Thursday, April 2, 2009

April Fool's Game Diary (Call of Duty 4 Game Diary/Review)

So by the time that you read this April Fools day will have came and went without any interesting jokes coming to pass. What is funny is that this entry was really meant to be posted yesterday but I fell asleep with only the rough draft in hand.

I am disaapointed because this industry usually comes up with the best ones (this year Google came up with CADIE). Googles last year was much better. For Gmail they gave you the ability to send email dated for the past (funny because at first I thought that it was true) so your paper, proposal, PowerPoint, etc would always be in on time. Think of the possibilities, one could never be late.

Anyway that's not what we are here to talk about. Or was it. If you had any good ones from this year, drop it in the comments. Okay bye.

Still here? Anyway, I have been playing and completing Call Of Duty 4 for the first time [I played pieces of the single player campaign long ago but I was mainly centered on playing the multiplayer aspect]. I know I know, hang me; Sacriledge or heresy, if you will. If you saw my last post you have an idea of what I am going to say regarding this game though. It gets a ten for the single player experience alone.

I have not felt as involved as I felt in a single player, first person shooter experience, since Halo: Combat Evolved. All I can ask for in the sequel has even better visuals and brings as much innovation to the level design as they did in this one.

Let's have a little makeshift review party right here:

Let us begin with the stunning visuals. The game was just that, stunning, though I do remember it looking even better (even a short time has it's toll).

The immersion I felt was so great because of the excellent sound and gameplay design. The gameplay felt so solid I really felt like I was in it. Which brings me to the sound which was so perfect. The combination of the perfect clicks of the guns and the helis overhead were great; firefights, when you are in the middle of them, it truly feels as though bullets, grenades, whathaveyou, is coming from all directions. In less words, the sound design was perfect.

As far as replayability goes I know I am going to give it a shot on Veteran (it has scared me since COD2) tomorrow and I look forward to getting involved with the multiplayer again and giving the arcade mode a run through.

I remember what originally left a bad taste in my mouth or why I think that I stopped playing the game. I had purchased the GOTY edition which was supposed to come with the Variety Map Pack. Instead my card that was supposed to have a code on it was blank. I went through a whole hub-bub-a-loo which involved contacting both GameStop and Activision several times to no avail. I was pissed at the time - you should have really seen those emails to Activision - but what can one do? I ended up finishing the game and loving it.

Has a game every put a bad taste in your mouth, so to speak, and left you not playing it, despite it being a good game? Leave those thoughts in the comments.

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