Monday, November 2, 2009

WAIP: November 2, 2009: A Little Bit From Column 'A' Edition

This past week I ran the gamut on what I have been playing. I think that I successfully paid attention to my Xbox and my PS3 equally while the later may have eked out a little more of my attention - what with its newness and all.

I started the week off right with Borderlands. Gearbox made the game that I have been asking for - a Role-playing Shooter. It is like a first person, open world, Diablo but I have to be honest, the story is severely lacking. I am searching for something mythical called the Vault and all I can decipher from that is that it is corny. Everything else about the game is fantastic. From the art style to all of the stats, the upgrades and let us not forget the infinite guns, this game is packed to the brim with new things to explore and great times with friends. I have not had much of a chance to experience a lot of co-op experiences but the ones that I have were fun and challenging.

I managed to jump into a game last night, with a few people from my friends list, and while we were all around the same level, the enemies were all equal or greater to our levels and we spent the whole time reviving each other and acquiring some decent loot.

On the Xbox side of things I also managed to check out Halo Waypoint and the only useful thing it told me is that I am a level 35 (out of 40) Halo player based on Gamerscore. It would be nice if Waypoint actually pulled some of your stats from ODST and H3 but the avatar awards that I have will suffice right now.

I spent a lot of time with the PS3 in the latter half of the week particularly paying a lot of attention to LittleBigPlanet and Uncharted: Drake's Fortune. LBP is becoming quite the challenge as I progress through the levels but I still find myself branching off and playing user created levels and the bonus Metal Gear Solid levels that came with the GOTY edition of the game. The Paintinator is a fun little addition to the game and I also managed to pick up the free Pumpkinhead costume that was out for Halloween. I cannot wait to see where this game takes me in the future.

When I started with Uncharted I was not sure how to feel. The game was beautiful but the controls took me longer than usual to get used to (but it probably had something to do with having to invert the Y-axis for both looking and shooting) so I was torn for a moment. That moment quickly past as I spent the next two and half hours tearing through the game's first four and a half chapters. The game is in one word: RIVETING. You do not believe that you should be able to do half the things that you do but in the end you still pull every single thing off. The game makes you feel like Nathan Drake and further than that it makes you feel empowered while still having a lot of control over the game. The best way I can describe it (better) is that it makes you feel as powerful and cool as you did in Assassins Creed but you feel like your button presses are actually controlling Nate Drake not vice versa.

This past week a demo (something that ALL PSN games need) was released for a little game called Fat Princess and I played the shit out of it. It took me a short while to get used to the game but after I had I had a ball. It is just so cute and bloody. I cannot wait to play more.

Adventures in Babeland - Weekly Gaming Girl Diary: November 2, 2009

First and foremost, let it be known, there will be NO discussion of WoW in this blog update as I have not played WoW for the last week. Those who are tired of reading about WoW each and every week, REJOICE!

What did consume my gaming life this past week was Borderlands. I purchased the game on release day and have been slowly making my way through the game. I've done a bit of co-op play, but have decided my slow and steady pace doesn't necessarily keep me at the same pace as all my friends, so I've fallen a bit behind. But that's okay! I'm actually really enjoying the SP elements of the game. I'm the type of gamer that goes in and out of phases of gaming where I'm totally obsess to no care ever, so SP is nice because it allows me to move at my own pace without worry. I'm up to level 17 with my hunter and still thoroughly loving the game. You've probably heard a lot about Borderlands since it's release, so I'll move onto something else a bit more interesting.

I have found a new addiction and that addiction goes by the name of Torchlight. I first heard about the game on The Instance (A WoW podcast I listen to). I had seen some information on it a while ago in my gaming blogs, but wasn't that intrigued at that point. Once I heard Scott Johnson of The Instance rant and rave about it and inform me that it was created by two of the designers of Diablo and Diablo II and played very much like the games, I knew I had to check it out. On Sunday I downloaded the demo off Steam and got to playing...before I knew it I was done with the demo, but instantly felt the urge for more. I immediately purchased it. After that I played for at least 2 to 3 hours straight. I was in love.

The game itself plays very much like the Diablo franchise. It's your basic hack n slash dungeon based game with loads and loads of loot. I particularly enjoy the art style of the game. It goes for a more "cartoony" art style compared to Diablo's bit more realistic style. I like it and it just adds to the overall delightful feel of the game. One of my favorite features of the game is your pet. Every hero class gets a pet. My initial thoughts were "hmm, pets are cool, I guess" until I learned of the most essential role of the's ability to sell your loot. One of the biggest frustrations for any Diablo fan was that there was so much loot and only so much space in your bag. If you're like me and have issues leaving loot behind simply because free loot = money in your pocket you felt compelled to pick up every single item you ever came across and this lead to many, many trips back to town to sell the loot. In Torchlight, all you do is transfer your unwanted loot from your inventory to your pet's inventory and with the press of one simple button, the pet runs back to town, sells the loot and returns to you. You go a few moments without your helpful companion, but all in all it does not take that long for the pet to turn and just makes the game that much more enjoyable. If a feature like this is not available in Diablo III, well, I really don't know what I'm going to do.

It was quite the easy decision to purchase Torchlight because the game only costs $20 and is EASILY worth that low, low price. If you're a fan of the Diablo franchise, you will easily enjoy this game and for $20, it's almost criminal to pass it up.