Thursday, March 12, 2009

Bioshock 2 (Sea of Dreams (Hopefully))

So now that new details are emerging on the subject of Bioshock 2 I am feeling inclined to say something on the topic.

The first thing is that like most people who played the original, I do not feel like the Bioshock name needed a sequel. It is fair that it is receiving one seeing as the original made a few dollars and any business person's standpoint would say that the sequel would bring in a few dollars itself.

Accepting the fact that there is a new Bioshock game coming out the question is do I think it will be good? A better question still is do I think that it could be good? I think that it could be great. I think that it could stand to be amazing though I still think it would be hard to get a plot twist as good as, "Would you kindly," in there. Bioshock was not as so much about the place as it was about the characters that defined that place. Your character was quite literally a puppet in this world and I know that the sequel needs that character definition. So do I think that 2K Marin is going to be able to continue this enriched experience? I do not. I do not think this because it is a different studio, though it is still a contributing factor, I think this because that character direction was a unified experience that was wholly encompassed in this one story arc. Ultimately I think that it will be difficult for 2K Marin to break themselves off a piece of this and be able to keep up the rich character development without it feeling a little washed out at the end.

As far as I have been made aware this game is supposed to be a prequel and I have a hard time seeing, as far as plot holes go, how a Big Sister evolved into a Big Daddy or vice versa, if in fact it ends up being a sequel not a prequel. The only way something like that would make any bit of sense to me is if part of Rapture broke off and became its own separate entity which we all know is not going to have happened.

The last thing is that the first games story was based around the world and the gameplay and this one is going to be other way around. Realistically that should make the game easier to make. Raptures assets are already created, ready and waiting, so Marin should have plenty of resources to make the story great. One can only hope.

In the end Bioshock 2 is not going to be Bioshock, it will be a game that has the Bioshock name on it though one will have to try and enjoy it on its own merits.

[Via Joystiq, Jarvis Slacks, Game Informer]

Sunday, March 8, 2009

Halo Wars: The Story So Far

My experience with Halo Wars so far is a good one. It feels like it is part of the Halo Universe which to me is the best part about it. The fact that it is an RTS where one can amass a huge Halo style army is just a plus.

I have been splitting my online matches between the win and loss columns. The only problem I have with this is that I do not know what I am learning from the losses. In the matches that I do lose I attempt to adapt my strategy based on the losing parameters only to find that those are not helping either.

But when I win it is completely the opposite; it is always a blow-out. I need to figure out what is happening here.

Just now I have come to the revelation that I need to stop attacking as much as I do but that is not the only thing because sometimes I am attacked when I least expect it (and other times still I am only caught a little off guard).

NEW STRATEGY: Build units fast, chill at base, be ready at all times. Good... Good.

As an aside, Halo Wars has me playing more Halo 3. The Mythic Maps that came with the limited edition are fun and I boosted for achievements for the first time with a few people the other day. I think that I feel bad about it.

Back to Halo Wars - I have come to like the extraneous things about Halo Wars the most. For example the Halo Universe timeline welcome along with the service records Ala H3.

That is it for this stream of consciousness; this is all that has been on my mind for the past few days.