Last night when I returned home from the bane of my existence that is my job I booted up the XBOX to play some BF 1943. I was greeted by an auto-update message basically telling me that I had been accepted into the XBOX update preview program.
The update actually took about three minutes (my connection was running really slow last night) which surprised me because for all intents and purposes the update is not big by any standard.
After browsing around for a while I ended up buying a Fable 2 shirt from the Avatar Marketplace (give me a break, it was green and adorable) and I had found that I had been an XBOX LIVE gold subscriber (under a few different gamertags and I had also had XBL a separate time before that) for 5 years.
I also noticed that if I press the "X" button when a disc is in the tray, it will eject. This may have been there before but if not, it is a cool little addition that I will use in the future.
I did not yet get to play with Netflix parties or the revamped Netflix app so those thoughts will come later.
Seriously though, the Fable shirt is hella awesome (I'm pretty sure that is a Hobbe drawing on there).
Thursday, July 30, 2009
Wednesday, July 29, 2009
Game Diary: July 29, 2009 - Bet You Guess What This Week Is About
And the answer is............World of Warcraft! I really haven't had much time to play much of anything lately. Nate and I keep trying to meet up to play some Battlefield 1943, but alas, things just aren't lining up right. I've been wanting to and meaning to finish Battlefield: Bad Company considering how close I am, but I still haven't felt inclined to do so. My gaming tendencies typically depend on what time my girlfriend is or isn't working and she's been working about the same hours as I have been working and she always trumps playing games.
I got to do my typical World of Warcraft play this weekend. I average about a level a week with my playing habits. This weekend I dinged 66. I'm working slow, but surely, up to 80. I finished up quests in the glorious Zangermarsh and moved onto Nagrand. I'm really enjoynig playing BC content and discovering all these new worlds. Really revitalizes the game for me after about 4 years of playing essentially the same content. It makes me even more excited to move onto Wrath content in the (hopefully) near future. I had reached Outland and BC content on my very first toon (Walker) a few years ago, so I knew what to expect once I got Christilena there, but I haven't stepped foot in Northrend yet, so it will be an entirely new experience.
BC content has been really fun though. Nagrand looks like it'll be a blast. I haven't started any quests there yet, but just getting to the closets Horde city made me excited. As soon as I stepped into the world, I was instantly reminded of the African safari. Definitely a lot different feel then any other world on WoW that I've been in.
Hopefully this weekend I can sneak in some 1943 with my WoW time. I'm also itching to play some L4D again after listening to Rebel FM talk about L4D2. I'm also itching to play every video game I currently own and have yet to finish. These include: Fallout 3, Oblivion, Call of Duty 4, Call of Duty 5, Crysis, Grand Theft Auto 4 and The Sims 3. I also feel inclined to purchase Age of Empires III and play that again. AOE was easily one of my favorite games growing up. It's sad to think that Microsoft shut down the studio that made those fantastic games.
I got to do my typical World of Warcraft play this weekend. I average about a level a week with my playing habits. This weekend I dinged 66. I'm working slow, but surely, up to 80. I finished up quests in the glorious Zangermarsh and moved onto Nagrand. I'm really enjoynig playing BC content and discovering all these new worlds. Really revitalizes the game for me after about 4 years of playing essentially the same content. It makes me even more excited to move onto Wrath content in the (hopefully) near future. I had reached Outland and BC content on my very first toon (Walker) a few years ago, so I knew what to expect once I got Christilena there, but I haven't stepped foot in Northrend yet, so it will be an entirely new experience.
BC content has been really fun though. Nagrand looks like it'll be a blast. I haven't started any quests there yet, but just getting to the closets Horde city made me excited. As soon as I stepped into the world, I was instantly reminded of the African safari. Definitely a lot different feel then any other world on WoW that I've been in.
Hopefully this weekend I can sneak in some 1943 with my WoW time. I'm also itching to play some L4D again after listening to Rebel FM talk about L4D2. I'm also itching to play every video game I currently own and have yet to finish. These include: Fallout 3, Oblivion, Call of Duty 4, Call of Duty 5, Crysis, Grand Theft Auto 4 and The Sims 3. I also feel inclined to purchase Age of Empires III and play that again. AOE was easily one of my favorite games growing up. It's sad to think that Microsoft shut down the studio that made those fantastic games.
Game Diary: July 28, 2009: What war are you in soldier? Edition (Battlefield: Bad Company and 1943)
"WHERE ARE YOU SOLDIER?"
"I'm here Sarge, in the pacific circa 1943!"
"AGAIN SARGENT!... we need you to help us take all of these flags on this... uh... golf course dammit!"
"But I am only a private over here and the planes are much more fun to fly."
Alright, enough lame dialogue... that is obviously not the profession I should be in.
I have been fighting some ill advised internal war on which Battlefield game that I should be playing at any given moment. I am trying to only play 1943 with friends (not working, it is too addictive) and I have been playing Bad Company at every other turn.
I love the guns and classes in Bad Company but the feel of 1943 is amazing and the Air Superiority game mode is tons of fun.
What I love most about the Battlefield games in general are the in game rewards. They keep you playing in between achievements and a lot of the time they have me not even thinking about the achievements. The longevity of the 1943 achievements, patches, postcards, etc. are nothing when compared to all of the same from BC.
This leads me to believe that there is going to be a lot more content to download in the future or that this will truly be an arcade version of the Battlefield series. Just so you know, I am severely doubting the later.
Last but not least... we (I) have this to look forward to.
"I'm here Sarge, in the pacific circa 1943!"
"AGAIN SARGENT!... we need you to help us take all of these flags on this... uh... golf course dammit!"
"But I am only a private over here and the planes are much more fun to fly."
Alright, enough lame dialogue... that is obviously not the profession I should be in.
I have been fighting some ill advised internal war on which Battlefield game that I should be playing at any given moment. I am trying to only play 1943 with friends (not working, it is too addictive) and I have been playing Bad Company at every other turn.
I love the guns and classes in Bad Company but the feel of 1943 is amazing and the Air Superiority game mode is tons of fun.
What I love most about the Battlefield games in general are the in game rewards. They keep you playing in between achievements and a lot of the time they have me not even thinking about the achievements. The longevity of the 1943 achievements, patches, postcards, etc. are nothing when compared to all of the same from BC.
This leads me to believe that there is going to be a lot more content to download in the future or that this will truly be an arcade version of the Battlefield series. Just so you know, I am severely doubting the later.
Last but not least... we (I) have this to look forward to.
Tuesday, July 28, 2009
The Behemoth shows the world "Game 3" but is the world ready?
The Behemoth are known for their beautiful, hand drawn, and seductively funny games. This is the impression that one is given from this studio even though they only have two games on the market. These two amazing games are Alien Hominid HD and Castle Crashers. Both games released to critical and commercial success and now they are looking to do it again.
The game is currently going under the title - hopefully a working one - Game 3. There is nothing to say about the game's story, if there is one, at this moment but what we do have is this interview interjected with gameplay to better enlighten us on the specifics of this game.
It looks like the answer to all of the people who want Super Smash Bros. on the XBOX platform. Whist that is not necessarily a bad thing, it is not what I have come to expect from this studio. The hand-drawn characters look as cuddly and cute as ever but I am not sure if I will be a fan of the game if it does not add a story portion. I have never been that big a Smash Bros. fan so this will either make or break the beat em' up style of gameplay for me.
Please save this game for me Behemoth dudes.
The game is currently going under the title - hopefully a working one - Game 3. There is nothing to say about the game's story, if there is one, at this moment but what we do have is this interview interjected with gameplay to better enlighten us on the specifics of this game.
It looks like the answer to all of the people who want Super Smash Bros. on the XBOX platform. Whist that is not necessarily a bad thing, it is not what I have come to expect from this studio. The hand-drawn characters look as cuddly and cute as ever but I am not sure if I will be a fan of the game if it does not add a story portion. I have never been that big a Smash Bros. fan so this will either make or break the beat em' up style of gameplay for me.
Please save this game for me Behemoth dudes.
Mass Effect is coming to the comic universe with Mass Effect: Redemption
I consider myself to be a casual fan of comic books so naturally when my favorite video game of this generation has a comic coming out based upon its universe it is natural for me to be ecstatic about it and thus find the need to let you know about it.
Mass Effect: Redemption will fill in some of the gaps between the first and the second game and will specifically follow Commander Shepard and Dr. Liara T'Soni after they become separated from the Normandy and its crew.
The first issue hits shelves January 6, 2010. Mark your calendars I am sure it will not be as disappointing as Mass Effect Galaxy was.
In addition to the Mass Effect comic news The Guild is also coming to comics - also by Dark Horse - and it plans to follow the Guildies on some of their in game adventures.
Fat Princess vs My State
Good GOD, some people in my state are pretty ridiculously stupid. "Kids are going to see a game about a fat princess and want to be one." YEAH. OK.
BRB, I was jut playing Sam and Max, and now I want to become a rabbity thing.
Monday, July 27, 2009
DJ Caruso Set To Make Dead Space Movie
The original title of this blog post was "DJ Caruso Set To Ruin Dead Space For Me." Another appropriate title would be "Matt Complains And Is Very Rude To A Movie That Doesn't Exist Yet." Take that for what you will, but I think that pretty much sums up how I feel about this. Remember Eagle Eye, the movie that told you your cell phone was evil? Remember Disturbia, the movie that couldn't just admit that it was Rear Window? Well, the guy who did those movies is now going to adapt Dead Space into a feature film, and I couldn't be more sad.A little while ago, I wrote up a review of the Dead Space movie that was created by the team for the game. For those that remember, I very much hated it. I thought that it takes away from the magic and mystery of the game by spelling everything out for you. The whole sense of mystery is what I felt made the game a truly suspenseful experience. Sure, I love survival horror, and I love space, but the story is nothing to snub your nose at either. You get to see brief glimpses of what happened and only at the end do you realize how it all pieces together. With the animated movie, I felt they were saying, "Ok, idiots, here's how it went down." When it comes to Hollywood films, they treat the audience like idiots even more than that animated movie did, so you can only imagine the kind of dumbed down experience that DJ Caruso will bring into the mix. You also might remember that our main character doesn't really have a face due to him being in a suit the whole time, so you can probably just chuck that out the window. That and he spends the entire game alone and not speaking, so how's that for a main character, eh? Do I smell an Oscar??
I'll admit - I'm being pessimistic. Let's face it, though - there isn't much to look forward to with this. Video game feature film adaptations as a whole are boring and usually miss the point. Wing Commander, Resident Evil, Tomb Raider, Doom - all fun games to play. But when you watch the movies, you're robbed of the whole experience of the game. Add a cruddy director into the mix, and what can you really expect from this? Heck, DJ Caruso is attached to the hip with Shia Lebouf, so ten bucks says Shia gets tapped to play the main character, spends half the movie say "No! No no no! NO! No n-no no no!" and the other half being an insecure and stuttering joke of a hero. I honestly see nothing to get excited about with this movie, but I don't ever really get my hopes up for videogame films. Even with Sam Raimi behind a World Of Warcraft movie, I think to myself "What's the point?" Ok, he can direct "olde-timey" ancient medieval war epics (Army of Darkness), but can a game with no central plot line that is based around a large scale user experience make a film? There's a back story, sure, but is World Of Warcraft the movie going to be anything like World Of Warcraft the game? Nope. Is Bioshock the movie by Gore Verbinski (Pirates of the Caribbean, The Ring) going to be anything like Bioshock the game? Nope. So, even if DJ Caruso wasn't the director of Dead Space, would I be excited? Nope.
People like me will whine and moan until the cows come home. It's inevitable. Could we be wrong? Sure! It's not likely, but I'll admit to the possibility. Dead Space could be the greatest videogame adaptation the world has ever seen and could completely rejuvenate DJ Caruso in my eyes. But with his past history, it's hard to get excited over something like this. Dead Space as a game is a brilliant little sleeper hit, and I fully endorse everyone giving it a once over. I had so much fun playing it late at night with all the curtains drawn and the lights out. The movie will never match that experience though, and no film ever will. Too many random factors go into games which help make it a more real and horrific experience. As AI gets better and we have crazy directors in our games (like Left 4 Dead and it's randomly placed zombie hordes), we get more immerse experiences that no movie will ever reach. Ever. DJ Caruso's Dead Space may very well end up a brilliant horror film (doubt it) but no matter what, at the end of the day, the game will always be better.
Monday MUpdate: Me vs. 1 vs. 100 vs. Maradona vs. Elvis
Have you heard? Did you see? Were you there? 1 vs 100 now offers prizes!! Oh em gee, stop the presses! Or, you know, whatever the Internet uses. Stop the tubes?
Anyway. This weekend when I logged on to my XBOX Live! dashboard, I noticed that 1 vs 100 had a nice little note up that said you could actually win prizes today, and I was very excited. I'd stopped playing it after the first few weeks because I didn't care about just racking up points like everyone else. I figured I'd wait until I had a good reason to play, and that was for a prize! I quickly logged into the game and joined the crowd, and soon I found myself as an actual player in the 100! How exciting, right?!
Well, to cut a long story short, I didn't get my prizes. The prize that I would have won is about 160 Microsoft points and the game Puzzle Quest, and that would have been super to have and all, but since 1 vs 100 is still in Beta and is still buggy, guess what happened? XBOX Live! frakked up, and all of a sudden I got booted out of the game to the dashboard. Not just to the lobby, I was sent all the way back to my Sam and Max themed dashboard! I couldn't even log back in, either, because for some reason all but three channels had disappeared! I had my Welcome channel, my personal channel, and my Friends channel, but the rest was gone! I had to reboot my XBOX to get back into the game, and by that time I was eternally crowded, and that was really unfortunate because in one round I managed to get all the questions right up to the last 20 people! I would have won so much! It was brilliant too because the last question that made everyone else in the crowd die was "What size are 45 rpm records?" 7 inches! Duh! Who on Earth has 10 inch records, people. Seriously.
I'll come out and say it flat: I think that 1 vs 100 is probably the coolest thing the XBOX team has done in a while. I don't care about Facebook and Twitter on the box, and I don't care about avatars and paying for clothes. Heck, those that have my gamertag know that my avatar looks nothing like me to the point of absurdity and impossibility. However, 1 vs 100 is the first thing that XBOX has done where I feel they've created a true and unique experience that isn't offered by any other system and won't be offered by any other system. The Prime Time Channel idea is absolute GOLD for them! I want to see more games like this because it's easy to casual game it as well as bring in people who aren't big gamers. Nate, Kara, and I - we could potentially sit at our consoles for days if the game is right. But our significant others? No way. They'll play games every now and then, but if they never played a game it probably wouldn't bug them. When you get something like 1 vs 100, though, I've seen that it makes them more interested in playing.
This is something I'd like to somewhat call the Wii Technique. The Wii obviously didn't create this, but it's their biggest selling point - you don't have to be a gamer to enjoy or even want the Wii. Whenever I end up being suckered into using this machine, it's always in a "party" atmosphere (like last time I played on the 4th of July). When you're in a large group doing something simple, it's easy to get everyone involved. 1 vs 100 is a basic concept everyone can get behind - trivia. You're all playing to see who can answer the most questions right, and you get to laugh and joke while you're playing because you don't need to spend every waking moment staring at the screen worried that some n00b is going to frag you. The same works for another popular XBOX game in my friends group: Scene It! We just play it - if you win, you win, and if you lose, everyone gets to make fun of you! ("You thought that quote was from Shrek?! It's CLEARLY from Training Day!") The Wii capitalizes on this but is ridiculed by people like me for lack of any other form of substance. If I want to pay 2-300 dollars for something like that, I might as well just buy a butt-ton of paint thinner and start sniffing glue! (Too much?) But now, on XBOX Live!, we have a free game where there are actual benefits to playing, and most of all, it's insanely fun.
So kudos to you, XBOX. You may have robbed me of my Puzzle Quest (which I, admittedly, probably would have played once and then never though of again), but you have positively enriched me in so many other ways that it doesn't matter. Hopefully we'll get more games soon. I can't think of any game as involving as 1 vs 100 to the large market they have (when I was playing, there were over 30,000 other players) because most game shows involve 1-3 people playing at a time. Deal or No Deal (or as Michael Showalter calls it, Money or No Money)? Jeopardy? Wheel of Fortune? None of that works as well as 1 vs 100. Looks like it's time to invent a game, guys!
One last note - Marvel vs Capcom 2 comes out on XBOX Live! This Wednesday! As I said months ago when it was first announced, I was putting $20 away just for that. Did you think I was joking? Nope. Dead serious. In fact, I have a fresh crispy 20 dollar bill in my pocket right now, and I'm having it placed directly towards the purchase of Microsoft Points. So, if anyone wants to play with me, feel free to log in and find me Wednesday night. I'd be more than happy to go a few rounds with any n00b.
Anyway. This weekend when I logged on to my XBOX Live! dashboard, I noticed that 1 vs 100 had a nice little note up that said you could actually win prizes today, and I was very excited. I'd stopped playing it after the first few weeks because I didn't care about just racking up points like everyone else. I figured I'd wait until I had a good reason to play, and that was for a prize! I quickly logged into the game and joined the crowd, and soon I found myself as an actual player in the 100! How exciting, right?!
Well, to cut a long story short, I didn't get my prizes. The prize that I would have won is about 160 Microsoft points and the game Puzzle Quest, and that would have been super to have and all, but since 1 vs 100 is still in Beta and is still buggy, guess what happened? XBOX Live! frakked up, and all of a sudden I got booted out of the game to the dashboard. Not just to the lobby, I was sent all the way back to my Sam and Max themed dashboard! I couldn't even log back in, either, because for some reason all but three channels had disappeared! I had my Welcome channel, my personal channel, and my Friends channel, but the rest was gone! I had to reboot my XBOX to get back into the game, and by that time I was eternally crowded, and that was really unfortunate because in one round I managed to get all the questions right up to the last 20 people! I would have won so much! It was brilliant too because the last question that made everyone else in the crowd die was "What size are 45 rpm records?" 7 inches! Duh! Who on Earth has 10 inch records, people. Seriously.
I'll come out and say it flat: I think that 1 vs 100 is probably the coolest thing the XBOX team has done in a while. I don't care about Facebook and Twitter on the box, and I don't care about avatars and paying for clothes. Heck, those that have my gamertag know that my avatar looks nothing like me to the point of absurdity and impossibility. However, 1 vs 100 is the first thing that XBOX has done where I feel they've created a true and unique experience that isn't offered by any other system and won't be offered by any other system. The Prime Time Channel idea is absolute GOLD for them! I want to see more games like this because it's easy to casual game it as well as bring in people who aren't big gamers. Nate, Kara, and I - we could potentially sit at our consoles for days if the game is right. But our significant others? No way. They'll play games every now and then, but if they never played a game it probably wouldn't bug them. When you get something like 1 vs 100, though, I've seen that it makes them more interested in playing.
This is something I'd like to somewhat call the Wii Technique. The Wii obviously didn't create this, but it's their biggest selling point - you don't have to be a gamer to enjoy or even want the Wii. Whenever I end up being suckered into using this machine, it's always in a "party" atmosphere (like last time I played on the 4th of July). When you're in a large group doing something simple, it's easy to get everyone involved. 1 vs 100 is a basic concept everyone can get behind - trivia. You're all playing to see who can answer the most questions right, and you get to laugh and joke while you're playing because you don't need to spend every waking moment staring at the screen worried that some n00b is going to frag you. The same works for another popular XBOX game in my friends group: Scene It! We just play it - if you win, you win, and if you lose, everyone gets to make fun of you! ("You thought that quote was from Shrek?! It's CLEARLY from Training Day!") The Wii capitalizes on this but is ridiculed by people like me for lack of any other form of substance. If I want to pay 2-300 dollars for something like that, I might as well just buy a butt-ton of paint thinner and start sniffing glue! (Too much?) But now, on XBOX Live!, we have a free game where there are actual benefits to playing, and most of all, it's insanely fun.
So kudos to you, XBOX. You may have robbed me of my Puzzle Quest (which I, admittedly, probably would have played once and then never though of again), but you have positively enriched me in so many other ways that it doesn't matter. Hopefully we'll get more games soon. I can't think of any game as involving as 1 vs 100 to the large market they have (when I was playing, there were over 30,000 other players) because most game shows involve 1-3 people playing at a time. Deal or No Deal (or as Michael Showalter calls it, Money or No Money)? Jeopardy? Wheel of Fortune? None of that works as well as 1 vs 100. Looks like it's time to invent a game, guys!
One last note - Marvel vs Capcom 2 comes out on XBOX Live! This Wednesday! As I said months ago when it was first announced, I was putting $20 away just for that. Did you think I was joking? Nope. Dead serious. In fact, I have a fresh crispy 20 dollar bill in my pocket right now, and I'm having it placed directly towards the purchase of Microsoft Points. So, if anyone wants to play with me, feel free to log in and find me Wednesday night. I'd be more than happy to go a few rounds with any n00b.
Friday, July 24, 2009
Marvel vs. Capcom 2 on XBOX Live! July 29th
So on July 29th, what do you think I'll be doing? That's right - using all of my hard earned birthday money to buy myself a copy of this game and then playing it all evening. For those wondering who you will be able to play as, look no further than this easy and comprehensive list. Personally, I will be creating a team using a combination of Mega Man, Venom, Magneto, Doctor Doom, and Captain America. Maybe Ryu too. Who knows. Either way, this will easily provide hours of entertainment for me, as Mortal Kombat vs DCU did. So I highly encourage people to pick this title up and play me online. My XBOX gamertag is Jewnado, and I'd be glad to take you down.
Monday, July 20, 2009
Gaming Diary: July 20, 2009 - The I Suck at Multiplayer Edition
The majority of my weekend was spent in a cabin in the mountains or on a boat on a lake so needless to say, not much gaming got done. Before I left, I had the opportunity to get in a few games of Battlefield: Bad Company with Nate.
I have been the first to proclaim my own inadequacies at playing multiplayer games online. I haven't really played any multi games online since Return to Castle Wolfenstein (where I dominated the beach map with the sniper rifle, I might add) so one could easily say that I'm a bit...rusty. I tend to stay away from the online gaming community because over the years as console gaming popularity has grown, so has the level of talent playing. My level of talent tends to fluctuate from poor to average so I tend to stay away to avoid a good ass kicking. I've played multiplayer campaigns of Left for Dead with friends, but that is limited to only friends so my level of humiliation is very small.
With all that being said, I did enjoy my time playing BF:BC with Nate, even though we most definitely got our asses handed to us time and time again. I might see myself venturing on the BF:BC multiplayer universe again someday.
I have been the first to proclaim my own inadequacies at playing multiplayer games online. I haven't really played any multi games online since Return to Castle Wolfenstein (where I dominated the beach map with the sniper rifle, I might add) so one could easily say that I'm a bit...rusty. I tend to stay away from the online gaming community because over the years as console gaming popularity has grown, so has the level of talent playing. My level of talent tends to fluctuate from poor to average so I tend to stay away to avoid a good ass kicking. I've played multiplayer campaigns of Left for Dead with friends, but that is limited to only friends so my level of humiliation is very small.
With all that being said, I did enjoy my time playing BF:BC with Nate, even though we most definitely got our asses handed to us time and time again. I might see myself venturing on the BF:BC multiplayer universe again someday.
Game Diary: July 20, 2009: Too Much to Play Edition
At the beginning of this week in gaming goodness I was still playing a lot of Fable 2.
I became the richest person in Albion and earned the Queen and Mayor titles from the Town Criers. I also, at some point, went totally evil, murdering the entire town of Bloodstone so that I could earn one or two new expressions. I was then working my way throughthe my Castle Fairfax. I got to a point where I had to shoot targets in a specific time frame (and now that I think about it I am wondering if I would be able to use the time control spell in order to get past this...) and it really is no fun.
Update: I just finished that part in Castle Fairfax and I have to say that what you get as a result is pretty cool.
It was one of those discouraging moments where I decided to just put down the game and play something else. So the next day I ended up playing the trial version of Sam and Max Save the World. I enjoyed it, though not as much as I would have been lead to believe. It was humorous and clever in all of the right places but I did not feel any compelling reason to continue and I even got stuck in the trial somewhere. Perhaps it will merit a purchase on another day.
Something that will merit a purchase just as soon as I get the cash is Battlefield 1943. I did not get to play it all that much but I now can officially call myself a Battlefield fan since playing and loving Battlefield: Bad Company.
Which brings me to the last of what I have been playing: Battlefield: Bad Company. I started the campaign on normal because I only ever got the hard difficulty achievements and unfortunately this is one of those games that is not intuitive enough to know that you should get the easier difficulty level achievements when the harder ones are unlocked. Regardless it gives me a reason to play the campaign again and that is not necessarily a bad thing.
I also got into the multiplayer again with Kara and despite our inability to do well we still had a lot of fun. The squad mechanic of these games (Battlefield) is some of the best implementation of a "party system" I have seen since Halo 2 introduced it.
I became the richest person in Albion and earned the Queen and Mayor titles from the Town Criers. I also, at some point, went totally evil, murdering the entire town of Bloodstone so that I could earn one or two new expressions. I was then working my way through
Update: I just finished that part in Castle Fairfax and I have to say that what you get as a result is pretty cool.
It was one of those discouraging moments where I decided to just put down the game and play something else. So the next day I ended up playing the trial version of Sam and Max Save the World. I enjoyed it, though not as much as I would have been lead to believe. It was humorous and clever in all of the right places but I did not feel any compelling reason to continue and I even got stuck in the trial somewhere. Perhaps it will merit a purchase on another day.
Something that will merit a purchase just as soon as I get the cash is Battlefield 1943. I did not get to play it all that much but I now can officially call myself a Battlefield fan since playing and loving Battlefield: Bad Company.
Which brings me to the last of what I have been playing: Battlefield: Bad Company. I started the campaign on normal because I only ever got the hard difficulty achievements and unfortunately this is one of those games that is not intuitive enough to know that you should get the easier difficulty level achievements when the harder ones are unlocked. Regardless it gives me a reason to play the campaign again and that is not necessarily a bad thing.
I also got into the multiplayer again with Kara and despite our inability to do well we still had a lot of fun. The squad mechanic of these games (Battlefield) is some of the best implementation of a "party system" I have seen since Halo 2 introduced it.
Monday MUpdate: OBJECTION!
Do you remember when I played video games on a frequent and frantic basis? When life revolved around a digital avatar and his survival? Do you remember the last time I came here with a finalized review of a game I had played from beginning to end? Those were simpler times, and finer times at that. My life, while filled with constant news of video games, has a severe gap in immersion to digital realms. I find that since video gaming is a task I can not undertake while multi-tasking, it often falls to the wayside due to my need to be doing fifty things at once. This is my gift, but this is also my curse.
However, I did manage to go ahead and do a slight bit of gaming this weekend. Nothing I'm overly proud of but still a fun amount none the less.
The first game I played this weekend was the special edition of The Secret Of Monkey Island. I had previously mentioned that I wouldn't be able to buy it, and I just wanted to play the trial, so that's what I did. I obviously can't give a full review of the special edition based on my brief experience in the redesigned world, but having played the original multiple times I definitely feel I can make a few comments on it, and the main comment I want to express is that as much as I'd hoped, I really don't care for it. At first I thought it was very cool the way the game started out with old school graphics and then slowly faded into the new ones, and I liked the theme song done with a full orchestra. I found myself humming along and smiling. But as soon as the game actually started and Guybrush walked into frame, I thought it looked too awkward. See, the original graphic setting worked because everything was 2D, however they're trying to place a 2D background that has been mildly placed into 3D with 3D characters trying to walk on it that are framed like 2D characters. Follow me so far? With the last Monkey Island game, Escape, we were given a fully 3D world that had set camera angles, and that worked out fine. Trying to take an old 2D angle and just sharpen the corners makes for an awkward setting for characters who can only look right, center, or left. That and, as much as I really honestly did like the voice acting, it takes away from the gameplay a little bit. I felt like I laughed harder when I read the lines because the game tries to keep the same pace as when you read it. In the opening scene where Guybrush is talking to an old man atop Melee Island, you still hear the pauses as if you were waiting for the game to load up the next bit of dialogue, and it doesn't flow as smoothly as dialogue in other games. I feel like that's kind of a nitpicky complaint, but that's the kind of complaints I believe I'm known for. So while I obviously didn't play the whole game, I kind of have to recede my recommendation of it a little bit. I still do honestly believe that the adventure genre is one of the best genres and we need more games like that, but if you can find the original Monkey Island and play it through some kind of DOS emulator, do that instead. You'll have a much better time.
The other game I so gleefully played was Phoenix Wright: Ace Attorney on the Nintendo DS. I. Love. This. Game. Have you ever played it? You haven't?! Ooohhh, you really should! This is the first game I ever played on the DS back in 2006 at Connecticon with my friend Brandon. I thought it was an absolute blast, and now that I have a DS I've been hunting it. I finally received it as a wonderful gift this weekend and I got to relieve all the hilarity and magic that this game has to provide. You play Phoenix Wright, an attorney at law, and you are given a case and have to prove your client's innocence. That may sound kind of corny or boring to you, but I promise it's not. It's a brain teaser and an excellent puzzle game and it's an absolute blast and a half to play. Sure, you're not running around blowing things up, but I think I've made it pretty clear that I have more fun in games that make me really think. This game does just that. The opening case puts you in defense of someone accused of murder, and what's further is you actually know who really committed the murder. You need to find holes in their testimony as well as provide evidence towards their innocence. It's so much fun. As the game progresses, you yourself collect evidence at the scene of crimes as well as go up against other Ace Attorney's, all of whom have been doing this for much much much longer than you have. Either way, this game is an amazingly fun game, and if you happen to come across it in a Game Stop, don't pass it by. It's incredibly hard to find but definitely worth your $20.
That's it for me this week. Tune in next time when I juggle a bear and eat a walrus.
However, I did manage to go ahead and do a slight bit of gaming this weekend. Nothing I'm overly proud of but still a fun amount none the less.
That's it for me this week. Tune in next time when I juggle a bear and eat a walrus.
Sunday, July 19, 2009
Star Wars: The Old Republic has caught my interest
A few months ago at the reveal of the Star Wars: The Old Republic announcement I thought to myself, "Oh cool - finally - but I am probably not going to get to play this because I will need a PC first. After watching the video below any notion that says that I cannot play this game was thrown out of the window. I need to be playing this game on day one and this is why:
I had watched one of the many aforementioned reveal trailers and thought that it looked amazing but until this video (above) I was not sold.
As it tends to go with the MMO environments the game does not look amazing (there is a lot to render of course, I get it) but the stylized artistic aspect makes up for any lack of graphical fidelity. The voice acting - the real big thing here - also puts this game on an entirely different scale.
I want to be part of this universe as I wanted to be part of it when I played the original KOTOR. The only thing that still irks me about MMO's [as a generality] is that if I kill that captain of the ship (in the video) someone else will be able to have him alive through their own storyline. Am I right?
Still I think that the game is going to be a lot of fun and I think that I am going to have to hit up Kara on her offer to help me build a gaming PC. You can count on hearing more from me about this game as soon as I find something else out.
I had watched one of the many aforementioned reveal trailers and thought that it looked amazing but until this video (above) I was not sold.
As it tends to go with the MMO environments the game does not look amazing (there is a lot to render of course, I get it) but the stylized artistic aspect makes up for any lack of graphical fidelity. The voice acting - the real big thing here - also puts this game on an entirely different scale.
I want to be part of this universe as I wanted to be part of it when I played the original KOTOR. The only thing that still irks me about MMO's [as a generality] is that if I kill that captain of the ship (in the video) someone else will be able to have him alive through their own storyline. Am I right?
Still I think that the game is going to be a lot of fun and I think that I am going to have to hit up Kara on her offer to help me build a gaming PC. You can count on hearing more from me about this game as soon as I find something else out.
Friday, July 17, 2009
Finally - Rock Band becomes accessible to the little guy!
What do I mean by that? Oh, just a little something called "The Rock Band Network."
For a while now, Rock Band has been the definitive game of choice by those who enjoy multiplayer music games. Sure, Guitar Hero may sell more units overall, but it over-saturates the market with a game that gets so tedious that after a while you're begging for a change. Guitar Hero even had to take a page from Rock Band's book in the end and introduce a multi-instrument game. And even though Rock Band is now falling into some of the same mistakes that Guitar Hero has fallen into (i.e. games based on one band alone that cost more money and look cooler than the one you already have therefore making an annoyed consumer), it still did something Guitar Hero didn't, and that was give a lot of credit to the little guy. While Guitar Hero tried to bring in big name bands and songs that have crazy solos that make your hands bleed due to their over complication of the instrument (but that's another rant for another day), Rock Band decided to put in some bands that weren't as known to the general public, such as Bang Camaro and Freeze Pop who, despite having the easy in-point of having direct ties to Harmonix, began to gain popularity due to the exposure of their music. Now, I'm 100% aware that Freeze Pop has been in Guitar Hero II, but let's also not forget that Guitar Hero II was the last entry in that game that Harmonix actually worked on, so no duh they got into that game. Now, however, where are you likely to say Freeze Pop and Bang Camaro downloads on your XBOX Live! or PSN? That's right - under the tab that says Rock Band.
And this is to say nothing about the other innovation Rock Band brought. The multi-instrument gameplay an obvious one, they also brought the idea of bringing in full albums for download, as well as debuting songs in their games before people got them elsewhere. Guitar Hero has since stolen both of them and then, with Guitar Hero IV, they said, "Okay, how about this - people are going to make their own songs!" A great idea, right? I mean, the fun of these games would increase a million times with the addition of user created content, so why not introduce a system like that? Only problem is that the Guitar Hero IV song-creation system ended up being a bit buggy and mostly tedious, therefore driving away a majority of the people who would have been interested in that.
But Harmonix heard the cries of the public. They heard all the people screaming, "How can I get my music into the game?!" They heard all the people whining, "Why does Stephen Colbert get a free pass to downloadable content, but we don't??" Harmonix heard, and they responded with The Rock Band Network.
"What is this Rock Band Network you speak of, Matt?" you ask in an excited tone, to which I smile knowingly. Why, my good reader, The Rock Band Network is the greatest thing Harmonix and MTV could have done to the bands no one knows about - they've made it possible for our songs to be in the game. Not just Megadeth and AC/DC and Metallica and Aerosmith and the Beatles and Taking Back Sunday and Stephen Colbert. Now it's our turn to shine. With the Rock Band Network, anyone who owns a master of a recording as well as the credentials that it's in fact your song can now submit it to a community of Harmonix-trained freelance game developers who will then go through the necessary ricketa-racketa to make your song downloadable and playable throughout the entire world. This is a great move for independent musicians who want to get their songs out, as well as a tool for labels to promote their music, because anyone can submit a song as long as it's yours. The song will then go through the process of being reviewed for inappropriate lyrics as well as making sure that it's actual original content before being put into a special Rock Band Network store where the artist can set their own price for their song. What this means is that while Harmonix can only do so much, say, 10 songs a week, this outsourcing will allow a larger amount of songs to come in as DLC per day! Talk about exciting!
Now, I know what you're all thinking: "Wow, this is absolutely amazing! Does this mean..." and I'll interrupt you there. Yes: this does mean that once the network is all set up, I will in fact submit all those awesome songs that I've written for/with A06 for you to play, starting with "Into Shadow Forest" and perhaps eventually the entire CD. Don't worry, I've got you in my heart.
Aside from my obvious egotistical advances, however, this is a great move. Sure, by uploading your one song that you put together in Garage Band in five minutes and sang over with auto-tune to be like T-Pain, you may not ever get noticed. No one may download your song. It's a high possibility. But that doesn't mean you won't get noticed. In fact, this opens up a whole new and exciting door for aspiring artists to be noticed, because if a song does well through DLC and a lot of people seem to enjoy playing it, that increases your chances of being heard by fans as well as labels. It's a very exciting opportunity for musicians that we've been whining for for a while now, and the one time I ever got to speak with anyone involved with Harmonix, there reason for not allowing user submitted content was man power. Now they have it, and now we'll get it.
So rock on, young brothers and sisters. You wouldn't have initially expected it, but it turns out that the music video game world is the next step in the underground revolution to be heard. We started playing shows, but then people stopped leaving the house. We tried Myspace and Purevolume, and it worked for Panic! At The Disco. We tried Virb.com, but nobody uses Virb.com. Now, a whole new era for music is waiting to be discovered, and Harmonix, MTV, and Rock Band are leading the way gloriously in shining golden armor on top of a magestic Pegasus.
Sauce
For a while now, Rock Band has been the definitive game of choice by those who enjoy multiplayer music games. Sure, Guitar Hero may sell more units overall, but it over-saturates the market with a game that gets so tedious that after a while you're begging for a change. Guitar Hero even had to take a page from Rock Band's book in the end and introduce a multi-instrument game. And even though Rock Band is now falling into some of the same mistakes that Guitar Hero has fallen into (i.e. games based on one band alone that cost more money and look cooler than the one you already have therefore making an annoyed consumer), it still did something Guitar Hero didn't, and that was give a lot of credit to the little guy. While Guitar Hero tried to bring in big name bands and songs that have crazy solos that make your hands bleed due to their over complication of the instrument (but that's another rant for another day), Rock Band decided to put in some bands that weren't as known to the general public, such as Bang Camaro and Freeze Pop who, despite having the easy in-point of having direct ties to Harmonix, began to gain popularity due to the exposure of their music. Now, I'm 100% aware that Freeze Pop has been in Guitar Hero II, but let's also not forget that Guitar Hero II was the last entry in that game that Harmonix actually worked on, so no duh they got into that game. Now, however, where are you likely to say Freeze Pop and Bang Camaro downloads on your XBOX Live! or PSN? That's right - under the tab that says Rock Band.
And this is to say nothing about the other innovation Rock Band brought. The multi-instrument gameplay an obvious one, they also brought the idea of bringing in full albums for download, as well as debuting songs in their games before people got them elsewhere. Guitar Hero has since stolen both of them and then, with Guitar Hero IV, they said, "Okay, how about this - people are going to make their own songs!" A great idea, right? I mean, the fun of these games would increase a million times with the addition of user created content, so why not introduce a system like that? Only problem is that the Guitar Hero IV song-creation system ended up being a bit buggy and mostly tedious, therefore driving away a majority of the people who would have been interested in that.
But Harmonix heard the cries of the public. They heard all the people screaming, "How can I get my music into the game?!" They heard all the people whining, "Why does Stephen Colbert get a free pass to downloadable content, but we don't??" Harmonix heard, and they responded with The Rock Band Network.
"What is this Rock Band Network you speak of, Matt?" you ask in an excited tone, to which I smile knowingly. Why, my good reader, The Rock Band Network is the greatest thing Harmonix and MTV could have done to the bands no one knows about - they've made it possible for our songs to be in the game. Not just Megadeth and AC/DC and Metallica and Aerosmith and the Beatles and Taking Back Sunday and Stephen Colbert. Now it's our turn to shine. With the Rock Band Network, anyone who owns a master of a recording as well as the credentials that it's in fact your song can now submit it to a community of Harmonix-trained freelance game developers who will then go through the necessary ricketa-racketa to make your song downloadable and playable throughout the entire world. This is a great move for independent musicians who want to get their songs out, as well as a tool for labels to promote their music, because anyone can submit a song as long as it's yours. The song will then go through the process of being reviewed for inappropriate lyrics as well as making sure that it's actual original content before being put into a special Rock Band Network store where the artist can set their own price for their song. What this means is that while Harmonix can only do so much, say, 10 songs a week, this outsourcing will allow a larger amount of songs to come in as DLC per day! Talk about exciting!
Now, I know what you're all thinking: "Wow, this is absolutely amazing! Does this mean..." and I'll interrupt you there. Yes: this does mean that once the network is all set up, I will in fact submit all those awesome songs that I've written for/with A06 for you to play, starting with "Into Shadow Forest" and perhaps eventually the entire CD. Don't worry, I've got you in my heart.
Aside from my obvious egotistical advances, however, this is a great move. Sure, by uploading your one song that you put together in Garage Band in five minutes and sang over with auto-tune to be like T-Pain, you may not ever get noticed. No one may download your song. It's a high possibility. But that doesn't mean you won't get noticed. In fact, this opens up a whole new and exciting door for aspiring artists to be noticed, because if a song does well through DLC and a lot of people seem to enjoy playing it, that increases your chances of being heard by fans as well as labels. It's a very exciting opportunity for musicians that we've been whining for for a while now, and the one time I ever got to speak with anyone involved with Harmonix, there reason for not allowing user submitted content was man power. Now they have it, and now we'll get it.
So rock on, young brothers and sisters. You wouldn't have initially expected it, but it turns out that the music video game world is the next step in the underground revolution to be heard. We started playing shows, but then people stopped leaving the house. We tried Myspace and Purevolume, and it worked for Panic! At The Disco. We tried Virb.com, but nobody uses Virb.com. Now, a whole new era for music is waiting to be discovered, and Harmonix, MTV, and Rock Band are leading the way gloriously in shining golden armor on top of a magestic Pegasus.
Sauce
Xbox Live dashboard update details announced
One thing I realized after purchasing my Xbox 360 was that it was absolutely so much more than just a gaming console, it was essentially and entire entertainment system. The moment I jumped on Netflix and could watch Instant Watch through my TV without hooking up my laptop to it and the moment I realized I could watch video files from my desktop PC on my TV through it I was 100% sold.
These are the reasons I am so elated for the Xbox Live dashboard updates that will be hitting Xbox's across the nation later this summer. Some of the basic updates include the ability to browse the Netflix Instant Watch library through your 360 as well as an Avatar Marketplace. Now, that may sound silly to some, but I am oh so excited for the avatar marketplace. Any female that has created an avatar knows how absolutely horrific the selection in the current avatar clothing lineup is. White trash Sketchers? No thank you! Where are my Chuck Taylors?! The new Avatar Marketplace update will allow users to download premium items such as branded and Xbox related apparel. Another neat feature is the Movie Party that allows users to watch movies via Netflix with friends across the globe.
A full breakdown of all the dashboard updates can be found here.
These are the reasons I am so elated for the Xbox Live dashboard updates that will be hitting Xbox's across the nation later this summer. Some of the basic updates include the ability to browse the Netflix Instant Watch library through your 360 as well as an Avatar Marketplace. Now, that may sound silly to some, but I am oh so excited for the avatar marketplace. Any female that has created an avatar knows how absolutely horrific the selection in the current avatar clothing lineup is. White trash Sketchers? No thank you! Where are my Chuck Taylors?! The new Avatar Marketplace update will allow users to download premium items such as branded and Xbox related apparel. Another neat feature is the Movie Party that allows users to watch movies via Netflix with friends across the globe.
A full breakdown of all the dashboard updates can be found here.
Wednesday, July 15, 2009
Game Diary: July 15. 2009 - World of WarCRACK
After going back through all the old posts on this blog, I didn't realize it had been so long since my last gaming diary. My apologies as my summer has been relatively busy. I was on vacation for the weekend of the 4th in my home state of Washington and didn't get any gaming in. Now I'm back and as far as I know I am done with vacations for the summer, which leaves my weekends open for gaming, gaming, gaming!
After my hiatus of the 4th of July weekend, I spent most of this past weekend immersed in World or Warcraft. I can't deny that I love this game so much. It has been the sole game I've played on at least a monthly basis since I first started playing in late 2004. Granted, there were a few points during that span of time where I was unemployed and poor. This prevented me from paying the $15 a month to sustain my addiction, but other then those few breaks I've been playing this game pretty consistently.
Everything you've ever heard about WoW is absolutely true. I encourage anyone with a PC/Mac and an extra $15 a month to try this game out. It may seem tedious to some and honestly, from time to time it is, but it's oh so addicting. I'm not even sure why as most of your time is spend running around the world, doing quests and killing mobs, but it still maintains it's addictability (I think I just invented a word).
This past weekend I ventured through Outland. For those who know little about WoW, Outland is the area that was added with the Burning Crusade expansion. You have to take a portal from Azeroth to get to Outland. Honestly, it's quite possibly one of the most annoying things to do ever since there are no auction houses in Outland (places where you can sell items to other players and probably the best way to make money in the game) nor are there any trainers (as you level up, certain abilities become available for your specific class, but you must go to a trainer to learn them). This means you have to take a flight path from where ever you are in Outland to the portal. Then you must go through the portal which drops you off in the Blasted Lands with no flight path to a major city in sight. You have to get on your mount and ride from the portal to the Swamp of Sorrows to take ANOTHER flight path to get to a major city. It has quite possibly been the most obnoxious task since moving onto BC content. The good news is, they are adding a portal directly to the Dark Portal in the next patch, 3.2. Kind of crazy that it's taken them this long to do that.
I've been enjoying my time in Outland. I leveled up to 64 (oh so close to 65!) this weekend and moved from Hellfire Peninsula to Zangarmarsh. Hellfire Peninsula was as far as I had gotten with my first main, so Zangarmarsh is a completely new place with new mobs, new quests, new landscape, etc. This is the first time I've experienced "new" content since I started playing in November of 2004. I've never really hated going through old world content when leveling alts before. Yes, it gets sort of boring and old after a while, but the addiction holds strong so I've always enjoyed it for the most part. It's been refreshing to be somewhere completely new and I think has completely revived my love for the game. I won't lie when I say that I slightly yearn to play WoW every day I'm at work. I wish I could take a week off and completely immerse myself in the game. I'm even more excited to move through Outland and onto Northrend (Wrath of the Lich King content). I feel as though I'm one of the few WoW players that enjoys leveling more then anything. After I finish leveling Christilena (my level 64 blood elf paladin) to 80, I plan on then moving onto Walker (my original main, a level 60 tauren warrior) and getting here to 80. End game content doesn't really seem for me as I don't quite have the time to invest in it. I'm probably one of the few solo WoW players. WoW tends to be a relatively social game, but I somehow tend to avoid all that. I think it's mostly due to my lack of time to spend playing the game. I typically only get the chance on the weekends while my girlfriend is at work. This might change a bit come this fall as she's moving to a college that's 2 hours away, but we shall see.
In summary, most of my gaming weekend was spent playing WoW. I've sort of abandoned The Sims 3 for the time being (although I'd like to get back into it) and I also didn't play much Battlefield: Bad Company either. I did find out that I'm only a mission away from beating the game, so I think that's inspired me to play a bit more. With my girlfriend leaving this fall, that probably means I'll have more time during the week to get gaming in so maybe my weekly updates won't be solely WoW related from now on.
After my hiatus of the 4th of July weekend, I spent most of this past weekend immersed in World or Warcraft. I can't deny that I love this game so much. It has been the sole game I've played on at least a monthly basis since I first started playing in late 2004. Granted, there were a few points during that span of time where I was unemployed and poor. This prevented me from paying the $15 a month to sustain my addiction, but other then those few breaks I've been playing this game pretty consistently.
Everything you've ever heard about WoW is absolutely true. I encourage anyone with a PC/Mac and an extra $15 a month to try this game out. It may seem tedious to some and honestly, from time to time it is, but it's oh so addicting. I'm not even sure why as most of your time is spend running around the world, doing quests and killing mobs, but it still maintains it's addictability (I think I just invented a word).
This past weekend I ventured through Outland. For those who know little about WoW, Outland is the area that was added with the Burning Crusade expansion. You have to take a portal from Azeroth to get to Outland. Honestly, it's quite possibly one of the most annoying things to do ever since there are no auction houses in Outland (places where you can sell items to other players and probably the best way to make money in the game) nor are there any trainers (as you level up, certain abilities become available for your specific class, but you must go to a trainer to learn them). This means you have to take a flight path from where ever you are in Outland to the portal. Then you must go through the portal which drops you off in the Blasted Lands with no flight path to a major city in sight. You have to get on your mount and ride from the portal to the Swamp of Sorrows to take ANOTHER flight path to get to a major city. It has quite possibly been the most obnoxious task since moving onto BC content. The good news is, they are adding a portal directly to the Dark Portal in the next patch, 3.2. Kind of crazy that it's taken them this long to do that.
I've been enjoying my time in Outland. I leveled up to 64 (oh so close to 65!) this weekend and moved from Hellfire Peninsula to Zangarmarsh. Hellfire Peninsula was as far as I had gotten with my first main, so Zangarmarsh is a completely new place with new mobs, new quests, new landscape, etc. This is the first time I've experienced "new" content since I started playing in November of 2004. I've never really hated going through old world content when leveling alts before. Yes, it gets sort of boring and old after a while, but the addiction holds strong so I've always enjoyed it for the most part. It's been refreshing to be somewhere completely new and I think has completely revived my love for the game. I won't lie when I say that I slightly yearn to play WoW every day I'm at work. I wish I could take a week off and completely immerse myself in the game. I'm even more excited to move through Outland and onto Northrend (Wrath of the Lich King content). I feel as though I'm one of the few WoW players that enjoys leveling more then anything. After I finish leveling Christilena (my level 64 blood elf paladin) to 80, I plan on then moving onto Walker (my original main, a level 60 tauren warrior) and getting here to 80. End game content doesn't really seem for me as I don't quite have the time to invest in it. I'm probably one of the few solo WoW players. WoW tends to be a relatively social game, but I somehow tend to avoid all that. I think it's mostly due to my lack of time to spend playing the game. I typically only get the chance on the weekends while my girlfriend is at work. This might change a bit come this fall as she's moving to a college that's 2 hours away, but we shall see.
In summary, most of my gaming weekend was spent playing WoW. I've sort of abandoned The Sims 3 for the time being (although I'd like to get back into it) and I also didn't play much Battlefield: Bad Company either. I did find out that I'm only a mission away from beating the game, so I think that's inspired me to play a bit more. With my girlfriend leaving this fall, that probably means I'll have more time during the week to get gaming in so maybe my weekly updates won't be solely WoW related from now on.
Tuesday, July 14, 2009
Game Diary: July 14, 2009 - Return to Albion Edition (Fable 2)
For the past week I have been impressed with the amount of time that I have spent playing games. Alas, it is not as much as I once played (I still long for it) but it will suffice.
In the past week I got to concentrate on both Halo 3 and Fable 2.
Halo 3 is just as fun as ever (it really never gets boring) and a lot of the time I wish it were the only game that I had to play just so that I could be as good (because I do get frustrated when my trigger finger is not as itchy as it can be) at it as I once was. For the most part I even managed to avoid all of the kiddies. I do not have any particular memory of wanting to rip off my headphones from the prepubescent screeching of a child's voice. But what started me playing H3 again was the prospect of winning Recon Armor on Bungie Day. I did not have any such luck in running into the Bungie employees so I did not get to enhance my e-celebrity with a shiny piece of digital armor.
The real treat that I have been playing this week is Fable 2. I made a serious thing of it by actually installing the game to my hard drive so that I would not have to listen to the constant loading from the disc. I think that the game was originally designed with installation in mind because the silence is awe inspiring if you have ever played the game without making it apermanent resident of your hard drive. I wish I had the space so that I could keep it on there after I finish playing.
But onto the actual game playing; I forgot how much I loved this game. No, that is not right, I did not forget. I had a perfect image of what playing this game was like in my mind and when I went back to it the game was every bit as perfect as I remembered. I did not get to spend a lot of time with the game when it first came out because I wanted to make more time for Fallout 3, whose release date was only a week after Fable's. If you do not know I spent about four months completing Fallout so I only had that one week with Fable.
This time around I find myself doing exactly what I did the first time I was playing the game (and I am still playing with the same character) which is running around each town looking for better clothes, weapons, new expressions, gargoyles, and silver keys. I am doing everything but concentrating on quests (though I did have an interesting experience with Chesty).
Beating Fable 2 does not leave one with that same empty void that beating Fable 1 did. When you beat Fable 1 you were left with the most powerful weapon in the game (if you chose to keep it) and there was no one of any consequence to use it on.
I love the game all over again and there is a strong possibility that when I am finished with this character I will continue with my male character (I am currently playing a chick) who is still in childhood.
Other than playing those two fantastic games that happen to be in a game of the year bundle with an Elite console (I just realized this) I have been looking at these A-MA-ZING new speaker tags for my A40 Audio System and I have been salivating over the prospect of finally playing an Arctic Monkeys track in a rhythm game (sorry Rock Band, you dropped the ball on this one so far).
In the past week I got to concentrate on both Halo 3 and Fable 2.
Halo 3 is just as fun as ever (it really never gets boring) and a lot of the time I wish it were the only game that I had to play just so that I could be as good (because I do get frustrated when my trigger finger is not as itchy as it can be) at it as I once was. For the most part I even managed to avoid all of the kiddies. I do not have any particular memory of wanting to rip off my headphones from the prepubescent screeching of a child's voice. But what started me playing H3 again was the prospect of winning Recon Armor on Bungie Day. I did not have any such luck in running into the Bungie employees so I did not get to enhance my e-celebrity with a shiny piece of digital armor.
The real treat that I have been playing this week is Fable 2. I made a serious thing of it by actually installing the game to my hard drive so that I would not have to listen to the constant loading from the disc. I think that the game was originally designed with installation in mind because the silence is awe inspiring if you have ever played the game without making it a
But onto the actual game playing; I forgot how much I loved this game. No, that is not right, I did not forget. I had a perfect image of what playing this game was like in my mind and when I went back to it the game was every bit as perfect as I remembered. I did not get to spend a lot of time with the game when it first came out because I wanted to make more time for Fallout 3, whose release date was only a week after Fable's. If you do not know I spent about four months completing Fallout so I only had that one week with Fable.
This time around I find myself doing exactly what I did the first time I was playing the game (and I am still playing with the same character) which is running around each town looking for better clothes, weapons, new expressions, gargoyles, and silver keys. I am doing everything but concentrating on quests (though I did have an interesting experience with Chesty).
Beating Fable 2 does not leave one with that same empty void that beating Fable 1 did. When you beat Fable 1 you were left with the most powerful weapon in the game (if you chose to keep it) and there was no one of any consequence to use it on.
I love the game all over again and there is a strong possibility that when I am finished with this character I will continue with my male character (I am currently playing a chick) who is still in childhood.
Other than playing those two fantastic games that happen to be in a game of the year bundle with an Elite console (I just realized this) I have been looking at these A-MA-ZING new speaker tags for my A40 Audio System and I have been salivating over the prospect of finally playing an Arctic Monkeys track in a rhythm game (sorry Rock Band, you dropped the ball on this one so far).
Labels:
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arctic monkeys,
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Fallout 3,
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Bioware releases Mass Effect 2 gameplay; Universe explodes
SPOILER WARNING: Before watching this video or reading this post be very aware that it does spoil one of the endings of game for you. Keeping that in mind, at least to myself, it seems as though there will be a sufficient amount of endings to the game and that seeing this one will just have you being extremely careful for the duration of the game. Now that you have been warned here is the trailer that I did not think would make me as excited as it did:
Hello again. I apologize that you had to return to this universe but alas we can not live in fantasy land all day. In several months this will be a different story but for now let us discuss the video that we just watched. There is a good chance that you have already seen this video somewhere else and I take some of the blame for that but that is not why we are here today.
The first thing that I noticed when watching the video was that the graphics are vastly superior to those of the original game and all I am hoping for in regards to that is significantly decreased or no graphical pop-in.
The second and probably most important thing is the combat. YOU CAN SHOOT OUT THEIR LEGS AND THEY WILL HAVE TO CRAWL TOWARD YOU. Seeing this in the video just let me know that there are going to be some EPIC battles in Mass Effect 2. The physics and NPC animations that they added make it look and feel 100 percent believable. I think that people are going to get out of the combat exactly what they put in (ex. Shoot a Geth in the foot and he will limp toward you).
In this video they also showed the space exploration aspect of the game in some detail and I am happy to say that it looks like it is going to be a lot lessboring monotonous. They also said that each place you visit is going to feel like a vastly important aspect of the game (like an episode of a sci-fi series (no recycled environments?)) hopefully much like the main planets in the first game.
And finally Commander Shepard can die at the end of Mass Effect 2 so one will have to be careful with all of the choices that they make throughout the entirety of the game.
The game looks to be one helluva roller coaster ride that I cannot wait to jump on.
Hello again. I apologize that you had to return to this universe but alas we can not live in fantasy land all day. In several months this will be a different story but for now let us discuss the video that we just watched. There is a good chance that you have already seen this video somewhere else and I take some of the blame for that but that is not why we are here today.
The first thing that I noticed when watching the video was that the graphics are vastly superior to those of the original game and all I am hoping for in regards to that is significantly decreased or no graphical pop-in.
The second and probably most important thing is the combat. YOU CAN SHOOT OUT THEIR LEGS AND THEY WILL HAVE TO CRAWL TOWARD YOU. Seeing this in the video just let me know that there are going to be some EPIC battles in Mass Effect 2. The physics and NPC animations that they added make it look and feel 100 percent believable. I think that people are going to get out of the combat exactly what they put in (ex. Shoot a Geth in the foot and he will limp toward you).
In this video they also showed the space exploration aspect of the game in some detail and I am happy to say that it looks like it is going to be a lot less
And finally Commander Shepard can die at the end of Mass Effect 2 so one will have to be careful with all of the choices that they make throughout the entirety of the game.
The game looks to be one helluva roller coaster ride that I cannot wait to jump on.
Monday, July 13, 2009
Monday MUpdate: Video Killed The Blogging Star
When you say "video game," do you ever stop and think about what it is you're saying? Those two words alone mean their own things, but when put together in a sentence, they mean one singular entity. Each piece is key to the existence of this entity, though. You can have a game without having a video, you can have a video without having a game, but if you want to watch something and play it at the exact same time, you need both the video and the game. We here at BGE celebrate the game aspect of video games everyday, but we almost never celebrate the video aspect. It's kind of a shame. Sure, we occasionally share a video in the form of an attached trailer, and Nate posted the first episode of the Guild the other day, but we never have any blogs just celebrating the video only nature of the video game world. Lord knows this is a vast universe in itself, with people all across the globe celebrating their odd love for digital imagery in interactive motion. So, since I didn't play any video games at all this week due to a complete lack of time, I figured I could provide some humorous little videos to occupy my weekly spot here in BGE. So, without further ado, here are a three videos from around the web celebrating what we love about video games.
First, we have a new song by Parry Gripp created for the 1000th episode of Attack Of The Show, starring Olivia Munn in a common problem that we men once faced when we were single.
For those who don't know Parry Gripp, he used to be the lead singer of a band called Nerf Herder (who did the theme song for Buffy the Vampire Slayer), and now he records one ridiculous song a week and posts them on YouTube. He's known for such hits as "Nom nom nom nom nom nom nom," "Spaghetti Cat (I Weep For You)," and "Hamster On A Piano." "Sherman With A Balloon" is also a favorite of mine. And for those who don't know what Attack Of The Show is, I just have to pause and ask, "Are you even a real gamer?" Sure, we don't all watch G4 religiously, but come on. Everyone knows Attack Of The Show. And don't even tell me you've never heard of G4.
Next, we have a VERY weird video that's supposed to celebrate the evolution of video gaming but then... well, it kind of does it's own thing at the end.
I'm not entirely sure how to react to this video. When it starts, it starts off very cool, with a clear tribute to video gaming. But once Lara Croft shows up... well... OK, so of course all us guys at one time during our youth tried to find that "Nude Raider" code/patch on the internet, but this ... this is just odd. I feel like if they had skipped the insane orgy at the end, it would've been a much better video. I still definitely had to post it, though.
And finally, we have the most adorable video ever in the history of ever starring the bane of my existence.
Those who don't know/remember, I recently revisited Mega Man due to Mega Man 9 coming out. I wanted to start out at Mega Man 1 and work my way up to 9. It never happened, mostly due to sheer and utter frustration. That game is one of the most ridiculously tough games I've ever played, and now I remember why I never beat it as a kid. The thing is - I could get all the way up to Wily at the end of Mega Man 1, but then I just couldn't beat him. There's only so many times you can throw your controller in anger before you just give up, you know? Mega Man is the reason I can't have nice things. All that being said, I still adore Mega Man, and that video was adorable.
Stay tuned next week when I bring even more ridiculousness to my weekly column, perhaps in the form of a three-headed golden monster.
First, we have a new song by Parry Gripp created for the 1000th episode of Attack Of The Show, starring Olivia Munn in a common problem that we men once faced when we were single.
For those who don't know Parry Gripp, he used to be the lead singer of a band called Nerf Herder (who did the theme song for Buffy the Vampire Slayer), and now he records one ridiculous song a week and posts them on YouTube. He's known for such hits as "Nom nom nom nom nom nom nom," "Spaghetti Cat (I Weep For You)," and "Hamster On A Piano." "Sherman With A Balloon" is also a favorite of mine. And for those who don't know what Attack Of The Show is, I just have to pause and ask, "Are you even a real gamer?" Sure, we don't all watch G4 religiously, but come on. Everyone knows Attack Of The Show. And don't even tell me you've never heard of G4.
Next, we have a VERY weird video that's supposed to celebrate the evolution of video gaming but then... well, it kind of does it's own thing at the end.
Video Games from MUSCLEBEAVER on Vimeo.
I'm not entirely sure how to react to this video. When it starts, it starts off very cool, with a clear tribute to video gaming. But once Lara Croft shows up... well... OK, so of course all us guys at one time during our youth tried to find that "Nude Raider" code/patch on the internet, but this ... this is just odd. I feel like if they had skipped the insane orgy at the end, it would've been a much better video. I still definitely had to post it, though.
And finally, we have the most adorable video ever in the history of ever starring the bane of my existence.
Those who don't know/remember, I recently revisited Mega Man due to Mega Man 9 coming out. I wanted to start out at Mega Man 1 and work my way up to 9. It never happened, mostly due to sheer and utter frustration. That game is one of the most ridiculously tough games I've ever played, and now I remember why I never beat it as a kid. The thing is - I could get all the way up to Wily at the end of Mega Man 1, but then I just couldn't beat him. There's only so many times you can throw your controller in anger before you just give up, you know? Mega Man is the reason I can't have nice things. All that being said, I still adore Mega Man, and that video was adorable.
Stay tuned next week when I bring even more ridiculousness to my weekly column, perhaps in the form of a three-headed golden monster.
Thursday, July 9, 2009
The Secret of Monkey Island: Special Edition
I mentioned this in my Monday MUpdate, but unfortunately my Monday MUpdate's tend to be long and full of (sometimes) incoherent ranting, so I'm never offended when people admit they don't bother to read it. However, this bit of news is news that I find entirely relevant and worth it's own post in order to announce it, so I will do so:
On July 15th, the Secret of Monkey Island: Special Edition will come to XBOX Live! and Steam (on the PC) for only 10 dollars (or 800mp).
With the new Tales Of Monkey Island games coming exclusively to PC and Wii (of which I have formally stated time and time again that I refuse to ever buy), I'll miss out on all the new adventures of Guybrush Threepwood, a pirate who puts Captain Jack Sparrow to shame. It's in that fact that I am ten times more excited to be able to get this game for as little as $10 and be given a new way to enjoy an all time favorite. This game utilizes the exact same script as the first one, but now features full voice casting, a rerecorded soundtrack, and a virtual makeover. I personally am very excited over all of that, but I feel that since I am the resident cynic of BGE, I should note the downsides to all of this. It's great that they are using the original script, and I can see nothing wrong with that, but obviously when re-doing some of the other parts you lose a little bit of the original charm. There will be no more bleeps and bloops but now fully recorded strings by some professional orchestra. Guybrush's 8-bit antics will now be brought more to life, but does that neccesarily make it better? We know for a fact that there is a market for classic games in their original format as we've seen games on Live! such as Doom, Mortal Kombat 3, and even the brand new Mega Man 9 was produced to represent the original style. However, as an advocate for this game, I fully endorse what they've done despite my natural cynical nature. Sure, I may have small complaints about what the character models look like, but on the other hand, the whole point of this remake was to give it a new look, and while obviously not all remakes are worth while (Bionic Commando, anyone?), it's an obvious risk to take when bringing something like this to a new market.
Monkey Island, to me, is the absolute definition of classic gaming. I've played this games so many different times throughout my various stages of youth that the events in this game are somewhat branded in my mind. The three sequels I'll admit to only ever playing once, but the first one was something that I found had endless replayability, especially because after a year or two of not playing it I'd forget how to solve all the puzzles and it would in turn become hard again. Games that make you really sit down and think and take notes are a definitive thing of the past, replaced with glitzy and hi-def animated action games that are very capable with the presentation but lack substance. Monkey Island is not as flashy as modern games, but I feel that the things most missing in modern gaming are adventure games like this. Sure, we have all the games that Tell Tale provides, but those aren't all accessible on consoles. I'll never get the opportunity to play the Bone games because I own a Mac, and that's unfortunate. However, with what little consolation I'm given, I feel that I need to make the best of it.
So while I myself will not be able to purchase Monkey Island the day of (if only due to monetary constraints), I most certainly highly recommend this game to any and all. If you liked Sam And Max Save The World, this game is right up your alley. If you are tired of the humdrum stereotypical run around and shoot things type of game, this is right up your alley. If you're just looking for a great game with LOADS of laughs (we're talking legitimate r.o.t.f.l.y.f.a.o. funny here), then go ahead and grab Monkey Island. What do you have to lose? $10? You can get that back easily. So go on, get it. I'll be here. We can discuss it afterwards, possibly over a nice coffee or something. You can drink the coffee, I'll just sit there. I can't drink coffee. It puts me to sleep. There's something weird in my brain with that. But I love talking, and I love talking about Monkey Island, so you go get the game, I'll go grab you a coffee, and we can sing the theme song in harmony in our local Starbucks for the rest of the evening. Deal? Deal.
sauce
Video Games and Advertising: The Doritos Effect
You may or may not know this but I consider myself a fan of advertising and marketing. I want to share that interest with you every so often by letting you in on what goes on in my head when I approach in-game advertising, advergames and just standard advertising fodder on websites and in magazines.
Today I wanted to talk about 'The Doritos Effect'.
If you are a gamer in this day and age chances are you have run into some sort of Doritos advertising in your games, game videos, print ads, etc. The Doritos advertisements have been so numerous as of late that I has had me thinking that the guys and gals over at Frito Lay might be trying to make Doritos the official chip of gamers. Personally I am all for this seeing as I love Doritos but for some it may be possible that these advertisements can be seen as insulting? Can this be seen as a stereotype that all gamers prefer fatty, cheesy snacks or are in fact fat already and that because of these ads they will not be able to restrain themselves and will be coerced into buying just one more bag of Doritos. Okay, so maybe I am taking this a little far but I digress that we are talking about people on the internet here.
A form of Doritos advertising has been sprouting up everywhere in the realm of video games. In a progression from normal to full blown advertising extravaganza these are the particular ones that I have noticed:
The advertising in Ghostbusters was clever but was only placed (that I noticed) in the first two levels. In the hotel level there were 1991 style Doritos vending machines and what I mean by 1991 style is that is how the bags were designed back then. There was also a crashed Doritos truck at the very beginning of the Times Square level (I felt that if I shot it Doritos should come pouring out; Doritos did not in fact pour out).
Lastly you have the Ninja Bee designed Dash of Destruction Doritos advergame that was quite charming in the way that it told you that its reason for existing was to give you easy Gamerscore. I am proud to say that I own all 200 points for that 20 minutes worth of Nacho Cheesy (see what I did there) gameplay.
In the end what I am trying to say is that Doritos have their act together when it comes to advertising and none of it has ruined my gaming experiences. I am always interested in the world of advertising and if I had never been aware of Doritos in my life before (how would that even be possible; what kind of rock would that be?) I would most certainly be aware now.
Dangerously cheesy (whoops, wrong product).
Today I wanted to talk about 'The Doritos Effect'.
If you are a gamer in this day and age chances are you have run into some sort of Doritos advertising in your games, game videos, print ads, etc. The Doritos advertisements have been so numerous as of late that I has had me thinking that the guys and gals over at Frito Lay might be trying to make Doritos the official chip of gamers. Personally I am all for this seeing as I love Doritos but for some it may be possible that these advertisements can be seen as insulting? Can this be seen as a stereotype that all gamers prefer fatty, cheesy snacks or are in fact fat already and that because of these ads they will not be able to restrain themselves and will be coerced into buying just one more bag of Doritos. Okay, so maybe I am taking this a little far but I digress that we are talking about people on the internet here.
A form of Doritos advertising has been sprouting up everywhere in the realm of video games. In a progression from normal to full blown advertising extravaganza these are the particular ones that I have noticed:
- Advertising before Inside Xbox videos on Xbox LIVE (the standard for web video, etc.)
- Advertising in Ghostbusters: The Video Game (becoming the standard for racing games, etc.)
- The advergame Dash of Destruction, available FREE on the Xbox LIVE Marketplace (perhaps a still untapped realm of advertising that most companies do not care to invest in (ie too pricey))
The advertising in Ghostbusters was clever but was only placed (that I noticed) in the first two levels. In the hotel level there were 1991 style Doritos vending machines and what I mean by 1991 style is that is how the bags were designed back then. There was also a crashed Doritos truck at the very beginning of the Times Square level (I felt that if I shot it Doritos should come pouring out; Doritos did not in fact pour out).
Lastly you have the Ninja Bee designed Dash of Destruction Doritos advergame that was quite charming in the way that it told you that its reason for existing was to give you easy Gamerscore. I am proud to say that I own all 200 points for that 20 minutes worth of Nacho Cheesy (see what I did there) gameplay.
In the end what I am trying to say is that Doritos have their act together when it comes to advertising and none of it has ruined my gaming experiences. I am always interested in the world of advertising and if I had never been aware of Doritos in my life before (how would that even be possible; what kind of rock would that be?) I would most certainly be aware now.
Dangerously cheesy (whoops, wrong product).
Labels:
advertising,
dash of destruction,
doritos,
gamerscore,
ghostbusters
Location:
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Tuesday, July 7, 2009
I Discovered THE GUILD
Last night while browsing some Dr. Horrible interviews I came across one with Felicia Day. She was talking about her web series, The Guild and it was then that I finally decided I was going to sit down and watch it.
I am so very glad that I did because I watched the entire first season in one sitting and I am going back for round two (season 2) today. I am glad I caught this before the third season so that I can watch it with anticipation like the rest of theworld internet.
After I started watching I sent Felicia a tweet saying how much I loved the show... and she responded. I geeked out, obviously.
So yeah, go watch The Guild, it is highly recommended.
In addition, the reason it took me so long to watch the show - because I had known about it since the season two partnership with Microsoft - is because I thought it was a cartoon and I did not think that I would enjoy it. I was wrong on many fronts (not a cartoon and I enjoy it) so once again, go watch it.
I know that you are really lazy so here is the first episode of the first season. If that is not enough then you do not deserve to be watching it. Really though, why are you still reading this.
Nice, right?
I am so very glad that I did because I watched the entire first season in one sitting and I am going back for round two (season 2) today. I am glad I caught this before the third season so that I can watch it with anticipation like the rest of the
After I started watching I sent Felicia a tweet saying how much I loved the show... and she responded. I geeked out, obviously.
So yeah, go watch The Guild, it is highly recommended.
In addition, the reason it took me so long to watch the show - because I had known about it since the season two partnership with Microsoft - is because I thought it was a cartoon and I did not think that I would enjoy it. I was wrong on many fronts (not a cartoon and I enjoy it) so once again, go watch it.
I know that you are really lazy so here is the first episode of the first season. If that is not enough then you do not deserve to be watching it. Really though, why are you still reading this.
Nice, right?
Labels:
dr. horrible,
felicia day,
the guild,
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Location:
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Monday, July 6, 2009
Game Diary: July 6, 2009: Firecrack This! Edition
For the past week or so I have been addicted to the multiplayer of Ghostbusters. It is the same bustin' action that the main campaign gives you but with friends (and you can play as the main cast). Alas, the levels are only scenarios pulled from the main game, assets and all, but it is still quite delightful in its simplicity. Perhaps this is how more companies need to do things when they develop a multiplayer portion to their game. If you do not know what exactly I am talking about let me enlighten you. Terminal Reality did not develop the multiplayer, Three Wave did. I think by devoting a team to doing multiplayer exclusively they were able to have a lag free multiplayer environment that extends the legs of the game as opposed to a game like The Darkness (random, I know, but it was the first decent game with this problem that came to mind) whose muliplayer ideas worked on paper but since they did not have proper QA (quality assurance) it ended up being unplayable because of the lag.
Other than that, I played some Scene It! BOS (Box Office Smash) with friends that visited over the weekend. Since my wife was not playing I actually won! My wife decimates me when we play and since I am such a bad sport about it she refuses to play with me.
That is about it for what I have been playing although I was on another podcast this past weekend and if you want to hear our thoughts on mail ladies, Project Natal, and what extends the legs of a game you should go listen to that here.
I am also installing Fable II to the hard drive as I finish up this post so be prepared to hear all about that.
Other than that, I played some Scene It! BOS (Box Office Smash) with friends that visited over the weekend. Since my wife was not playing I actually won! My wife decimates me when we play and since I am such a bad sport about it she refuses to play with me.
That is about it for what I have been playing although I was on another podcast this past weekend and if you want to hear our thoughts on mail ladies, Project Natal, and what extends the legs of a game you should go listen to that here.
I am also installing Fable II to the hard drive as I finish up this post so be prepared to hear all about that.
Monday MUpdate: Bay freaking windows, man!
Alas, poor XBOX. I knew it, Nathaniel: a console of infinite capabilities, of most excellent fancy: it hath borne me on it's back a thousand times; and now, how abhorred in my imagination it is! my gorge rims at it. Here hung those USB ports that I have plugged into I know not how oft. Where be your gibes now? your gambols? your songs? your flashes of red lights, that were wont to set the internet on a roar? Not one now, to mock your own sitting? quite chap-fallen? Now get you to my lady's chamber, and tell her, let her gain an achievement, to this favour she must come; make her play with that. Prithee, Nathaniel, tell me one thing.
Anyway.
I played videogames very sparingly this weekend due to, of course, an excess amount of other things to do. To my chagrin, I still have not beaten Sam and Max, although I am at the very end of the game. I just need to pick an hour or two to dedicate to the destruction of the moon (I think). It's hard to play that game's episodes over several nights because sometimes you lose track of the puzzles you need to solve. It's always best to just start from the top and go until you finish. Keeps your mind fresh and focused on the goal at hand. I popped in Bioshock for a spell because I'd been reading about the sequel and all the cool things the press are getting (that we aren't... ahem). The opening of that game still serves as one of the coolest openings of a next-gen game. I played up to the first point of death on Hard and then put it back, though. Finally, I popped in Fallout 3 and got my 100 ingots. I had been at about 60something and I searched for about two hours before finally getting those last damn two. Believe me, they are in obscure locations that without being ridiculously clever with your jumping, you'd never think to go to. I wish the achievement for it was worth more, but now I can finally finish the Pitt and go on to Broken Steel and Point Lookout. Of course, as soon as I got that last ingot and the achievement, I turned the system off, but that's beside the point. Much to Nate's inevitable disappointment in me, however, I did not put Mass Effect on once.
In other good news, while out and about I finally stopped by Game Stop and reserved my copy of Marvel: Ultimate Alliance 2. This and Assassin's Creed 2 look to be the last two games I will buy this year, despite all of the games I want to play due to monetary restrictions. I'm considering opening up a Game Fly account though, so we'll see. I also tried to rent Ghostbusters due to Nate's constant ranting and raving about it and my rewatching of Ghostbusters I during chores on Saturday morning, but Blockbuster was all out so I continue to be out of the loop on that one. I don't feel as if I'm missing all that much on it, but then again I'm the resident skeptic who tends to look towards the more obvious flaws sometimes (as I've been noted on doing with the Batman game). I'll give it a spin eventually, though... probably some rainy day when no one is home but me and my cats and the apartment is filled with the sound of lonely.
I also played the Wii for a good amount of time this weekend. I went to my friend Brandon's house on July 4th and, instead of doing anything related to the holiday considering how devoid of meaning it is to us (not that we're un-American or anything, we just don't care) we played videogames. Originally we pulled out the XBOX 360, but as we learned, his XBOX has a terrible condition called "I don't know that your 360 disc is a 360 disc and not a DVD"-itis. Since the cure for this condition required more work then we were willing to give it, I suggested we just play Wii Sports to pass the time. Now, I'm a very adamant Wii antagonizer and I will fully admit right off the bat that I think it's a stupid system, a waste of money, and I would never degrade myself so much as to actually purchase one. Ever. With that said, I did have some sort of fun. It could be the ridiculousness of me and my friends jumping up and down, or the fact that my avatar was the recently deceased Billy Mays, but it was enjoyable. We bowled, we played golf (the most evil thing in the world), and I took two people on at the same time in tennis. It was fun to get up and jump around like idiots, hit our hands on the ceiling and trip over each other like a bunch of drunk buffoons, even though the heaviest drink any of us was drinking at the time was pure water. I still hold to the fact that I think the Wii is a dumb console, but I can't deny that I didn't have fun. However, I think that it's not really the Wii's fault for that. Getting together in a group of friends where you're all hopping up and down and shouting is fun in any situation. Hell, we could've been playing EXTREEEEEEME Trivial Pursuit on a bootlegged and modded Atari. It's more the excuse to get around with your friends and behave idiotically (as opposed to...) that creates the fun. The Wii is simply a facilitator to this. Besides, the Wii makes horrible jokes way too soon.
So all in all, I'd say the weekend ended up with more videogames than I initially expected. More videogames than usual, that's for certain. And quite genre-defying for myself, if I do say so.
I also picked up two quick bits of videogame news relevant to myself, but also anyone with as impeccable taste as me:
Number The First: Marvel vs Capcom 2, which was "supposed" to be out by now, is due out at the end of July. If we're lucky, it'll be out around July 21st, and then I can play it off as my gift to the huddled masses (considering July 21st is one of the few holidays I actually celebrate). Most likely, though, we're looking at July 28th for a release date. On the plus side, everything comes pre-unlocked in it, so all you have to do is pay your $15-20 and go play.
Number The Second: While the new Tales of Monkey Island is not coming to the XBOX 360 anytime soon (damn you, Telltale Games!), a remastered "special edition" of The Secret of Monkey Island is! I didn't even know they were remaking the game! Boy howdy. The Secret Of Monkey Island is an absolute classic in adventure gaming and one of the firs games I ever played, although definitely not the first game I was ever able to beat (that didn't happen until two years ago, for shame). It's a highly recommended pirate romp filled with hilarity, insult sword fighting, and ghost pirates. If you have the money to spare and you've never played the game, I'd highly suggest you get this game when it comes out. Lord knows we need more like it.
That's about it for me. The only things I can really recommend at this point are breadbowls, bruschetta, and bay windows - the perfect combination for any day.
Anyway.
I played videogames very sparingly this weekend due to, of course, an excess amount of other things to do. To my chagrin, I still have not beaten Sam and Max, although I am at the very end of the game. I just need to pick an hour or two to dedicate to the destruction of the moon (I think). It's hard to play that game's episodes over several nights because sometimes you lose track of the puzzles you need to solve. It's always best to just start from the top and go until you finish. Keeps your mind fresh and focused on the goal at hand. I popped in Bioshock for a spell because I'd been reading about the sequel and all the cool things the press are getting (that we aren't... ahem). The opening of that game still serves as one of the coolest openings of a next-gen game. I played up to the first point of death on Hard and then put it back, though. Finally, I popped in Fallout 3 and got my 100 ingots. I had been at about 60something and I searched for about two hours before finally getting those last damn two. Believe me, they are in obscure locations that without being ridiculously clever with your jumping, you'd never think to go to. I wish the achievement for it was worth more, but now I can finally finish the Pitt and go on to Broken Steel and Point Lookout. Of course, as soon as I got that last ingot and the achievement, I turned the system off, but that's beside the point. Much to Nate's inevitable disappointment in me, however, I did not put Mass Effect on once.
In other good news, while out and about I finally stopped by Game Stop and reserved my copy of Marvel: Ultimate Alliance 2. This and Assassin's Creed 2 look to be the last two games I will buy this year, despite all of the games I want to play due to monetary restrictions. I'm considering opening up a Game Fly account though, so we'll see. I also tried to rent Ghostbusters due to Nate's constant ranting and raving about it and my rewatching of Ghostbusters I during chores on Saturday morning, but Blockbuster was all out so I continue to be out of the loop on that one. I don't feel as if I'm missing all that much on it, but then again I'm the resident skeptic who tends to look towards the more obvious flaws sometimes (as I've been noted on doing with the Batman game). I'll give it a spin eventually, though... probably some rainy day when no one is home but me and my cats and the apartment is filled with the sound of lonely.
I also played the Wii for a good amount of time this weekend. I went to my friend Brandon's house on July 4th and, instead of doing anything related to the holiday considering how devoid of meaning it is to us (not that we're un-American or anything, we just don't care) we played videogames. Originally we pulled out the XBOX 360, but as we learned, his XBOX has a terrible condition called "I don't know that your 360 disc is a 360 disc and not a DVD"-itis. Since the cure for this condition required more work then we were willing to give it, I suggested we just play Wii Sports to pass the time. Now, I'm a very adamant Wii antagonizer and I will fully admit right off the bat that I think it's a stupid system, a waste of money, and I would never degrade myself so much as to actually purchase one. Ever. With that said, I did have some sort of fun. It could be the ridiculousness of me and my friends jumping up and down, or the fact that my avatar was the recently deceased Billy Mays, but it was enjoyable. We bowled, we played golf (the most evil thing in the world), and I took two people on at the same time in tennis. It was fun to get up and jump around like idiots, hit our hands on the ceiling and trip over each other like a bunch of drunk buffoons, even though the heaviest drink any of us was drinking at the time was pure water. I still hold to the fact that I think the Wii is a dumb console, but I can't deny that I didn't have fun. However, I think that it's not really the Wii's fault for that. Getting together in a group of friends where you're all hopping up and down and shouting is fun in any situation. Hell, we could've been playing EXTREEEEEEME Trivial Pursuit on a bootlegged and modded Atari. It's more the excuse to get around with your friends and behave idiotically (as opposed to...) that creates the fun. The Wii is simply a facilitator to this. Besides, the Wii makes horrible jokes way too soon.
So all in all, I'd say the weekend ended up with more videogames than I initially expected. More videogames than usual, that's for certain. And quite genre-defying for myself, if I do say so.
I also picked up two quick bits of videogame news relevant to myself, but also anyone with as impeccable taste as me:
Number The First: Marvel vs Capcom 2, which was "supposed" to be out by now, is due out at the end of July. If we're lucky, it'll be out around July 21st, and then I can play it off as my gift to the huddled masses (considering July 21st is one of the few holidays I actually celebrate). Most likely, though, we're looking at July 28th for a release date. On the plus side, everything comes pre-unlocked in it, so all you have to do is pay your $15-20 and go play.
Number The Second: While the new Tales of Monkey Island is not coming to the XBOX 360 anytime soon (damn you, Telltale Games!), a remastered "special edition" of The Secret of Monkey Island is! I didn't even know they were remaking the game! Boy howdy. The Secret Of Monkey Island is an absolute classic in adventure gaming and one of the firs games I ever played, although definitely not the first game I was ever able to beat (that didn't happen until two years ago, for shame). It's a highly recommended pirate romp filled with hilarity, insult sword fighting, and ghost pirates. If you have the money to spare and you've never played the game, I'd highly suggest you get this game when it comes out. Lord knows we need more like it.
That's about it for me. The only things I can really recommend at this point are breadbowls, bruschetta, and bay windows - the perfect combination for any day.
Thursday, July 2, 2009
Still Stoked for Batman: Arkham Asylum
So way back during the fast pace of E3 this little blog was posting a crazy amount of news. It got to the point where I needed a break for a few hours, days, weeks and because of all of that I managed to skip out on a game that I wanted to mention again.
That game was Batman: Arkham Asylum. From what I can decipher, from what I have heard or read, this game had one of the biggest, if not the biggest, presence at E3. From hotel room card keys to the Batmobile making an appearance it gets my vote for really putting themselves out there. That is how you promote a game and I would be surprised if this game does not fly off of store shelves or at least make back the money that they spent on all of this advertising. I am personally preordering the $100 dollar collectors edition so their ad campaign already worked on me. It apparently worked so well that I am again writing about this game though this time I am writing about it closer to its release date.
There are skeptics though, namely our good friend, and contributor Matt, who despite wanting to like the game are having a problem letting themselves get too excited. Matt is a comic book nerd in every sense of the term so we might all be able to understand his skepticism.
But the more people who get their hands on it, the more people are convinced. Matt got his hands on it at E3 but still is not convinced mainly because it feels like it is trying to foist too many game styles on you at once (IE Bioshock, Splinter Cell).
For myself this is fine because if the game accomplishes half of what those two games originally accomplished and can cleverly mash them together, it will be one of this years greatest games and perhaps the best Batman game in the past decade. I believe that this game will not disappoint because well, seriously, have you looked at it? Look at it again!
I am happy to hear that the controls have felt good from everyone who has put their hands on it because that means that it is only a matter of time before I get to engage in some sweet sweet Batman action. I cannot wait for the free flow combat, the detective mode, and grappling on gargoyles to get that perfect vantage point. Perhaps this time I will not try the hardest difficulty level available first (though it is what I always do).
Entry for Kyle K. Sorry it is a little late buddy got tired. Real work sucks.
That game was Batman: Arkham Asylum. From what I can decipher, from what I have heard or read, this game had one of the biggest, if not the biggest, presence at E3. From hotel room card keys to the Batmobile making an appearance it gets my vote for really putting themselves out there. That is how you promote a game and I would be surprised if this game does not fly off of store shelves or at least make back the money that they spent on all of this advertising. I am personally preordering the $100 dollar collectors edition so their ad campaign already worked on me. It apparently worked so well that I am again writing about this game though this time I am writing about it closer to its release date.
There are skeptics though, namely our good friend, and contributor Matt, who despite wanting to like the game are having a problem letting themselves get too excited. Matt is a comic book nerd in every sense of the term so we might all be able to understand his skepticism.
But the more people who get their hands on it, the more people are convinced. Matt got his hands on it at E3 but still is not convinced mainly because it feels like it is trying to foist too many game styles on you at once (IE Bioshock, Splinter Cell).
For myself this is fine because if the game accomplishes half of what those two games originally accomplished and can cleverly mash them together, it will be one of this years greatest games and perhaps the best Batman game in the past decade. I believe that this game will not disappoint because well, seriously, have you looked at it? Look at it again!
I am happy to hear that the controls have felt good from everyone who has put their hands on it because that means that it is only a matter of time before I get to engage in some sweet sweet Batman action. I cannot wait for the free flow combat, the detective mode, and grappling on gargoyles to get that perfect vantage point. Perhaps this time I will not try the hardest difficulty level available first (though it is what I always do).
Entry for Kyle K. Sorry it is a little late buddy got tired. Real work sucks.
Labels:
arkham asylum,
batman
Location:
New York 11229, USA
Tuesday, June 30, 2009
Ghostbusters: The Video Game REVIEW
It is just another night in New York City when a paranormal pulse sweeps across the city starting you (the Rookie) off on a brand new Ghostbusters adventure. You play the role of the rookie (who never gets a name because Venkman does not want to get too attached) who gets to test all of the new proton pack equipment. Ghostbusters: The Video Game starts off two years after the events of Ghostbusters 2 so for all intents and purposes, this is the sequel Ghostbusters fans have been looking forward to. The question is, “Does it live up to the Ghostbusters reputation?”
From the opening cinematic one can get an idea of how well written (in the GB sense) this game is. It is witty, well acted, and it will probably charm you right into a Ghostbusters suit.
The story is straightforward enough but without giving too much away, the city is in trouble again and this time you get to help in the rescue. In the first level the rookie is tracking down Slimer at the Hotel Sedgwick and it is there that the Ghostbusters discover that something bigger is abound. From there you are taken on a romp through Times Square, the museum, the library, alternate dimensions (of course), and even Central Park.
None of the story ever feels forced or out of place (except for the last scene between Peter and the love interest) and it is all held together by the glue that is classic GB humor. You could not write this stuff better yourself.
When it comes to game play it is nothing new or innovative. It is your somewhat ordinary, run of the mill, slightly modified, third person shooter. None of that matters though because it still manages to feel fun and fresh. The combat is changed up only slightly throughout the game and it (the combat) never failed to satisfy.
The biggest problem with the game was with some of the combat; it was riddled with intense difficulty spikes (keep in mind that I was playing it through on the Professional difficulty though I imagine that it would spike in all of the same places) that were numerous enough that it almost ended with the controller in/on the wall/floor. In these moments it almost felt as though the game mechanics were broken and that you were relying on luck to get through. I would try a section of a level a ton of times and I would only pass through after what seemed like an eternity. I considered a restart of the game on a different difficulty level on more than one occasion. The last thing is that the load times became annoying when forced to something in the game more than twice.
There are a few other things that were wrong with the game but nothing quite at erroneous as the difficulty spikes. For example during some of the cut scenes there was awkward motion capture based on what was going on in the game. It seemed as though the characters body was telling a different story than the voice acting and it just felt unpolished. There was also some minor slowdown during times of intense ectoplasmic action but nothing that broke or spoiled the game.
On quite the opposite end of the spectrum, it never got old smashing headstones with the proton stream. The destructible items/environment in the game were a nice touch that definitely added to the aesthetic.
I would play the game again if only to nab some missing achievements but even without them I would be able to see myself playing it at least once more. The game was not too long or short; it ended right where it felt like it should have.
In the end the game stands out as though it could easily be the third part of the Ghostbusters canon. From the cut scenes to the random in game dialogue the game feels like a piece of the mythos. In the level that I will not spoil for you, Winston says, “So this is where all of the slime that was running under the city came from.”
Bustin’ made me feel sooo good.
From the opening cinematic one can get an idea of how well written (in the GB sense) this game is. It is witty, well acted, and it will probably charm you right into a Ghostbusters suit.
The story is straightforward enough but without giving too much away, the city is in trouble again and this time you get to help in the rescue. In the first level the rookie is tracking down Slimer at the Hotel Sedgwick and it is there that the Ghostbusters discover that something bigger is abound. From there you are taken on a romp through Times Square, the museum, the library, alternate dimensions (of course), and even Central Park.
None of the story ever feels forced or out of place (except for the last scene between Peter and the love interest) and it is all held together by the glue that is classic GB humor. You could not write this stuff better yourself.
When it comes to game play it is nothing new or innovative. It is your somewhat ordinary, run of the mill, slightly modified, third person shooter. None of that matters though because it still manages to feel fun and fresh. The combat is changed up only slightly throughout the game and it (the combat) never failed to satisfy.
The biggest problem with the game was with some of the combat; it was riddled with intense difficulty spikes (keep in mind that I was playing it through on the Professional difficulty though I imagine that it would spike in all of the same places) that were numerous enough that it almost ended with the controller in/on the wall/floor. In these moments it almost felt as though the game mechanics were broken and that you were relying on luck to get through. I would try a section of a level a ton of times and I would only pass through after what seemed like an eternity. I considered a restart of the game on a different difficulty level on more than one occasion. The last thing is that the load times became annoying when forced to something in the game more than twice.
There are a few other things that were wrong with the game but nothing quite at erroneous as the difficulty spikes. For example during some of the cut scenes there was awkward motion capture based on what was going on in the game. It seemed as though the characters body was telling a different story than the voice acting and it just felt unpolished. There was also some minor slowdown during times of intense ectoplasmic action but nothing that broke or spoiled the game.
On quite the opposite end of the spectrum, it never got old smashing headstones with the proton stream. The destructible items/environment in the game were a nice touch that definitely added to the aesthetic.
I would play the game again if only to nab some missing achievements but even without them I would be able to see myself playing it at least once more. The game was not too long or short; it ended right where it felt like it should have.
In the end the game stands out as though it could easily be the third part of the Ghostbusters canon. From the cut scenes to the random in game dialogue the game feels like a piece of the mythos. In the level that I will not spoil for you, Winston says, “So this is where all of the slime that was running under the city came from.”
Bustin’ made me feel sooo good.
Labels:
ghostbusters,
review
Location:
New York 11229, USA
Monday, June 29, 2009
Game Diary: June 29, 2009: Ghostbustin' Edition
In the past week I have played through Mass Effect Galaxy to completion and have been struggling with beating Ghostbusters on Professional mode.
At this very moment I am stuck trying to fling or pull Stone Angels into a gate. It is annoying. I imagine that these difficulty spikes are not just in the Professional mode though they are definitely heightened on this harder difficulty. These spikes will factor into my review but that is all I really want to say about it for now. Keep an eye out for that very soon (hopefully).
At this very moment I am stuck trying to fling or pull Stone Angels into a gate. It is annoying. I imagine that these difficulty spikes are not just in the Professional mode though they are definitely heightened on this harder difficulty. These spikes will factor into my review but that is all I really want to say about it for now. Keep an eye out for that very soon (hopefully).
Labels:
ghostbusters,
Mass Effect Galaxy
Location:
New York 11229, USA
Monday MUpdate: Where are all the good video game movies?
This weekend I didn't really play all that many video games since I spent it packing and collecting moving materials, as well as doing a lengthy clean up of my ridiculously messy room. While I was doing all of this, I decided it was time to watch all the movies that have been laying around my room or clogging up my hard drive. Two of said movies were both video game related, and I figure what better place to write my snarky commentary and scathing reviews than a blog dedicated to all things video games?
I'd also like to point out as a foreword that both of these movies are not Hollywood movies, but films commissioned by the people who made the game as a way of expanding their own mythos. It is in that that I feel I can be extra harsh in commentary, because while Hollywood films have to take an idea and make it passable for a 90 minute film that non-video game audiences will enjoy, these films are made as an addition for people who are already fans of the video game and therefore do not have to take the same inconsistencies and jumps that your average Hollywood film does. So when I get overly critical in the following two reviews, just try and keep in mind that I'm still a huge fan of the video games. I just don't care for 90 minute films that miss the point.
Dead Space: Downfall
People that have been regular readers for the past year or so know that I praised Dead Space when it first came out. I found it a highly entertaining and quite terrifying survival horror game that revamped some tired ideas and put an entertaining spin on them. It was essentially Resident Evil in space, except the "zombies" wouldn't die if you shot off their heads. You had to more carefully shoot off their limbs. It also mixed in a bit of Bioshock with a story that threw you into an abandoned and dead mining ship, and you had to learn through out the game play what happened to everyone in the past - how they found the artifact on the planet, it released this terror, and everyone proceeded to go insane and get infected with space zombie flu. Awesome.
The movie, however, lacks everything that made Dead Space cool. It comes off more as an Alien prequel that just begs to ruin your imagination. See, part of the fun is that when you play Dead Space, you get to infer everything that happened. Downfall shows it to you, and therefore loses a big chunk of the survival horror aspect that made Dead Space so entertaining. While we are presented with an insanely wide and talented voice cast (such as the guy who does the voice of Mickey's arch-nemesis Pete (seriously)), all of the characters come off as bland and impersonal. We follow our heroine as she tries to survive the ship, but ultimately, who cares? Everyone in the movie treats her like crap and we as the audience never really get a reason to feel otherwise. She's good with a gun and hates aliens, but don't we all? All the other characters introduced as part of the surviving team are about as two-dimensional as they come. Besides, anyone who has played Dead Space knows how the movie will end: everyone dies. When you get to the ship, it's empty, remember? So why bother getting attached to a crew that you know is doomed?
My biggest complaint still lies with the fact that this takes away from the imaginative properties of the sci-fi space survival horror. I really loved the way the story was explained in Dead Space. Obviously, the game's run time allows for a more carefully explained plot, but from the brief moments you yourself get to see on a computer monitor the revelation of the artifact as well as the first attack are what make this game's horror aspect work. Granted, if you were a fan of Alien, then I suppose the set up of the plot can work for you, but having actually played the game from beginning to end I just found everything kind of "matter of fact." There was no plot twist that they could give to me that would make me sit up in the chair because I already knew them all.
So Dead Space: Downfall does somewhat go to flesh out the story of the Dead Space infection time line, it's all in all unnecessary and unwelcome. For those actually interested in having everything explained in front of you, then I'd recommend a watch, but otherwise skip it. Sometimes, a game without a cohesive story that forces you to earn the truth of any mysteries surrounding the plot is much more rewarding than a game that explains it as you go along. Granted, there are obvious exceptions to this rule, but as far as survival horror goes, I'll take a non-linear storyline over a straight forward one any day.
Resident Evil: Degeneration
Resident Evil: Degeneration is something I had incredibly high hopes for. I don't think I need to remind people what a huge Resident Evil fan I am. The game literally pioneered the survival horror genre, and without it we would never have anything like Dead Space. Hell, we wouldn't even have Dino Crisis. So considering this movie is supposed to enter legitimate continuity, it seemed like a winner to me. Possibly another Advent Children, even. What it ended up being was a hilariously bad attempt at gap bridging in the Resident Evil universe.
Now, the movie is supposed to take place in between Resident Evil 4 and 5. The events of Resident evil 2 and 3 have already happened and Raccoon City lies in ruins. It is important to note that there is no way the public is not aware of zombies, especially due to the opening scenes of news reports that consistently mention outbreaks and the fall of the Umbrella Corporation. In fact, one of the main characters is a Senator who okayed the bombing of Raccoon City, and when the movie opens with him at an airport and a protest mob outside, someone is dressed as a zombie as a form of protest. So can someone please explain to me why everyone is confused when the outbreak occurs? And why Claire just doesn't grab a cop's gun and end this within the first five minutes?
My first complaint with the movie was the clear issues of dialogue. Some of what was so insanely stupid, I felt I was reading a 13 year old's fan fiction. Here are two of my favorite moments:
Scene 1:
Squad member into walkie talkie: "Where are you?"
Woman stuck in airport: "We're in the VIP room!"
Squad member into walkie talkie: "Ok, I think they're in the VIP room!"
Oh yeah? Really? What was your first amazing clue to that one? The best part of this is, though, is not the fact of obvious repetition. It's the fact that even though the cops were told where the woman was, they were still somehow unsure.
Scene 2:
Senator: "I hope you have a plan!"
Leon: "We're going to run across the lobby."
Claire: "You should trust him - he knows this stuff."
This is the level of intelligent writing we're dealing with here. I'm not saying that Resident Evil has ever been a great example of award winning writing, but come on.
There is also a moment where one of the character's breasts grow about twenty times in size for no reason, and it's positively hilarious. I honestly spent more time laughing at this movie then I did enjoying it, and this is my second complaint. More than anything, this movie is really dumb. Resident Evil has never really been "about the zombies" so to speak, and more about the virus, evil corporations, and monsters, but there was barely any zombie involvement at all in this movie. Most of it was dialogue about how they wanted to prevent an outbreak during an outbreak. A lot of it just seems so basic and easy to avoid. On top of that, all the plot twists are incredibly text book. Granted, Resident Evil has been pulling out some of the recurring twists for the past couple years, what with the supposed return of Umbrella as well as Albert Wesker repeatedly popping up, but this tries to play out like a thriller more than just your typical Resident Evil story.
All of this is not to say that I didn't enjoy it at all. It was dumb and poorly written but I definitely liked it more than Dead Space: Downfall due to the connections with the games. The animation is really great at points, and there's one scene of running water that I could have sworn was actual running water versus CGI. This is the first time Claire and Leon have been together since Raccoon City, and Resident Evil 2 was always my favorite game so it was nice to have them together again. On top of that, there is a tease of TriCell in the game, the new villainous corporation introduced in Resident Evil 5, which I liked. But while this expands the story in similar ways to Advent Children, it fails in the same way that Advent Children succeeded. The reason Advent Children worked is because it was a straight up sequel that offered closure to many open ends. Degeneration offers no closure to anything because there is no need to try and offer closure. What it does instead is just continue along the evil coporation motif of Resident Evil rather than make it a true horror story, and what works about playing Resident Evil versus watching it is with gameplay you can have as much zombie horror as you want, whereas in a film it needs to be regulated. That's what makes this fizzle around.
So while Resident Evil: Degeneration is less of a disappointment than Dead Space: Downfall, it still is ultimately a disappointment. Poor writing and direction for a story don't save it from being part of continuity. In fact, that's more reason to dislike it, because it should by all rights and accounts take the effort to be well written considering it is essentially fan service. There was no need for this chapter of Resident Evil because ultimately, we gain nothing new, just some amusing one minute teases. In fact, without knowledge of Resident Evil 5, the inclusion of TriCell is somewhat pointless, because all things considered, Resident Evil 6 is supposed to take the whole Resident Evil saga in a brand new direction as it finally wrapped up every loose end about any main character involved in Resident Evil.
So there you have it. Two video game movie reviews in lieu of actual video gaming. To be honest, in the upcoming weeks I probably will not get much gaming done, but I will do my best to make it up to any faithful readers somehow. I mean, Marvel vs Capcom 2 will be out soon, right? And I'm bound to do a report on that.
I'd also like to point out as a foreword that both of these movies are not Hollywood movies, but films commissioned by the people who made the game as a way of expanding their own mythos. It is in that that I feel I can be extra harsh in commentary, because while Hollywood films have to take an idea and make it passable for a 90 minute film that non-video game audiences will enjoy, these films are made as an addition for people who are already fans of the video game and therefore do not have to take the same inconsistencies and jumps that your average Hollywood film does. So when I get overly critical in the following two reviews, just try and keep in mind that I'm still a huge fan of the video games. I just don't care for 90 minute films that miss the point.
Dead Space: Downfall
People that have been regular readers for the past year or so know that I praised Dead Space when it first came out. I found it a highly entertaining and quite terrifying survival horror game that revamped some tired ideas and put an entertaining spin on them. It was essentially Resident Evil in space, except the "zombies" wouldn't die if you shot off their heads. You had to more carefully shoot off their limbs. It also mixed in a bit of Bioshock with a story that threw you into an abandoned and dead mining ship, and you had to learn through out the game play what happened to everyone in the past - how they found the artifact on the planet, it released this terror, and everyone proceeded to go insane and get infected with space zombie flu. Awesome.
The movie, however, lacks everything that made Dead Space cool. It comes off more as an Alien prequel that just begs to ruin your imagination. See, part of the fun is that when you play Dead Space, you get to infer everything that happened. Downfall shows it to you, and therefore loses a big chunk of the survival horror aspect that made Dead Space so entertaining. While we are presented with an insanely wide and talented voice cast (such as the guy who does the voice of Mickey's arch-nemesis Pete (seriously)), all of the characters come off as bland and impersonal. We follow our heroine as she tries to survive the ship, but ultimately, who cares? Everyone in the movie treats her like crap and we as the audience never really get a reason to feel otherwise. She's good with a gun and hates aliens, but don't we all? All the other characters introduced as part of the surviving team are about as two-dimensional as they come. Besides, anyone who has played Dead Space knows how the movie will end: everyone dies. When you get to the ship, it's empty, remember? So why bother getting attached to a crew that you know is doomed?
My biggest complaint still lies with the fact that this takes away from the imaginative properties of the sci-fi space survival horror. I really loved the way the story was explained in Dead Space. Obviously, the game's run time allows for a more carefully explained plot, but from the brief moments you yourself get to see on a computer monitor the revelation of the artifact as well as the first attack are what make this game's horror aspect work. Granted, if you were a fan of Alien, then I suppose the set up of the plot can work for you, but having actually played the game from beginning to end I just found everything kind of "matter of fact." There was no plot twist that they could give to me that would make me sit up in the chair because I already knew them all.
So Dead Space: Downfall does somewhat go to flesh out the story of the Dead Space infection time line, it's all in all unnecessary and unwelcome. For those actually interested in having everything explained in front of you, then I'd recommend a watch, but otherwise skip it. Sometimes, a game without a cohesive story that forces you to earn the truth of any mysteries surrounding the plot is much more rewarding than a game that explains it as you go along. Granted, there are obvious exceptions to this rule, but as far as survival horror goes, I'll take a non-linear storyline over a straight forward one any day.
Resident Evil: Degeneration
Resident Evil: Degeneration is something I had incredibly high hopes for. I don't think I need to remind people what a huge Resident Evil fan I am. The game literally pioneered the survival horror genre, and without it we would never have anything like Dead Space. Hell, we wouldn't even have Dino Crisis. So considering this movie is supposed to enter legitimate continuity, it seemed like a winner to me. Possibly another Advent Children, even. What it ended up being was a hilariously bad attempt at gap bridging in the Resident Evil universe.
Now, the movie is supposed to take place in between Resident Evil 4 and 5. The events of Resident evil 2 and 3 have already happened and Raccoon City lies in ruins. It is important to note that there is no way the public is not aware of zombies, especially due to the opening scenes of news reports that consistently mention outbreaks and the fall of the Umbrella Corporation. In fact, one of the main characters is a Senator who okayed the bombing of Raccoon City, and when the movie opens with him at an airport and a protest mob outside, someone is dressed as a zombie as a form of protest. So can someone please explain to me why everyone is confused when the outbreak occurs? And why Claire just doesn't grab a cop's gun and end this within the first five minutes?
My first complaint with the movie was the clear issues of dialogue. Some of what was so insanely stupid, I felt I was reading a 13 year old's fan fiction. Here are two of my favorite moments:
Scene 1:
Squad member into walkie talkie: "Where are you?"
Woman stuck in airport: "We're in the VIP room!"
Squad member into walkie talkie: "Ok, I think they're in the VIP room!"
Oh yeah? Really? What was your first amazing clue to that one? The best part of this is, though, is not the fact of obvious repetition. It's the fact that even though the cops were told where the woman was, they were still somehow unsure.
Scene 2:
Senator: "I hope you have a plan!"
Leon: "We're going to run across the lobby."
Claire: "You should trust him - he knows this stuff."
This is the level of intelligent writing we're dealing with here. I'm not saying that Resident Evil has ever been a great example of award winning writing, but come on.
There is also a moment where one of the character's breasts grow about twenty times in size for no reason, and it's positively hilarious. I honestly spent more time laughing at this movie then I did enjoying it, and this is my second complaint. More than anything, this movie is really dumb. Resident Evil has never really been "about the zombies" so to speak, and more about the virus, evil corporations, and monsters, but there was barely any zombie involvement at all in this movie. Most of it was dialogue about how they wanted to prevent an outbreak during an outbreak. A lot of it just seems so basic and easy to avoid. On top of that, all the plot twists are incredibly text book. Granted, Resident Evil has been pulling out some of the recurring twists for the past couple years, what with the supposed return of Umbrella as well as Albert Wesker repeatedly popping up, but this tries to play out like a thriller more than just your typical Resident Evil story.
All of this is not to say that I didn't enjoy it at all. It was dumb and poorly written but I definitely liked it more than Dead Space: Downfall due to the connections with the games. The animation is really great at points, and there's one scene of running water that I could have sworn was actual running water versus CGI. This is the first time Claire and Leon have been together since Raccoon City, and Resident Evil 2 was always my favorite game so it was nice to have them together again. On top of that, there is a tease of TriCell in the game, the new villainous corporation introduced in Resident Evil 5, which I liked. But while this expands the story in similar ways to Advent Children, it fails in the same way that Advent Children succeeded. The reason Advent Children worked is because it was a straight up sequel that offered closure to many open ends. Degeneration offers no closure to anything because there is no need to try and offer closure. What it does instead is just continue along the evil coporation motif of Resident Evil rather than make it a true horror story, and what works about playing Resident Evil versus watching it is with gameplay you can have as much zombie horror as you want, whereas in a film it needs to be regulated. That's what makes this fizzle around.
So while Resident Evil: Degeneration is less of a disappointment than Dead Space: Downfall, it still is ultimately a disappointment. Poor writing and direction for a story don't save it from being part of continuity. In fact, that's more reason to dislike it, because it should by all rights and accounts take the effort to be well written considering it is essentially fan service. There was no need for this chapter of Resident Evil because ultimately, we gain nothing new, just some amusing one minute teases. In fact, without knowledge of Resident Evil 5, the inclusion of TriCell is somewhat pointless, because all things considered, Resident Evil 6 is supposed to take the whole Resident Evil saga in a brand new direction as it finally wrapped up every loose end about any main character involved in Resident Evil.
So there you have it. Two video game movie reviews in lieu of actual video gaming. To be honest, in the upcoming weeks I probably will not get much gaming done, but I will do my best to make it up to any faithful readers somehow. I mean, Marvel vs Capcom 2 will be out soon, right? And I'm bound to do a report on that.
Friday, June 26, 2009
Whose Side Are You On? A Left 4 Dead 2 Preview
Left 4 Dead 2 could have possibily been one of the biggest announcements at E3 this year. With the original still a few months away from being a year old, no one was really expecting it, especially given Valve's long history of making us constantly wait. It was quite a surprise. Whether or not it was a pleasant surprise, is left up to the gamer.
It seems as though the gaming world is a bit torn on the issue of Left 4 Dead 2. Players are upset at the prospect of having to dish out an additional $60 ($50 for PC gamers) for what they perceive could easily be achieved in DLC. Players are also upset at the prospect of Left 4 Dead being well, left for dead due to the addition of the sequel. On the other hand, it’s a sequel to Left 4 Dead and it’s unheard of for Valve to release new content this soon. Plus, Valve has a long standing history of releasing excellent games, so can anyone truly be let down? The real question is, will the sequel pack a big enough punch to get players excited and justify the hefty price? Personally, I say yes.
A week or so ago I received the August issue of PC Gamer Magazine. Right smack dab on the cover was Left 4 Dead 2. I got very little new information about the game from small blogs across the web post E3, but the PC Gamer review gave me the entire spectrum and I must say that I am very much excited. I’m honestly a little bit late to the game in regards to L4D. I bought the game on release day for my PC, but never really played due to my lack of friends who are fellow PC gamers. It was until I recently purchase an Xbox 360, that I discovered the true glory of the game.
After reading the PC Gamer article, it seems that the developers of the Left 4 Dead series sat down and actually listened to the complaints about the game given by the players. One of these complaints is predictability. While L4D’s AI eliminates predictability and strategy better then any game made previous, there are still some predictable aspects. Strategies such as crouching in the corners are common among L4D players. The Tank in L4D2 will eliminate this strategy by being able to hit multiple survivors if they are hiding in a corner. One of the best features of L4D is the AI and the fact that every single time you play, you get a different experience. That isn’t common among a lot of games today and that definitely drew players in. They are also updated the types of infected in the game. They are adding a new Charger that seems almost like a combination of all the infected in L4D. There will be variations of infected from the previous game; however, this time they will have mutations that work to your disadvantage. No longer will the witch be easily avoidable as she huddles on the floor sobbing. This time she’s going to wander and it’s most likely that she will wander directly into you. So have fun getting that achievement for not disturbing the witch in L4D2.
One of the bigger changes that has been known about since E3 is the additional of melee weapons. There will be an addition of a frying pan, an axe, a chainsaw and some others. This was added in an effort to prevent friendly fire in closer quarters. I’m quite confident in saying the chainsaw will most likely become everyone’s new best friends. The only downside to the addition of these melee weapons is that you will not be able to hold a melee weapon as well as a gun at the same time. That means, you can use the chainsaw for a bit, but you’re going to have to drop it if you want to use that shotgun. There will also be additions to the types of throwables you get and the types of guns available. Special ammo clips such as incendiary rounds will be provided. You’ll be capable of dual welding different types of handguns instead of the set standard that was provided in L4D.
Another large addition to L4D2 will be a storyline. With L4D you were dropped into the game without much knowledge of the characters or what is really going on, minus the cinematic in the very beginning of the game. L4D2 will begin with the characters meeting outside a mall (hello Mr. Romano!). There will be more interaction with the characters and more storyline. You’ll learn more about what is going on, the help that is being provided (or not provided) and you’ll also get more interaction with the world around you such as FEMA, the military, etc. Not only is the storyline new, but the setting will be different. This time the carnage takes places in the south with most of the maps taking place during the day. It’s expected for zombies to be wandering the streets and woods at night, but it gives a completely different feel when you’re encountering zombies while the sun breaches the horizon. The campaigns will also be larger then what we saw in Left 4 Dead. Valve has stated that these will be the biggest maps they have ever made distance-wise.
One of the things I am most looking forward to is what has been termed “enhanced dismemberment.” This time around when you riddle a zombie with bullets, it will actually show. You’ll be able to shoot off limbs and tear bodies apart. Instead of trying to guess how much HP the Tank has left, it will come quite obvious as his body is slowly torn apart by your bullets (or your chainsaw!). I’m imagining the fun that will be had when I can shoot off the legs of a zombie and watch it try and slowly drag itself to me. I mean, they’re zombies right? They’re best served with pieces of their body hanging from their side.
So all in all, where do I stand on the L4D2 debate? I’m excited and I will definitely be picking it up on release day. I trust Valve as a gaming company to create a magnificent product. They have never let me down before and I don’t expect them to ever do so in the future. However, Valve, I do have one request. Before you spring a L4D3 on us, could you please oh please release Half Life 2: Episode 3?
It seems as though the gaming world is a bit torn on the issue of Left 4 Dead 2. Players are upset at the prospect of having to dish out an additional $60 ($50 for PC gamers) for what they perceive could easily be achieved in DLC. Players are also upset at the prospect of Left 4 Dead being well, left for dead due to the addition of the sequel. On the other hand, it’s a sequel to Left 4 Dead and it’s unheard of for Valve to release new content this soon. Plus, Valve has a long standing history of releasing excellent games, so can anyone truly be let down? The real question is, will the sequel pack a big enough punch to get players excited and justify the hefty price? Personally, I say yes.
A week or so ago I received the August issue of PC Gamer Magazine. Right smack dab on the cover was Left 4 Dead 2. I got very little new information about the game from small blogs across the web post E3, but the PC Gamer review gave me the entire spectrum and I must say that I am very much excited. I’m honestly a little bit late to the game in regards to L4D. I bought the game on release day for my PC, but never really played due to my lack of friends who are fellow PC gamers. It was until I recently purchase an Xbox 360, that I discovered the true glory of the game.
After reading the PC Gamer article, it seems that the developers of the Left 4 Dead series sat down and actually listened to the complaints about the game given by the players. One of these complaints is predictability. While L4D’s AI eliminates predictability and strategy better then any game made previous, there are still some predictable aspects. Strategies such as crouching in the corners are common among L4D players. The Tank in L4D2 will eliminate this strategy by being able to hit multiple survivors if they are hiding in a corner. One of the best features of L4D is the AI and the fact that every single time you play, you get a different experience. That isn’t common among a lot of games today and that definitely drew players in. They are also updated the types of infected in the game. They are adding a new Charger that seems almost like a combination of all the infected in L4D. There will be variations of infected from the previous game; however, this time they will have mutations that work to your disadvantage. No longer will the witch be easily avoidable as she huddles on the floor sobbing. This time she’s going to wander and it’s most likely that she will wander directly into you. So have fun getting that achievement for not disturbing the witch in L4D2.
One of the bigger changes that has been known about since E3 is the additional of melee weapons. There will be an addition of a frying pan, an axe, a chainsaw and some others. This was added in an effort to prevent friendly fire in closer quarters. I’m quite confident in saying the chainsaw will most likely become everyone’s new best friends. The only downside to the addition of these melee weapons is that you will not be able to hold a melee weapon as well as a gun at the same time. That means, you can use the chainsaw for a bit, but you’re going to have to drop it if you want to use that shotgun. There will also be additions to the types of throwables you get and the types of guns available. Special ammo clips such as incendiary rounds will be provided. You’ll be capable of dual welding different types of handguns instead of the set standard that was provided in L4D.
Another large addition to L4D2 will be a storyline. With L4D you were dropped into the game without much knowledge of the characters or what is really going on, minus the cinematic in the very beginning of the game. L4D2 will begin with the characters meeting outside a mall (hello Mr. Romano!). There will be more interaction with the characters and more storyline. You’ll learn more about what is going on, the help that is being provided (or not provided) and you’ll also get more interaction with the world around you such as FEMA, the military, etc. Not only is the storyline new, but the setting will be different. This time the carnage takes places in the south with most of the maps taking place during the day. It’s expected for zombies to be wandering the streets and woods at night, but it gives a completely different feel when you’re encountering zombies while the sun breaches the horizon. The campaigns will also be larger then what we saw in Left 4 Dead. Valve has stated that these will be the biggest maps they have ever made distance-wise.
One of the things I am most looking forward to is what has been termed “enhanced dismemberment.” This time around when you riddle a zombie with bullets, it will actually show. You’ll be able to shoot off limbs and tear bodies apart. Instead of trying to guess how much HP the Tank has left, it will come quite obvious as his body is slowly torn apart by your bullets (or your chainsaw!). I’m imagining the fun that will be had when I can shoot off the legs of a zombie and watch it try and slowly drag itself to me. I mean, they’re zombies right? They’re best served with pieces of their body hanging from their side.
So all in all, where do I stand on the L4D2 debate? I’m excited and I will definitely be picking it up on release day. I trust Valve as a gaming company to create a magnificent product. They have never let me down before and I don’t expect them to ever do so in the future. However, Valve, I do have one request. Before you spring a L4D3 on us, could you please oh please release Half Life 2: Episode 3?
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