Sunday, September 27, 2009

Brutal Legend Demo Impressions

Before I booted up the Brutal Legend Demo, I was worried that I might not like the game as much as I liked Psychonauts (or as much as I wanted to). I was worried that it could not be as funny (but let's be honest here Jack Black misses the mark about half of the time) as Psychonauts and that I would be ultimately disappointed.

I am here to let you know that this is not the case. The demo (and likely game) is more witty and clever than I had originally anticipated and having had a taste I officially do not want to wait any longer.

Not only is the dialogue funny but the game's design (classic Tim Schafer) is funny from the get go when the game's design subverts what is going on and asks you if you would like to hear curses or bleeps or if you want to see blood or not (and of course I will not spoil for you how it asks you this (or which ones I chose)).

My only concern is that I noticed that the game throws a lot of weapons and combos at you from the very beginning. It gives you one weapon, and then another, and then a combo - and another. If the same pace continues throughout the games entirety the control system is likely to become convoluted (granted this is only a small sample). I would not even be sure if I was completing the game in the correct fashion. Too much to think about when playing might take away from where the game really shines.

At the end of the day we all knew that I was going to pick up this game regardless so my opinion might not hold much weight for the general skeptic. 

On Rocktober 13th you know where to find me.


Matt said...

This actually isn't the same demo as the one at E3, and I had more fun playing this than I did that! The other one featured more driving. Needless to say, I'm debating getting this much more than I was before. I definitely want to at least play it.

Nate said...

I am happy for that because I really have a good feeling about this one.