickey Rourke as the main character called Rogue Warrior. It was a first person shooter, though, similar to a Call of Duty type game. Except with Mickey Rourke.
From here on out, we began to see less presentations and just general gaming going on. I tried desperately to find Mass Effect 2, Borderlands, and Bioshock 2, but to no avail. Gearbox later contacted me and told me they were in a private booth, so that explains that one, but it's unfortunate as I really would have liked to report back on those. We did see some games and talk with a few people and I'll run down a few of those:
1. LEGO Rock Band looks like a waste of money, unless you absolutely love Europe's "The Final Countdown." You could not walk by the LEGO stage without hearing this song being sung poorly by someone.
2. Where The Wild Things Are, the movie tie-in game, looks adorable.
3. Square Enix knows how to bring the presentations. They had a huge TV that is probably equivalent to the height of my house playing highly rendered Final Fantasy trailers, including one for a game that I believe was called Final Fantasy: Dissidea. Basically, the point is that you can use any character from any of the Final Fantasy series to fight any other Final Fantasy character. You wanted to beat up Sephiroth with Squall instead of Cloud? Here's your chance! They are also releasing a whole batch of new statues, and they all look amazing.
4. Monkey Island is officially back in Tales Of Monkey Island, "exclusively for your Wii and PC!" Thanks a lot, pirate who gave me a button. You both made my dreams come true and then shattered all hope in the span of two seconds.
5. Guitar Hero 5 is just like every other Guitar Hero. Surprised? Well, ok, to be fair, now there is a new mode called "Expert Plus," and anyone can play the same instruments at any given time. If you and your bff both want to play the drums, you can. There's no more arguing over who makes the better Lars Ulrich.
6. Why is there really a Saw game? There was this one booth made up of a giant Saw-themed wall and one TV on it. No lines, no nothing. Apparently, people who played it enjoyed it, but it looked pretty awful.
7. The new Tony Hawk game, Ride, seems like a bad idea. Most of the people who actually tried the demo looked bored or confused. I stayed away from it. If I'm going to skateboard, I'll get that broken board out of my closet, not buy a game controller to stand on and break in my living room.
8. My handler tried the new Forza 3 game hands-on, as I'm not a big racing game guy, and he described it as the highlight of his E3. Take that for what you will, racing fans.
The last two games I really got to sit down and play as well as get a presentation on was DC Universe Online and Darksiders. I plan to cover DCU for the comic blog more than this one since no one who reads this is an avid comic reader or a PS3 fan, but suffice it to say, this is a MMO that only comic fans will really enjoy. Sure, others can play it, but it is clearly designed for people who hear the name Marv Wolfman and know why that's important. Darksiders, on the other hand, looks like a ton of fun. I'll be the first to admit that the game doesn't look overly special. You play War and are on some kind of quest (unknown in the demo) to get revenge for something against someone in a world positively torn apart. The game plays like every other game you've played where you run around and kill a lot of things with big weapons, except this is decidely much more bad ass. A woman at the booth told us she considered it "a bad ass Zelda," and I can easily see that. With the way you collect power ups and fight, it's easy to compare it to a more brutal type of Zelda game. I must really stress that as much as I really enjoyed the demo and plan to pick up the full game, this game doesn't strike me as anything special. It's just something that's incredibly fun. I really do recommend it, but I can see a lot of people disliking it.
That about wraps it up for all I got to see and do and play at E3. I didn't get to play Project Natal or meet Milo, but I talked to people who had done both and they said it was surprisingly fun. I'm not sure how fun it would be beyond the initial week of purchase, and everyone describes Milo as either creepy or by just saying "Skynet." There was no presentation on the new Metal Gear Solid game for the 360, but I have to admit that I find it hilarious Kojima would think it's a good idea to make a new game based on a character so universally despised by MGS fans everywhere. I'm also really disappointed I didn't get to try out Mass Effect 2, Borderlands, or Bioshock 2, but se la vie. I think I saw enough cool stuff/exclusive behind the scenes treatment to make up for it.
I can't really think of what else I did or played in regards to E3, or at least nothing that relates to this gaming blog. I got to meet the president and founder of IGN as well as other big wigs, and that was pretty sweet for me. I also got to go to IHOP after drinking 8 to 10 Stella Artois' which a) is the best beer I've ever had and b) is a rough estimate of how many I drank since no one in my entourage is sure. If there are any questions whatsoever in regards to what I discussed or if you are wondering if I saw something and forgot about it, please a comment. I'd be more than happy to discuss it. I see my E3 trip as a way to help all people who don't get to go to E3 experience it vicariously. I updated my twitter non-stop (which must have been both cool and annoying to my followers) and I took extensive mental notes on things I felt were important and share worthy. So please leave any comments. E3 is awesome, and I can only hope to go again one day.
One last thing that I think is very important to write: going to E3 as I did is a lot of fun because I was a contest winner, an exhibitor, and an all around VIP. However, going to E3 because you have to and it's your job? No matter how much you love video games, it's not as of an enjoyable experience. I'll explain why: since I was the big IGN contest winner, I spent a lot of time meeting many different employees and seeing what they had to do. The unfortunate fact of the matter is that I got to see more of E3 than people who do this for a living did. A lot of people working in the industry spend all day in meetings seeing only specific games or things, or in their companies particular "war room." E3 is best attended as a casual on-goer, but when you do that you don't get to see things like Assassin's Creed 2 because that's for special appointments only. So as much as I loved writing write-ups on ODST, M:UA2, and this, I feel bad for all the people who worked hard to do this for a living and get to see less than I did. But that's just me, considering I'm a bleeding heart activist and all that. Just some food for thought.
Oh. And for the record? That is me in that top picture. I'm the one walking up on the left with the huge bag filled with goodies.
E309?: Looking forward to Professor Layton and the Diabolical Box (and a special video)
All of this week will probably be filled with E3 stories that I managed to miss last week. I feel like there is enough [missed] content to last at least that long.
The story of how I became a fan of Professor Layton is an interesting one and I am going to tell you about it so stick around.
When Professor Layton and the Curious Village was first released in stores I kept looking at the box because it had me... curious. After hearing enough about it and looking at that damn box enough I decided that it would be the kind of game that my wife would enjoy; I picked it up for her as one of those random gifts that a husband gives his wife and she spent the entire following week, sick in bed, playing it.
Fast Forward to a few months later and I decided that I would carry it around in my bag and play it, here and there, on the train. I ended up playing it on every commute, to and from work, until I finished it. I loved every moment and now I, along with my wife, have been anticipating Professor Layton and the Diabolical Box since. That day, where this frantic anticipation will end, will come on August 24.
If you are not a fan of the series or have not heard of it until this point, I highly reccomend that you at least look into it.
And finally, please watch this if you care to be amused:
MARMITE FTW!!!
The story of how I became a fan of Professor Layton is an interesting one and I am going to tell you about it so stick around.
When Professor Layton and the Curious Village was first released in stores I kept looking at the box because it had me... curious. After hearing enough about it and looking at that damn box enough I decided that it would be the kind of game that my wife would enjoy; I picked it up for her as one of those random gifts that a husband gives his wife and she spent the entire following week, sick in bed, playing it.
Fast Forward to a few months later and I decided that I would carry it around in my bag and play it, here and there, on the train. I ended up playing it on every commute, to and from work, until I finished it. I loved every moment and now I, along with my wife, have been anticipating Professor Layton and the Diabolical Box since. That day, where this frantic anticipation will end, will come on August 24.
If you are not a fan of the series or have not heard of it until this point, I highly reccomend that you at least look into it.
And finally, please watch this if you care to be amused:
MARMITE FTW!!!
Friday, June 5, 2009
I'm on a Podcast, MotherF***er
Thursday, June 4, 2009
NEW Super Mario Bros. Wii
New Super Mario Bros. Wii. I want this. Period.
I have the DS version and I played it to completion (collecting every coin and unlocking every whatsit). It was a fantastic little game that brought back a sense of nostalgia that one does not often get to experience in video games these days, and people still buy it as the staple game when they first pick up a new DS. The versus mode on the DS was also great allowing you to fight for coins against Luigi (which I was notoriously good at).
The Wii version looks to be the same game, mostly. It has the same music, the same look and feel, and most of all it is just as cute. Of course, it will look to add some new abilities for Mario, namely, the, as I will dub it here, the penguin freezing suit. It looks like it will have that same coin-dueling multiplayer and overall it looks to be a pleasurable romp. It is possible that it will be that staple game for picking up with a Wii - at least it will be for me - provided the game is longer than the DS version or priced accordingly if it is not.
I do not get excited for many Wii games, as I still do not own one, but I am excited for this. Just one more reason to own a Wii.
A Life Well Wasted
Now, I'm not sure how many of our readers are fans of podcasts, but I have been a huge fan for the past year or so since I initially discovered them on iTunes (I know, I'm a little late on the game on that one). They're especially glorious for me considering I have a 30 minute drive to and from work each week day and after a while music gets a little boring. They also make the time go a bit faster during the work day.
I'm always looking out for new podcasts. Most of my podcasts are either politics related or video game related...well, video game and other nerdery related. This morning I was searching iTunes for the IGN podcast our friend Matt was one. During my search I saw a few other promising podcasts so I subscribed to a few of them. One of them was A Life Well Wasted. I don't think I read much of the description, but I subscribed and listened to it on the way to work this morning.
I have to say, this is quite possibly one of the best and most innovated video game podcasts I have ever listened to. If you listen to any video game podcasts you know that most of them are just about what games are coming up, what the podcasters are playing, what they like or don't like, etc. It's sort of just a discussion of the timeline of games coming up in the future. This is fine and dandy with me and I definitely enjoy it, but most video game podcasts are all the same and the only true difference is the characters. Essentially, all it comes down to when choosing is "who do you like more?" "A Life Well Wasted" is completely different. It's essentially a "This American Life" of the video gaming world. Robert Ashley chooses a topic for the podcast and compiles interviews with different individuals and their opinions. So far I have only listened to one episode, but I'm hooked. It's definitely refreshing in a video game podcasting world where everything is essentially the same. Crazy props to Robert Ashley for coming up with such an amazing idea.
I'm always looking out for new podcasts. Most of my podcasts are either politics related or video game related...well, video game and other nerdery related. This morning I was searching iTunes for the IGN podcast our friend Matt was one. During my search I saw a few other promising podcasts so I subscribed to a few of them. One of them was A Life Well Wasted. I don't think I read much of the description, but I subscribed and listened to it on the way to work this morning.
I have to say, this is quite possibly one of the best and most innovated video game podcasts I have ever listened to. If you listen to any video game podcasts you know that most of them are just about what games are coming up, what the podcasters are playing, what they like or don't like, etc. It's sort of just a discussion of the timeline of games coming up in the future. This is fine and dandy with me and I definitely enjoy it, but most video game podcasts are all the same and the only true difference is the characters. Essentially, all it comes down to when choosing is "who do you like more?" "A Life Well Wasted" is completely different. It's essentially a "This American Life" of the video gaming world. Robert Ashley chooses a topic for the podcast and compiles interviews with different individuals and their opinions. So far I have only listened to one episode, but I'm hooked. It's definitely refreshing in a video game podcasting world where everything is essentially the same. Crazy props to Robert Ashley for coming up with such an amazing idea.
Wednesday, June 3, 2009
E309: Joystiq's MASS EFFECT 2 Impressions
Before I say anything else I just wanted to say that I was just playing Mass Effect and I just wanted to say that I hope they fix the planetary exploration, what with surveying deposits and picking up Salarian ID tags, things can get a little tedious.
I just finished reading these Mass Effect 2 impressions that the Joystiq staff were so nice to put up forme the internet and all of its users.
Who are we kidding it took a lot of will power to not just go, "Mass Effect post here, Mass Effect post there, Mass Effect tweet said this, this guy from Bioware said that about Mass Effect," I mean come on give credit where credit is due.
So I am going to hit on the highlights of the Joystiq impressions:
I just finished reading these Mass Effect 2 impressions that the Joystiq staff were so nice to put up for
Who are we kidding it took a lot of will power to not just go, "Mass Effect post here, Mass Effect post there, Mass Effect tweet said this, this guy from Bioware said that about Mass Effect," I mean come on give credit where credit is due.
So I am going to hit on the highlights of the Joystiq impressions:
- Combat looks and feels more fluid while still keeping the feel of an RPG. Cover works better and Bioware is adding location damage, new weapons, and more importantly a heavy weapons system that can end a battle in seconds. All of these new improvements sound/look great. Fluid controls to me mean I am going to feel like a more badass Spectre.
- There is a quick button press interrupt option in conversations that allow the player to take these conversations in a different direction provided that one's finger is quick enough. Translation: I can punch someone in the face if they are not giving me the information I want fast enough or how I want it.
- You can play past the credits with downloadable missions and the like provided of course that you... survive? You are dead, you aren't dead, you can die, you can save yourself, all of this sounds quite dark and brooding. Does it make anyone else itch with anticipation?
- Casey Hudson (project lead) is touting a new planetary scouting mode but that is all he is saying. See above for why this excites me.
E309: Instant On 1080p HD, Ratings Service, Games on Demand, Netflix improvements, Party Sharing
I think I am coming into the home stretch of Xbox news so I am going to jam all of these last little tidbits into this one post. These are all welcome additions to the service.
First up we have Instant on 1080p HD video from the soon to be renamed Video Marketplace (being renamed Zune Video). This will make watching a movie with Cindy (my wife) easier as we do not have to download it first to watch it. I doubt this will make me use theVideo Zune Marketplace any more than I do (which is rarely) but it is a welcome feature.
Another very welcome feature is the ability to rate content. It is simple really but now we have a basic review system built into our console experience. I wish there was more to explain or to say about this feature, because that is how excited I am for it, but they, being Microsoft, just slipped it in there, right under the radar.
I can see the future. We will buying the limited collectors edition of Halo 5 on our Xbox 720 direct to the drive and then Microsoft will be mailing us our Recon cat helmet. I say this because Microsoft has announced a games on demand service. Naturally that means we will be able to download our games instead of going to pick them up at the store but does that also mean that there is going to be a rental option for these games? It seems likely and it also seems like it could take some of the wind out of Gamefly and OnLive's socks. Wind out of socks, that's big.
Speaking on rental services, Netflix, for the 360, will be upgraded slightly by adding the ability to add movies to the instant queue through the console experience. Nice.
And finally, they announced a feature that they (Microsoft) told us was coming last year, Party Sharing. Now we will be able to share watching Netflix movies along withVideo Zune Marketplace content with up to seven other people in cool sim theater-like experience.
Can anyone think of anything else the Xbox experience needs because I think they have their bases covered in terms of an experience that makes you never want to leave your couch.
First up we have Instant on 1080p HD video from the soon to be renamed Video Marketplace (being renamed Zune Video). This will make watching a movie with Cindy (my wife) easier as we do not have to download it first to watch it. I doubt this will make me use the
Another very welcome feature is the ability to rate content. It is simple really but now we have a basic review system built into our console experience. I wish there was more to explain or to say about this feature, because that is how excited I am for it, but they, being Microsoft, just slipped it in there, right under the radar.
I can see the future. We will buying the limited collectors edition of Halo 5 on our Xbox 720 direct to the drive and then Microsoft will be mailing us our Recon cat helmet. I say this because Microsoft has announced a games on demand service. Naturally that means we will be able to download our games instead of going to pick them up at the store but does that also mean that there is going to be a rental option for these games? It seems likely and it also seems like it could take some of the wind out of Gamefly and OnLive's socks. Wind out of socks, that's big.
Speaking on rental services, Netflix, for the 360, will be upgraded slightly by adding the ability to add movies to the instant queue through the console experience. Nice.
And finally, they announced a feature that they (Microsoft) told us was coming last year, Party Sharing. Now we will be able to share watching Netflix movies along with
Can anyone think of anything else the Xbox experience needs because I think they have their bases covered in terms of an experience that makes you never want to leave your couch.
E309: Project Natal thoughts
So the Xbox team announced their answer to the Wii - probably too late to matter - three years after it (the Wii) launched. The question for me is will it matter to me and other "hardcore gamers"?
I think it is possible for it to matter to me. It could make racing games fun (I am not willing to invest in a wheel). Maybe, like I said in an earlier post, it will be compatible with Joyride (though I still doubt that it would be as interesting as people find/will find Forza 3). Natal working with Joyride would be the natural progression of where my mind takes me.
It would make menu browsing fun but that would last for five minutes or so before it got annoying. It would be interesting to see it work with an FPS but somehow I do not think I will be playing Halo 3: ODST with Project Natal anytime soon. It is not really a question of whether it would work (because if it works as well as they are making it look like then it could do most things) but whether it would be fun. I do not think many people are going to want to labor/work out in order to play a multiplayer match of H3 or GOW2. I think that, in the end, it looks like a good piece of technology but I probably will not be able to justify the 100 or so dollars that it will probably cost.
Now about Milo, I do not find the boy creepy, like most do, but I am finding it difficult to fathom how "he" would not become boring to "hang out" with or how he would actually function like a game that I want to play.
Now the piece of technology itself, Project Natal (the camera), looks awesome and I would just want to have it in front of my television so people could tell me how awesome it looks. It would be fun to have people who do not play Xbox to ask what it was and then be able to show them. But that is just it, right now, it just feels like a novelty.
The Verdict: Unless I see something that completely sways me in the opposite direction it is probably not made for me.
I think it is possible for it to matter to me. It could make racing games fun (I am not willing to invest in a wheel). Maybe, like I said in an earlier post, it will be compatible with Joyride (though I still doubt that it would be as interesting as people find/will find Forza 3). Natal working with Joyride would be the natural progression of where my mind takes me.
It would make menu browsing fun but that would last for five minutes or so before it got annoying. It would be interesting to see it work with an FPS but somehow I do not think I will be playing Halo 3: ODST with Project Natal anytime soon. It is not really a question of whether it would work (because if it works as well as they are making it look like then it could do most things) but whether it would be fun. I do not think many people are going to want to labor/work out in order to play a multiplayer match of H3 or GOW2. I think that, in the end, it looks like a good piece of technology but I probably will not be able to justify the 100 or so dollars that it will probably cost.
Now about Milo, I do not find the boy creepy, like most do, but I am finding it difficult to fathom how "he" would not become boring to "hang out" with or how he would actually function like a game that I want to play.
Now the piece of technology itself, Project Natal (the camera), looks awesome and I would just want to have it in front of my television so people could tell me how awesome it looks. It would be fun to have people who do not play Xbox to ask what it was and then be able to show them. But that is just it, right now, it just feels like a novelty.
The Verdict: Unless I see something that completely sways me in the opposite direction it is probably not made for me.
Labels:
forza 3,
forza motorsport 3,
halo 3: odst,
joyride,
milo,
project natal
Location:
New York 11229, USA
Tuesday, June 2, 2009
E309: Social Networking Coming to Xbox Live
This fall we are going to have last.fm, Facebook Connect, and Twitter on our Xbox's. What else is there to say other than Raptr is not going to matter anymore for Xbox users.
It all looks very exciting and it also looks like we are never going to leave our TV screen ever again.
This is scary and awesome, it is scary awesome.
I need to get away from the computer now so I will post about Project Natal later today. Oh and I will just say it here, I do not care about MGS.
It all looks very exciting and it also looks like we are never going to leave our TV screen ever again.
This is scary and awesome, it is scary awesome.
I need to get away from the computer now so I will post about Project Natal later today. Oh and I will just say it here, I do not care about MGS.
Location:
New York 11229, USA
E309: Alan Wake Trailer thoughts
I was never worried that this game would turn into vaporware because while I was interested in the game it was only mildy so.
Yesterday that interest was piqued a little bit when the new trailer was shown.
It is quite pretty is it not? I think that it looks to be sufficiently creepy and it really looks like it will play out like a movie. I really have nothing else to say other than, "I am interested to see where this game will take us."
What do you think?
Yesterday that interest was piqued a little bit when the new trailer was shown.
It is quite pretty is it not? I think that it looks to be sufficiently creepy and it really looks like it will play out like a movie. I really have nothing else to say other than, "I am interested to see where this game will take us."
What do you think?
Location:
New York 11229, USA
E309: Halo 3: ODST gameplay video and Halo: Reach teaser thoughts
I have been mildly excited for H3: ODST for a while now. I have not been able to fully decide how I feel about it considering I am only buying it for the campaign experience (and now Firefight). I always play new multiplayer maps when they come out but that is none of the reason that I have become excited for ODST.
Having seen the gameplay trailer I feel differently about the game now. I can see what is being done different and I like it. I like how everything looks different through an ODST's eyes and I think the slower paced gameplay is going to be a welcome addition to the series and to my trigger finger.
The Firefight mode looks good but I do hope that it ends up being more than just a glorified version of Horde. It could just be more fun and I think I would be okay with it.
Next on the docket is Halo: Reach and seeing as we only got a teaser trailer I am curious as to what type of game it is going to be. Will it be the same standard FPS view or are we going to see what else Bungie can handle? Is it going to take place on the ships above Reach or is it going to take place on the planets surface? Am I going to be Master Chief and watch my fellow Spartans die? I am curious as to what this beta that comes with ODST will be (will it be multiplayer or campaign) but it is just another reason for me to pick up ODST. This is a long shot but maybe it is a Halo MMO although I do not know exactly how the mechanics of that would work. And with that I will leave you to your devices. FPS MMO, just saying... okay I'm done.
Having seen the gameplay trailer I feel differently about the game now. I can see what is being done different and I like it. I like how everything looks different through an ODST's eyes and I think the slower paced gameplay is going to be a welcome addition to the series and to my trigger finger.
The Firefight mode looks good but I do hope that it ends up being more than just a glorified version of Horde. It could just be more fun and I think I would be okay with it.
Next on the docket is Halo: Reach and seeing as we only got a teaser trailer I am curious as to what type of game it is going to be. Will it be the same standard FPS view or are we going to see what else Bungie can handle? Is it going to take place on the ships above Reach or is it going to take place on the planets surface? Am I going to be Master Chief and watch my fellow Spartans die? I am curious as to what this beta that comes with ODST will be (will it be multiplayer or campaign) but it is just another reason for me to pick up ODST. This is a long shot but maybe it is a Halo MMO although I do not know exactly how the mechanics of that would work. And with that I will leave you to your devices. FPS MMO, just saying... okay I'm done.
Labels:
halo 3: odst,
halo: reach,
rumor and speculation
Location:
New York 11229, USA
E309: Left 4 Dead 2 and Splinter Cell Conviction
I imagine that all L4D fans are split down the middle on this announcement of Left 4 Dead 2. I imagine that one half is cheering at the prospect of killing more zombies, especially with the chainsaw, and the other half are grabbing their
I know that I am excited, as the original L4D was my game of the year last year, but I also feel that the only things that make this a "sequel" are the fact that it has a new cast and some new weapons/special infected types. The question is, "Will it be enough to justify another sixty dollars," and I think the majority of people will say yes to that question. I know I will because I know how much enjoyment I got/will still get from the first one.
You can also call me racist if you like but I think the fat black guy is going to be the comedic relief even if it is not intentional.
The next game I am excited for that was previously bathing in skeptical sauce is Splinter Cell Conviction or SCC. This game looks great and
Opinions on these games? As per the usual, please leave it in the comments.
E309: Joyride and Crackdown 2 announcement trailer thoughts
So all of my hopes and dreams of a first party baseball game from Microsoft were dashed yesterday when the Big Park Studios game that was announced was Joyride, a free to download and play avatar game. Woot! Le Sigh.
The game supports microtransactions in that you will be able to purchase new cars and new ways to customize your cars. The game looks like it will be fun for just a few seconds for me that is unless it is supported by Project Natal - because then it will be like Mario Kart Wii - but more on that later, I am getting ahead of myself.
Here is some exciting news about a game that was all but announced before the Microsoft press briefing: Crackdown 2! It is coming and it looks astoundingly awesome. I'll be playing the original again before this drops and maybe this time I can locate all 500 agility orbs.
The game, as suspected, is being developed by Ruffian Games, another developer other than Realtime Worlds. The reason I have no problem with this is because some of the devs from Ruffian previously worked for Realtime Worlds on the original Crackdown. Excited? You bet I am.
The game supports microtransactions in that you will be able to purchase new cars and new ways to customize your cars. The game looks like it will be fun for just a few seconds for me that is unless it is supported by Project Natal - because then it will be like Mario Kart Wii - but more on that later, I am getting ahead of myself.
Here is some exciting news about a game that was all but announced before the Microsoft press briefing: Crackdown 2! It is coming and it looks astoundingly awesome. I'll be playing the original again before this drops and maybe this time I can locate all 500 agility orbs.
The game, as suspected, is being developed by Ruffian Games, another developer other than Realtime Worlds. The reason I have no problem with this is because some of the devs from Ruffian previously worked for Realtime Worlds on the original Crackdown. Excited? You bet I am.
Labels:
big park inc,
crackdown 2,
joyride,
mario kart wii
Location:
New York 11229, USA
E309: The Beatles: Rock Band and Shadow Complex Thoughts
I am interested, as we all know, in The Beatles: Rock Band but having a trailer for a rhythm game, despite the fact that it involves The Beatles, still does not do much for me. I appreciate the artistic integrity of what they are trying to do but I really just want to get my hands on it and play Beatles songs.
What is interesting is the fact that the game will support three part harmonies which is an amazing feature. Interesting question: How is it going to be fair to score the accuracy of back-up vocals when there is not always a lot there to be sung by the back-up vocalists?
And then there is Shadow Complex, Epic Games' first XBLA title, and all I want to know is what it is. I am sure I would be excited to play it but all they did was compare it to Metroid. That is fine and all but I am still at a loss. It is possible that they did/will show it in action and I just missed it because I did not actually have the pleasure of watching the press conference. I want to be excited for Shadow Complex and I am sure Epic will give me that chance sooner rather than later.
Labels:
Metroid,
Shadow Complex,
The Beatles: Rock Band
Location:
New York 11229, USA
Monday, June 1, 2009
I Will Be At Work During the Microsoft Press Breifing
Seeing as I will be at work during the Microsoft Press Breifing today expect a Megaton post with all my thoughts from the breifing late tonight around 12.30am.
Monday MUpdate: E3 Bound
Well, the big event is here. Video gamers all across the land huddle around their monitors, refreshing and refreshing their favorites to see more and more news come in from the conference; each site wanting to be the first to break whatever news is unveiled. And in the center of it all stands one man. One man unafraid of the lines. One man unafraid of the crowds. One man who has no credentials but is there anyway, kicking ass and taking names/notes. Who is our lone warrior, our traveler of the unknown? Me. Duh.
So while today I sit in my office anxiously twiddling my thumbs, tomorrow I will find myself on a plane flying non-stop to Los Angeles, California, in order to attend E3. I feel like part of me should say that I'm the official representative of Best GamePad Ever, and while the reality may be that I'll be wearing FOX Media badges all day, I'll still try and slip that in there into casual conversation. While originally Nate was going to attend with me, due to unforeseen circumstances this is no longer the case. This means that I will have to do the work of two men instead of one. So on that note, I would like to inform you, the gentle reader, of how I plan to keep this website updated: I have sold out and created for myself a Twitter account. I felt that this was the best way to get my word out there. I created the account last week and have been trying to get into the habit of using it, updating after I see a movie or when I see something funny out and about. While for some reason my TwitPic account decides to update Twitter on it's own, off and on as opposed to just on, and my profile won't update to say that I'm actually not following Penn Jilette (as amazing as he is), it's there and you can follow it here. I suppose I should apologize to my friends who follow my Twitter because they love me and not my E3 experience (they will be bombarded with random tweets of "just played mass effect 2 - super sweet," "just played brutal legend - super sweet," and "just played another game - super sweet," although I can only I hope I remember to capitalize). I, of course, will not be able to read any reply tweets or tweets reading "@mattisnotarobot One more tweet about video games and I'm de-following you," so this is my official warning to anyone uninterested. I won't be offended.
So some of you might be asking, what exactly is my schedule? What will I be doing at E3? What makes this trip unlike all other trips? And how many aisles must a game reviewer walk down before you can call him a game reviewer? Well, while the answer to that last question may be blowing in the wind, I can enlighten the rest of the world with my adventure outline. It'll basically be like any tweet or blog you could read about me, but you're reading it before it happens and thusly can infer all the things that could go wrong or right from that point, kind of like a make your own adventure story, except in this you could kill me out of jealousy and I would be powerless to stop you.
Tuesday - Matt goes to LA: On Tuesday, I have an 8:00 AM flight, so I'll be up at 4:00 AM in order to make sure I can wake up, get up, and get out of the house by 5:00 AM so I can be at the airport around 6:00 AM. From there I can only hope that all the information I just printed out of my work printer will somehow get me my ticket and passed security. I have a non-stop flight to LA due to arrive at 11:40 AM, at which point I will be luxuriously transported to my swanky Sheraton Hotel to check in. From that point I have the whole day to do whatever I want in LA which is why I took such an early flight. I can't imagine the next time I'll be in California, so if I'm going to stalk Arnold, now's my chance.
Thursday - Matt goes home: Lastly, on Thursday I will be in LA until 3:30 PM-ish, at which point I will fly into the future to arrive back in my home town at midnight. On the plane, I need to write a one page article recap of E3 in which I tell about all the lessons in life I've learned, as well as providing an easy to understand anecdote as to moral of the day. Because you see, I've learned something today...
If there's anything you'd like me to do/find/prove at E3, feel free to let me know in the comments. I'm more than happy to oblige. And again, feel free to follow my escapades at twitter.com/mattisnotarobot for any quirky commentary I may have.
Sunday, May 31, 2009
Breaking the Fourth Wall
Although this is not news I wanted to share this with all of you.
Today, while at work, I had the distinct pleasure of meeting both Andrew Yoon and Ludwig Kietzmann of Joystiq fame.
I feel like I froze up but managed to give Andrew the link to this blog so if you guys are reading this, "Hi guys, it was a pleasure meeting you."
I hope it was not just coincidence and that I have the pleasure of working with, or in the field of, these fine gentleman in the future.
Today, while at work, I had the distinct pleasure of meeting both Andrew Yoon and Ludwig Kietzmann of Joystiq fame.
I feel like I froze up but managed to give Andrew the link to this blog so if you guys are reading this, "Hi guys, it was a pleasure meeting you."
I hope it was not just coincidence and that I have the pleasure of working with, or in the field of, these fine gentleman in the future.
Saturday, May 30, 2009
Gaming Diary May 30, 2009 - No Longer PC Exclusive
Since my "big" purchase of a brand new (well, not BRAND new, but new to me) Xbox 360 I have been completely immersed in the 360 gaming world. I've downloaded tons of game demos trying to get my hands, eyes and ears on as many games as possible. Some of the first games I picked up were Mass Effect, Madden '08 (for the girlfriend, not a big fan of sports games), Marvel: Ultimate Alliance, Braid, Peggle and Left 4 Dead. I've played at least a little bit of all of them, with the exception of Madden.
Upon the urging of Nate, I tried out Mass Effect for a little bit. I didn't get all that far before I died. I'm still trying to adjust to the world of buttons and joysticks. The PC mouse and WASD combo is so easy compared to a console controller, but I'm getting used to it. I actually am starting to prefer it for some games. Anyway, I started up Mass Effect, but didn't get all that far. Same situation with Marvel: Ultimate Alliance. I like both games, but I'll definitely need to invest more time before I make a final decision on them. I have been investing a lot of time in Peggle, which I actually initially wasn't a big fan of. I checked out the Peggle demo on my PC and played it a few times on flight paths to WoW and it never did really grabbed me, but now playing it on the 360 is different. I'm totally drawn into it and have made it relatively far (well, at least for me) in a short period of time.
One game I haven't played much, but am loving is Braid. It's not even the gameplay yet that I love (as I really haven't gotten that far), it's the visuals and the music. The music reminds me a lot of Firefly. I would honestly just open up the game just to listen to the music. I'm not really sure what it is about it, but I just think it's beautiful. The game so far has been enjoyable, although it's probably going to wreck my brain a good amount. I tend to fail pretty hard at puzzle-type games and often resort to the good ol' internet to help me along. I'm going to try as best as I can to figure things out on my own, but we'll see how it goes.
The highlight of my 360 gaming experience thus far has to be Left 4 Dead. I got some campaign and survival gaming in last night with friends and absolutely loved it. The best part was, I even got my girlfriend (who tends to avoid gaming in general other then sports games) into the action. So much so that she said she wanted to play again today!
It was definitely worth the money to get the 360. It's providing a significantly more enjoyable multiplayer gaming then my PC ever did. It's difficult to find friends that PC game these days. I suppose we are sort of a dying breed of sorts, with the exception of PC exclusive games like World of Warcraft. Most gamers have become more involved in the console gaming community then the PC. It was awesome to be able to sit down and play with my friends, friends I don't typically get a chance to see all but a few times a year. Honestly, I think if Left 4 Dead was the only game I owned on the 360 it would still be worth the investment for the enjoyment I got out of it.
Now, I praise and praise and praise my new 360 gaming experience, HOWEVER, I still am at heart a PC gamer. I feel like the 360 will hold most of my casual gaming. Stuff that I'm not sitting down for hours for. Stuff I can just jump in and jump out of. I don't see my 360 ever being my "hardcore" gaming device. I still love my PC and still intend to use that as my main gaming "console." World of Warcraft will always have my heart and with Blizzard coming out with Starcraft II and Diablo III in the future I will definitely be investing a lot of time into my PC. I think the 360 will be my casual gaming and multiplayer gaming console while my PC will remain as my intense gaming and single player system. I currently own COD4 and COD5 for my PC with no intention of buying it for the 360. I'm not big into multiplayer on either of the games, but do love the single player aspects.
Other then 360 gaming throughout the last week I have been investing a bit of time into WoW. I got a few hours of WoW action in this morning. I'm currently level 61 working my way up to 62. Leveling is somewhat of a slow process for me since I really only play on the weekends. Today I ventured into Outland (a level 60-70 zone for the non-WoWing individuals) for the second time. My first time traveling to Outland was with the first character I ever made; Walker, a Tauren warrior. I didn't spend too much time in Outland then and honestly, it bored me a little, but I'm finding this time around to be more enjoyable. Blizzard has definitely made leveling significantly easier then the first time around. I anticipate at this pace I'll be making level 80 by sometime at the end of the summer. That's slow, I realize, but I just can't invest hours upon hours into the game like I could in college when I had significantly more free time. I'll probably just end up leveling a new character once I reach 80 anyway and then I'll just start the whole process all over again.
Oh, and I wrote all of this entry outside enjoying the beautiful weather with my laptop and headphones on. Oh to be a geek!
Upon the urging of Nate, I tried out Mass Effect for a little bit. I didn't get all that far before I died. I'm still trying to adjust to the world of buttons and joysticks. The PC mouse and WASD combo is so easy compared to a console controller, but I'm getting used to it. I actually am starting to prefer it for some games. Anyway, I started up Mass Effect, but didn't get all that far. Same situation with Marvel: Ultimate Alliance. I like both games, but I'll definitely need to invest more time before I make a final decision on them. I have been investing a lot of time in Peggle, which I actually initially wasn't a big fan of. I checked out the Peggle demo on my PC and played it a few times on flight paths to WoW and it never did really grabbed me, but now playing it on the 360 is different. I'm totally drawn into it and have made it relatively far (well, at least for me) in a short period of time.
One game I haven't played much, but am loving is Braid. It's not even the gameplay yet that I love (as I really haven't gotten that far), it's the visuals and the music. The music reminds me a lot of Firefly. I would honestly just open up the game just to listen to the music. I'm not really sure what it is about it, but I just think it's beautiful. The game so far has been enjoyable, although it's probably going to wreck my brain a good amount. I tend to fail pretty hard at puzzle-type games and often resort to the good ol' internet to help me along. I'm going to try as best as I can to figure things out on my own, but we'll see how it goes.
The highlight of my 360 gaming experience thus far has to be Left 4 Dead. I got some campaign and survival gaming in last night with friends and absolutely loved it. The best part was, I even got my girlfriend (who tends to avoid gaming in general other then sports games) into the action. So much so that she said she wanted to play again today!
It was definitely worth the money to get the 360. It's providing a significantly more enjoyable multiplayer gaming then my PC ever did. It's difficult to find friends that PC game these days. I suppose we are sort of a dying breed of sorts, with the exception of PC exclusive games like World of Warcraft. Most gamers have become more involved in the console gaming community then the PC. It was awesome to be able to sit down and play with my friends, friends I don't typically get a chance to see all but a few times a year. Honestly, I think if Left 4 Dead was the only game I owned on the 360 it would still be worth the investment for the enjoyment I got out of it.
Now, I praise and praise and praise my new 360 gaming experience, HOWEVER, I still am at heart a PC gamer. I feel like the 360 will hold most of my casual gaming. Stuff that I'm not sitting down for hours for. Stuff I can just jump in and jump out of. I don't see my 360 ever being my "hardcore" gaming device. I still love my PC and still intend to use that as my main gaming "console." World of Warcraft will always have my heart and with Blizzard coming out with Starcraft II and Diablo III in the future I will definitely be investing a lot of time into my PC. I think the 360 will be my casual gaming and multiplayer gaming console while my PC will remain as my intense gaming and single player system. I currently own COD4 and COD5 for my PC with no intention of buying it for the 360. I'm not big into multiplayer on either of the games, but do love the single player aspects.
Other then 360 gaming throughout the last week I have been investing a bit of time into WoW. I got a few hours of WoW action in this morning. I'm currently level 61 working my way up to 62. Leveling is somewhat of a slow process for me since I really only play on the weekends. Today I ventured into Outland (a level 60-70 zone for the non-WoWing individuals) for the second time. My first time traveling to Outland was with the first character I ever made; Walker, a Tauren warrior. I didn't spend too much time in Outland then and honestly, it bored me a little, but I'm finding this time around to be more enjoyable. Blizzard has definitely made leveling significantly easier then the first time around. I anticipate at this pace I'll be making level 80 by sometime at the end of the summer. That's slow, I realize, but I just can't invest hours upon hours into the game like I could in college when I had significantly more free time. I'll probably just end up leveling a new character once I reach 80 anyway and then I'll just start the whole process all over again.
Oh, and I wrote all of this entry outside enjoying the beautiful weather with my laptop and headphones on. Oh to be a geek!
Friday, May 29, 2009
Brutal Legend Cinematic
I do not want anyone to think that I am making the mistake of not showing this game some of my love (I know it has been a while), the developer, Double Fine, did after all, make my favorite game of all time - Psychonauts.
This cinematic was great; it had me chuckling and looking forward to a game that I can just love for being fun, witty, charming, and hilarious.
Subscribe to:
Posts (Atom)

