Showing posts with label Bad Company 2. Show all posts
Showing posts with label Bad Company 2. Show all posts

Monday, March 15, 2010

WAIP: March 15, 2010 - The "300th" Post Edition

This week was the week that I finally moved off of my second playthrough of Bioshock. I netted myself the Brass Balls achievement and then proceeded to start Bioshock 2. I played for roughly an hour making sure that I was on track to nab the Big Brass Balls achievement. After I hit that hour mark - roughly fifteen minutes after nabbing my first plasmid - I was drifting off and I decided that it would be best to give myself a Bioshock break.

Since that moment, and for the remainder of the week, I have been playing Battlefield Bad Co. 2. Raise your hand if you are surprised. I have strictly been playing multiplayer leaving the single player for sometime after I have finished all of the other games I have been playing (God of War Collection, Bioshock 2, BrĂ¼tal Legend, Borderlands DLC, etc.)

I have played as all of the classes and I feel like I finally have a good grip on the maps (Side note: Have you noticed how much easier it is to learn points on a map when it does not involve "rushing" for the best weapons (ex. Halo)?) I have been primarily playing the medic class which is a big step for me seeing as I have to do a good job sticking with my teammates or squad.

Wednesday, December 9, 2009

Battlefield Bad Company 2 Beta Impressions

The Place: Arica Harbor

Naturally I was stoked when I punched in that beta code from Bad Company 2's official Twitter and found that I was quick enough to nab myself the beta. Since then I have put MW2 on the back burner and have been Oscar Mike to my favorite military franchise.

The first thing that you will probably notice is the ease of use when it comes to the interface. All of the kits are in a horizontally streamlined menu so that you can change a lot of the options for your kit on the fly. After you gain a few levels your Assault kit will be radically different than the next persons Assault Kit.

The next thing that you are likely to notice - after you jump into a match - is how beautifully crisp the game looks. In my honest opinion it puts Modern Warfare 2's graphics in second place when it comes to military shooters. The character models look incredibly detailed and you will notice if you die as much as I did initially. A new feature to Battlefield games is that the game shows you your killer running about after he or she has killed you. This will become increasingly useful for strategy but I can say with great conviction that it is very satisfying to see that your killer is already dead when this view is shown.

All of the things that you know and love from Bad Company 1 have made it over to 2 and the developers at DICE also added a lot. All of your awards and stats have made it over but the best new additions are perk-like items that you unlock over time. One of my favorites allows your kit to be lighter so that you can sprint greater distances.

A great addition to the Medic kit is the defibrillator paddles that allows you to revive dead players which can really help in clutch situations. It takes a little while to get used to and you will likely find that you are dying more often than you are reviving people. A nice little trick is that you can also use the paddles to kill an unsuspecting player. And yet on another completely unrelated note you are likely to encounter a squad made up entirely of medics and those are frustrating to no end.

The Arica Harbor map is incredibly fun to play with a lot of different types of combat ranging from open to very close quarters combat. The map is reminiscent of Oasis from BFBC1 if not just because it has similar aesthetics.

It is a very fun game so far and I know that I will personally enjoy it more than MW2 because of the element of strategy that is always there.

There are a few flaws that mainly lie in getting stuck when climbing around the edges of the map but I am sure those will be smoothed out by the shipping date in March 2010.

Tuesday, December 1, 2009

MAG Beta - Second Impressions

I figured after writing about the MAG beta yesterday that I would give it another go around when I got home from work. I did just that and so begins my second impressions of the MAG beta.

The first thing that happened when I booted up was that there was an update. It only makes me feel like the beta is going to be at least a little longer which will be enough to either sell me or discourage me from buying the retail disc come January 26th. The only problem with that date is that it conflicts with the launch of Mass Effect 2 and you can be sure that nothing is going to detract my attention from the greatest game of all time (in case you were wondering, that game will be Mass Effect 2) but I have digressed enough. I would like to pick up another game with such a permanent multiplayer (similar to that of Modern Warfare 2) around the same time and I see no reason as to why that game could not be MAG. I am sure I could keep MW2 as my staple multiplayer game until Bad Company 2 but... oh there I go again.

The first thing I noticed was that the game seemed to be running much smoother - either that or I became used to the game's "running rate" - and I was still on the attacking side (for both matches that I played). I think that I was playing the game like it should be played but the teams that I was working with just did not have their acts together. The second match I played was the closest one that I had been in but we still did not have what it took. It is definitely one of those games where you need a headset and I am at the unfortunate disadvantage of not having one.

I do wonder what it would be like to be on the defending side of things but I suppose I might have to win a match first (I do not honestly believe that though).

In case you wanted to know, at some point in the middle of this post I was trying hard to punch in a beta code for the Bad Company 2 beta to no avail. I will keep you updated on my exploits.

Tuesday, October 13, 2009

WAIP: Rocktober 13, 2009: I Am Sans Brutal Legend Today

The headline for this post says it all... no Brutal Legend for Nate today. Friday will be the day (it is when I will have the money). I think that this is the first time funds have been in the way of me picking up a game in a long time but this bit of time will allow me to finish with Battlefield 1943 of which I only have one achievement left. I think I am coming close to the 100 matches required for the Tour of Duty II achievement. I would not know exactly because the Battlefield 1943 stats on the 1943 website are borked. Come on guys I know you have all of your efforts concentrated on BF Bad Company 2 but seriously, fix the f'in site.

It is possible that I will dabble in some Halo 3 ODST before Friday but it is hard to get a group for Firefight going.

Here is the television launch trailer for The Brutal Legends; if this does not excite you, you have no soul:

Thursday, May 14, 2009

My E3 Rumor & Speculation


When it comes to games expos I honestly am only ever really looking forward to the Xbox news. It is in my nature (it just gets me giddy inside); I have attached all of my caring to that console. I know that there will probably be decent enough iPhone and Ninendo DS announcements but I will not care about them until I hear them.

So having you understand that the only expectations that you are going to see here are 360 in nature I'll just get this show on the road. Naturally I assume that we are all going to see some things from Mass Effect 2, Halo 3: ODST, Modern Warfare 2, Brutal Legend, Dead Rising 2, Bad Company 2, maybe that Mass Effect iPhone game, etc.

What I really want to talk about is what we are not expecting. Could we see a bigger hard drive for the 360? It seems the most likely of any announcement. We have the ability to copy games to our hard drive and my and I am sure most other's Rock Band song collection is growing and that requires a lot of space. Let's not forget the video marketplace. With all of these things together it seems more than likely that we will see a bigger hard drive unveiled at E3.

Rumors have also been swirling again (like in a circle, get it?) on a motion controller so that could be something (albeit something I do not care about).

And last of my speculations: Could we see a slimmer 360 since we may see a slimmer PS3 this year? Who knows?

What kind of announcments are you anticipating?