Showing posts with label achievements. Show all posts
Showing posts with label achievements. Show all posts

Saturday, June 26, 2010

Crackdown 2 Demo Impressions

Based on the demo alone Crackdown 2 feels a lot like the first iteration - that is, it feels right. It feels good to be cleaning up the streets of Pacific City once again but for some reason, mutants now come out at night. I imagine that the final game will lend us an answer to these mutants but damn if there aren't a lot of them.

The game is almost identical to the first game. The looks are mostly the same and the same thing can be said for the controls. I know that based on these two things alone, I am ready to jump back in.

My first three times through the demo I earned none of the achievements that the game had to offer and I also did not complete the last part of the mission on any of my playthroughs. I might knock the difficulty down to easy just to see what is after the end of the mission. Some of the achievements that they give you to work on seem impossible in the realm of the demo but I am certain that there are those out there who had no problem doing it.

It seems to be the the Cell are the new daytime baddies and the mutants whom only come out at night are better fought with better caliber weapons (or fists).

The bottom line is that if you liked Crackdown you'll love Crackdown 2.

Tuesday, September 15, 2009

Road To Recon: The First Night (Halo 3)

Recon armor has become the pinnacle of achievement in a game that has been around for almost two years. Most hardcore Halo fanatics have all the achievements that are currently attainable and are waiting with bated at the prospect of being able to freely acquire this in-game gold (though its "value" is sure to depreciate when most folks have it). I have decided to chronicle my journey to have no life for your entertainment purposes.

Recon armor was previously awarded to only those who were seen fit to wear it in Bungie's eyes and for all intents and purposes, I am of the belief that it should have stayed that way. With the release of ODST though we are going to be able to unlock it on our own by way of unlocking all of the Vidmaster Challenge achievements.

On the seventh of this past March I unlocked the 7 on 7 achievement which you are awarded when you reach 7 EXP in any playlist on the seventh of the month. That was technically the beginning of my journey but since we are ramping up to the release of the game in just one short week I thought that I might as well make a fun week out of it. Lucky for you I like to write it all down.

So last night I was working on the Vidmaster: Lightswitch achievement - attaining the rank of Lieutenant in the new playlist based EXP system (yeah I play Halo that much and it is funny because I really do love it more than most games) - and I was enjoying myself thoroughly as I always do. There was even a group of girls playing and they were not half bad. This achievement should be earned by the end of today and then I get to really have a lot of fun trying to earn the Vidmaster: Annual achievement (but more on that later).

Monday, June 22, 2009

Game Diary: June 22, 2009: Another Week

I promise you that the blog did not go anywhere. It is still here in grand fashion but I have not yet adjusted to my new work schedule so I have not been on my computer at all for the past week or so. The RSS feeds are stacking up and I need to find a way to catch up - pronto. This will be my third week with this schedule so with any fortitude on my part we should return to some semblance of a normal post schedule (at the very least one a day).


This week I - barely - worked on Mass Effect but I did finally manage to nab the Krogan and Sentinel Ally achievements which puts me at 955 (gamerscore) for the game so far. I am at the very end of the game so hopefully I can manage to nab the Assault Rifle Expert achievement. The reason I have not nabbed it earlier is because I was thinking that since I am not proficient in the weapon then why should I even try. Then someone at work told me that just because I am not proficient in it did not mean that I could not try for it. This is true apparently although I will not be that upset if I do not get the achievement on this playthrough.

The other game that I have been playing is Ghostbusters: The Video Game. Right before I started playing I prepped myself by watching the first movie for the gajillionth time. So far everything in the game feels so right from catching ghosts to the time relevant Doritos vending machines (the old bag, not the new ones). I plan on writing some sort of review when I finish so look out for that.

Monday, April 6, 2009

A Bit Distracted (Brutal Legend, The Dishwasher)


At this very moment I am in a bit of a predicament. It is not that serious but at the same time I feel bad about it. 


I am torn between giving you, the reader, a legitimate update, about Brutal Legend perhaps, or going off to play The Dishwasher (which I am currently awful at). So I think what I am going to do is give you a little taste of both.

The embargo on the game play demo of Brutal Legend was up on Friday morning and I as well as you kind folks all probably read a lot of nice things about this fun little game. Those articles mentioned in the past sentence tell me that everyone has come away from this "demo" happier than they even expected to be and that, in turn, makes me even more ecstatic that this game is coming sooner rather than later. I am expecting this game in the summer at the latest so that it does not get crushed by the holiday tirade.

As for The Dishwasher, I am enjoyed its stylized art. It has been compared to Alien Hominid HD I think because they are both representative of artistic indie games that shatter conceptions of what arcade games are supposed to be. The fact that the two have been compared makes me happy (and it should make the sole, lone, cowboy of a developer happy).

P.S. - I also recently passed my 1000th achievement! It was for completing a level on Veteran in COD4.

Tuesday, March 31, 2009

All Ghillied Up (Holy F' Wow)

The fact that you just read the title of this post and are reading this now will either have you interested or knowing exactly what I am about to say...

THIS IS THE GREATEST LEVEL OF ANY GAME THAT I HAVE EVER PLAYED!!!

Okay. Now that I have that out of my system I just needed to tell you why. I was so incredibly immersed and I could feel my heart beating in my ears. The part where you were under the Jeeps... when the army is walking through the field and you have to maneuver... O.M.F.G...

Okay. I think I am better again. No wonder folks were talking about this level when the game came out. The whole time I am thinking, "This is so cool... okay move this way to avoid this guy... do I really want to shoot this one... be patient Nate... this is sooo cool." After my thoughts sounded something like, "I think I'm ready to be done now, I want that achievement," and then after I got the achievement (Ghillies in the Mist) I was thinking, "that one should have been longer."

If this does not give you a good idea of this level and you have not already played it yourself I honestly cannot figure out what you are waiting for (what was I waiting for?!).

And the level after 'All Ghilled Up', well great level also, but I wanted to murder that level.

Tuesday, November 25, 2008

Game Review: Penny Arcade Episode 2

I have a mild form of ADD, in that I don't actually have ADD but I will occasionally let my mind slip focus anyway. I know that I said the first thing I'd really write was an epic review of Fallout 3, but then I went ahead and beat Penny Arcade Episode 2 and decided that, since it was fresh in mind I should sit down and write my thoughts on that. So fresh are my thoughts on it that it is like plucking a ripe apple from the most fruitful tree, meaning that I just beat it and the credits are currently playing as I type this review.

However, I did read this morning that there will be Fallout 3 DLC, and that is incredibly exciting. 3 new quests, and only one taking place in the same continuity as the game. This is especially cool because, while I love the demolished DC ruins, I was thinking about how exciting it would be to see other cities in the new world Bethesda created for Fallout, and the other two will take place in Pittsburgh, Pennsylvania and Anchorage, Alaska respectively. While there is no word on how much it will cost, you can rest assured that I will pay no matter the price and, unlike with the DLC in Mass Effect, I promise that I will actually beat it!

So. On The Rain-Slick Precipice Of Darkness Episode 2. How did thee fare in the harsh reviewing system that is my nefarious and devious mind? I tend to charge games rather harshly, personally. While everyone was praising Gears of War and Far Cry, I was merely sitting on the sidelines and saying, "What's the big deal?" Grand Theft Auto IV remains unfinished because I quickly got tired of the game play style. I haven't even given Call Of Duty 4 a shot. However, a game like PAE2 earns my love and devotion while it seems to go unnoticed by most. I remember when the first installment came out and everyone seemed to love it. Unfortunately for the guys over at PA, they released their game at the worst possible time (against weeks filled with hot anticipated titles) and I fear that now this game has gone unnoticed. But not by I!

I played the original twice, once as a starkly mustachioed gentleman named Finnegan, and a second time to get all the achievements as an overweight and funny haired African American gentleman aptly named SirSwish. PAE2 allows you to import your previous character into the new game and it is with SirSwish that I decided to continue the tale. I feel this is the correct move because, as marvelous as Finnegan was, without a special attack called "Finnegan's Wake" I felt he was a wasted joke. SirSwish also had the max level and max Overkill bonuses allowed for in the previous game, so it was probably smart to start with him. PAE2 picks up almost exactly where the first left off, with SirSwish rebuilding his previously destroyed home. A cut scene shows what Gabe and Tycho have been up to, and they soon come for SirSwish, ruining his new home and recruiting him to once again help them solve a series of mysteries in order to stop a dark evil. Simple premise, complicated results. There is by far much more plot in this game, as well as resolution to most of the things brought up in PAE1. The two hands go in hand very well.

I'd like to start by talking about what I did not like. The first complaint I have is, "Wasn't this game supposed to be longer?" I beat the first game in a single sitting while my friend looked on. This game I took my time with, and I still beat it in less than 24 hours. This is upsetting to me. Granted, I will be playing it a second time (since, by beating it, I have unlocked Insane Mode, and playing through it normally makes it clear that the curious mind is going to have to play Insane Mode), but that doesn't excuse the amount of time it took me to beat it. I will take into the account that at the moment, I do not have a job, so I have all the time in the world to play the game, but that is also not an excuse for the game to be so short. The only excuse I will buy is that it is an XBOX Live Arcade game, but even then I would have liked a longer playing experience.

The next complaint I have is, "Why couldn't they fix the screen for those of us who don't have HDTVs?" This is a complaint I have for a lot of XBOX games (Dead Rising, anyone?), but I would really love to be able to read and see everything easily. There is a mild solution to this issue in the game with "Zoom Screen" option, in which I can pull the game's comic book panel towards me. This is not a proper fix it, though, because now portions of the game are cut off. Us poor and jobless folk would appreciate a more legitimate solution to this, please.

My third complaint is, "Why didn't they change the game play at all from the first game?" The only thing really different from the first game was the final boss (which I would also call fairly lack luster compared to the epic battle against Mimethulu at the end of the first game), but other than it's the same basic formula. You have basic attacks, special attacks, and items. The special attacks are new but not all that much better. The weapons are a little different, but still meh on the customization process. The items are new as well, but giving me a new type of grenade/bomb does not tide me over from wanting something more. With all of Tycho's talk about the dark arts, why can't we have some magic? I love shooting things and punching things, but can we have more than one weapon with the option for an upgrade for a character? One of the best things about RPGs is the ability to customize your player to suit your needs. We have the option of 3 new costumes in this game that give different perks, but that just doesn't cut it. I want Tycho to throw a fire ball at someone, and I want Gabe to have the option of using brass knuckles or perhaps the Right Hand of Doom (maybe even a cardboard tube?).

My final complaint is, "Why are the achievements so boring?" It really is not difficult to get 200 gamerscore on this game. Only one achievement actually takes time to get (which, of course, I did not get). The rest you can get by just playing the story or by looking at the achievement list. I liked how the first game had that horrific achievement "Silent, But Deadly" achievement, where you had to figure out an appropriate plan to beat the boss so you didn't use healing items. That mixed with "Immortal" (where you couldn't die) made for an interesting gaming experience. There is nothing like that in PAE2. I don't feel like I achieved much, even though I unlocked everything in the game possible. This is my smallest gripe with the game, of course, but still... come on, guys.

Now onto the things I like. I love the story: I mentioned this earlier, but it flows so well from the first game. There are also plenty of subplots to keep me intrigued and happy. There are 10 possible quests in the game, and having done them all, I can say that each one provides a great deal of pleasure to complete. This game thrives on it's ability to be story driven and it easily accomplishes that. I love the animation and graphics of the game: It's not too complicated and it's not to simple. It literally is perfect for the game. I love the character designs: I kind of want to shave my beard into mutton chops now because of Gabe, and that's not something I've wanted to do since I watched the X-Men movie and saw how awesome Hugh Jackman looked. I love the writing in the game: There are so many moments in the game where I burst out laughing. The Insane Asylum was definitely the highlight in exploring and reading every little thing (one crazy inmate believed himself to be the Prince of a town called Bel-Air) as well as finding little jokes that referenced lesser known subjects (did you know Eggplant Lincoln reached power level 10,000?). The dialogue between characters is hilarious, and this is where Tycho truly shines. He is a master wordsmith, I will give him that. He should get a writer's achievement or something to that extent.

So would I recommend PAE2? You're most definitely right I would. This is not the best game of the year nor is it a contender for that game, but if you played and liked the first one, then this is a worthy follow up. Even if you didn't play the first one, I'd say it's worth a play through (but why would you do that to yourself?). As I said earlier, I look forward to playing it a second time. Insane Mode looks promising, although it will be for another day. This is definitely not a game to forget about, though. The Penny Arcade series, when put all together, will make for quite a game. While I hope to see some more improvements in the next installment and more customization options, I understand I probably will not get it as that is not really the point of the game. I view my gripes as very minimal, although they appear to take up the bulk of the review. However, I really would stress that these do not deter from the game experience. Lame achievements? Big whoop. It is important to note a game's flaws in order to better appreciate what it excels at however, unless the game is perfect, which few games are.

On that note, it is time for me to kick back and watch another film on Netflix Instant Watch. Thank God for that.