Monday, September 7, 2009

Monday MUpdate: RIP 360 (Not really)

As I sit this, I'm sitting in my brand new apartment watching TV on my new television, streaming a show that I was unable to watch when it aired. Normally, I'd be doing that off of my trusty XBOX 360. Today, however, I'm doing it off my PlayStation 3. Innocent enough, right? I mean, the cat turned on the PS3 in the middle of the night. Might as well just use it, right? But it's not just that. Not at all. After unpacking all my things and hooking up my 360, I turned it on only to find myself switching back to the PlayStation. Could it be? Have I turned? I love my 360 and have all my games for it and all my pre-order games as well, and next week Marvel: Ultimate Alliance 2 comes out so you'll be sure to catch Jewnado online for... oh, I dunno, a million hours? But right now, even though I have 4 games for the PlayStation 3, I find myself using that more preferentially than the 360. It's possible that the reason for this is that I just haven't put Fallout 3 in the 360 yet (Left 4 Dead almost permanently resides in the 360), but it's more than that. Dare I say it, but I prefer the set up I have for the PS3 more. HDMI, digital audio, surround sound, amazing picture quality. I'm not saying that the 360 does not have that, but my model has no HDMI or digital audio support, so the PS3 wins. Therefore, I miss out on all the action that my friends are boasting about with Shadow Complex and 'Splosion Man. It's just me and my Fat Princess.

On the plus side, Fat Princess happens to be an insanely fun game, so let's consider this space for some reviews this week. In Fat Princess, you essentially play a game of Capture The Flag, except there is an obese lady of royalty involved. You are given several different classes of which to pick from in order to fill out certain duties, including a healer, a mage, a fighter, a worker, and a marksman. All of this is in a base to which you can upgrade and build support in. Outside the base you'll find pieces of cake to which to feed the princess, and as you feed her more and more she becomes fatter and fatter, the point being that now the enemy team can't carry her across the map easily. As any Capture the Flag game goes, the gameplay goes back and forth until one team captures the other princess while retaining the enemies. Add that into a hilarious form of 2D animation in a practically cell shaded world with some hilarious added in dialogue from your characters and the narrator of the game (who likes to say "The n00bs have been pwnd!"), and needless to say you have an insane amount of hilarious fun.

Now, CTF/FP isn't the only kind of gameplay in the game. There is Team Deathmatch as well as Map Domination, and all of it is equally as fun as Fat Princes, but that still holds the winning spot for me. There's just something about running around and feeding a princess who consistently cries out for more cakey, please. The only downfall I've found of the game is that the majority of people playing online either rush the enemy base and make the game five seconds long, or they all want to play Team Deathmatch, making it so that to play Fat Princess I have to play the single player game, which doesn't have as interesting AI as a real person. The game's AI seems more interested in prolonging the game to force you to take action instead of trying to really steal your princess at all, whereas the online gameplay provides a real challenge: the human brain.

Regardless, Fat Princess makes for a winning combination of humor and gameplay to make it a very worthwhile purchase. Highly recommended. Stay tuned in future weeks when I throw in reviews for Flower, LittleBigPlanet, and then, of course, Marvel: Ultimate Alliance 2. Also, if anyone is curious as to my thoughts on Batman: Arkham Asylum, you can find them right here. Although, be warned: I am very harsh on the game where most people are not. Chances are, I will disagree with you on your thoughts of the game, so keep that in mind if you click the link.

Friday, September 4, 2009

Shadow Complex Review (XBLA)

There are not a lot of games that come out in the Metroidvania genre as of late; this is the first in 12 years, the last one of any note was Castlevania: Symphony of the Night. Twelve years does a lot for expectations of a game that comes out in their beloved genre. What is that genre exactly? It is a side scrolling action adventure platformer.

Shadow Complex is set in the Empire universe (owned by Chair Entertainment, penned by Orson Scott Card) and it takes place simultaneously with the book. Shadow Complex tells the story (game story written by Peter David of comic book fame) of Jason Flemming and his new girlfriend Claire. They are hiking in the Pacific Northwest when a group called the Progressive Reformation kidnaps Claire. From there we are strung along by a barely existent thread of a plot into what is the first and best game in this genre in 12 years.

The first and foremost object that needs addressing is that one just needs to get their hands on this game to know what quality lies in store for them.

The game is beautifully rendered in 3D, but is played in a 2D plane, by Unreal Engine 3 and from the second that you boot it up you will be greeted by crisp visuals that one may only expect from a retail title. The cut scenes are the one area that one can notice that this is an arcade title but if they are bothering you that much you are either missing the point of this game, which is not the story, or you just are not skipping them, which is an option I took during my second playthrough.

The story is just about the only downside of the game because there is no story. You can give the story and extra point if you have read the book but it is still non-essential to the gameplay experience. The dialogue is trite, predictable and just plain boring and the most interested pieces of dialogue happen when Jason is in the vent above or below a room; a particular Chicago Cubs reference comes to mind.

The only other downer in this game is that Chair’s added feature to this genre, the touted aiming at enemies in a 3D space (the Z-axis), is sometimes broken and though I never died because of this it became very annoying over two times through the game. I specifically remember one room where I was attempting to make a foam mountain so that I could reach the ceiling and for some strange reason the Z-axis kept moving to some place in the foreground and I had to find a different way up (this was before I found a certain piece of the game’s armor that is specifically crafted for this purpose).


Shadow Complex really shines in its wealth of collectables and unlockables. The game can easily be replayed several times over without any sense of boredom. It is extremely easy to lose oneself in this game and on more than one occasion you will find that you are telling yourself, “Just one more collectable,” only to find that you will play well past that point.

The Proving Grounds section of the game is just one more area of the game that screams replayability. The three challenge packs are laden with difficulty and are not for the easily discouraged. These are the parts of the game that would have made the story mode too challenging for most people to master or even complete. These packs need have not been included but that is the kind of value that Chair packed into this title.

This game will have you reevaluating what you spend $15 dollars on in the future and I mean that in the best way possible. This is best arcade game to come out this year (this could have easily been a $40 boxed retail title) and one can only hope that that it means more of the same from Chair. Perhaps other developers will also see the success of Shadow Complex and will jump on this age-old bandwagon once again.

Thursday, September 3, 2009

Adventures in Babeland - Weekly Gaming Girl Diary: September 3, 2009

I honestly don't have very much to report on in the gaming front for the past week or so. Life has kept me a bit too busy to get the chance to sit down in front of my 360 or PC. For the life of me, I can't even think if I've played anything for the past week. I know for fact I haven't played WoW for about 2 weeks, which is a travesty, but time has just not allowed me to do so.

Although I don't have anything to report on the gaming front for the past week, I would like to take a little time to talk about my future plans for my laptop. I purchased a laptop about 2 years ago because my previous one had been dead for quite some time and this was prior to netbooks, so I wanted something portable to go along with my desktop. Typically I only use my laptop when I'm sitting on the couch watching TV (my desktop is in a different room), when I'm up in my bedroom or when I'm traveling. It's not the best laptop and can barely run WoW, so I don't typically do a lot of gaming on it. However, with the sudden resurgence of casual games, I've decided that my laptop will become my casual/old gaming device. Most of the casual games and older games do not require any sort of massive computing power, which my laptop does not have. Today, to start my casual gaming device, I purchase Ben There Dan That, Time Gentlemen, Please! and Plants vs. Zombies. I've played a bit of the Plants vs. Zombies demo and enjoyed it and it was only $10. I bought the other two because they came in a pack for only $5 and I've heard some people say some good things. I also intend on installing Starcraft, Warcraft III, Diablo II and possibly Age of Empires. Who knows how often I'll get around to playing these games on my laptop, but at least it'll be something to play while I'm laying in bed or visiting my girlfriend in college.

I'm excited to possibly play Diablo II. It's been quite some time since I had my hands on that game, plus I never beat it, PLUS Diablo III should be coming out in the next year or two. I've never played Starcraft before (surprise, surprise) so I'm looking forward to that. I've needed some good RTS lovin' in my life lately.

Wednesday, September 2, 2009

WAIM: September 2, 2009 - A Week Off

So it has been a week since we have last spoken and what a glorious week it has been. Today is my last day of seven days in a row of work so you can expect more out of this blog in the days to come.

This week I have been playing nothing but Batman: Arkham Asylum and you should expect the review for that tomorrow. You should also expect the review for Shadow Complex on Friday and one last thing that you can expect is a BGE original article.

You should be excited.

I think that I am going to go back through various games this week ranging from Shadow Complex, Batman, Gears of War 2, etc.

Tuesday, August 25, 2009

Mass Effect Pinnacle Station DLC Released!

I had not made a post about this but Mass Effect has been expecting a piece of DLC since the Bring Down the Sky mission. Today along with the new avatar clothes and a new theme, the oft rumored Pinnacle Station DLC has finally been realeased!

At this point I honestly do not know what to say about it other than I am severely torn as to what to do right now. I just brought home Batman: Arkham Asylum last night but this is a fresh piece of ME DLC.

Advice, NOW, in the comments!

Bioware reveals new character for Mass Effect 2 - Grunt, "An irrationaly violent krogan"

So hot off of last week we also have this awesome awesome preview of another new character from Mass Effect 2.



Every time I think that this game slips into the back of my mind Bioware brings the game surging to my senses with a vengeance. Obviously, from the videos, everything about this game looks perfect but the trailers from the first game captured that aspect as well and we all know how that turned out.

What these new trailers have that ME1 trailers did not seem to have is a sense of urgency. This game feels like it is going to always be epic and grandiose and I have no doubt that it is going to feel like an unforgettable roller coaster ride.

Grunt looks cool enough though he may be a bit too similar to Wrex even though Grunt's head looks smaller and roundish. Grunt's voice is scratchy like Wrex's (looks like a species of smokers) but Grunt seems shorter in comparison to Wrex. If you have not already asked yourself the question, yes, I really am comparing the two.

I am curious to see if the selection of teammates that one can have in their party is much larger than the original's five party members.

But I suppose if none of that interests you, you could always go check out the Mass Effect clothing for your avatar.

Monday, August 24, 2009

Monday MUpdate : I Have Looked Into The Face Of The Abyss...

...and it was good.

Last week, I got many e-mails in regards to my absence/lack of substantial update (read: none). Those following my column on a regular basis will also know that the majority of my things, including my XBOX 360, are all packed away, leaving me to a lack of gaming and weeks of sadness and depression.

Or... that's what I would be writing if something hadn't happened. You see, dear reader, at the time I wrote last week's column, I was waiting for a package in the mail. Originally that package was going to come sooner, but due to some silliness with the bank, I was forced to order it at a later date. And what was that package, you ask? Why, a brand new and very shiny Playstation 3. That's right: I finally got one! I ordered it from Best Buy through a limited deal they had where you get WALL-E and LittleBigPlanet along with your system, and honestly, I couldn't be happier with the system. Well... ok, that's a lie. I could ALWAYS be happier. I'm the critical one here. Allow me to lead you along a journey through the ups and downs of the system regardless, however.

So first off, one thing that I LOVE about PSN over XBOX Live! is that not only is the service 100% free, but it's wireless and comes with an internet browser. You heard that right. PSN already has it's own version of Twitter set up (which I haven't tested out) and YouTube XL which is made to format HDTVs. It's not perfect, obviously, and it's a little blurry due to the upping of resolution, but it works like a charm, that's for sure. I can sit and stream whatever YouTube I want for hours, and it doesn't cost me anything extra. On top of that, I don't have to pay to access all the demos, free add-ons, and multiplayer gaming. It's all readily available to me off the bat. Chalk one up for the PS3.

The dashboard is the standard Playstation dashboard we've all been used to on all of Sony's products for a while now. It's clean and sleek, and I can't really complain against it. You can choose to have a theme if you want, and that one theme is similar to how the XBOX 360 is now where you'll have a singular background image and rotate through it. There are some premium themes, but the great thing about it is that you don't have to pay for the cool ones. For example, I have a Fallout 3 theme that makes my dashboard look like a PIP-Boy. It's awesome! I also have a Bioshock 2 multiplayer theme which features multiple rotating backgrounds and changes all the "Pictures" "Video" "Music" options into that quirky little character image a la the XBOX 360 Achievements, except these pictures are all meant to be the characters you play in the multiplayer mode of Bioshock 2. And it didn't cost me a dime to get! Chalk another one up for the PS3.

Speaking of Achievements, you know that we don't have those on the PS3, right? We have Trophys. They're similar yet ultimately different. You see, the main difference is that instead of having various points assigned to a Trophy, we have Bronze, Silver, Gold, and Platinum. Platinum you can only get if you beat every other trophy, and the Bronze, Silver, and Gold are given out for decidedly hard goals. I'll be honest, I don't even bother to try for most trophys because a lot of them are so damn hard. For example, Fat Princess' Trophys are almost all multiplayer oriented, and considering everyone in multiplayer doesn't want to play Fat Princess (they all want to play team deathmatch), I'm not on the multiplayer. Make sense? In talking to Nate, he said that he didn't feel the procurement of Trophys are as satisfying as getting an Achievement, and I suppose that is possibly true for some people, but they're pretty much the same thing through and through. They have quirky names, they're fun to get, and they essentially make no difference in the world of gaming. I mean, it's not like you get more based on your Achievements or Trophys. Besides, some of them are absolutely hilarious. In the aforementioned Fat Princess, I got a Trophy called "The Cake Is Not A Lie!" for beating the singleplayer. That's a win right there. This one is a draw because ultimately both the Achievments and the Trophys are pointless (sorry, Nate).

As far as exclusive games go (i.e. PSN vs XBOX Live! Arcade games), the XBOX wins this one. There just really aren't a lot of games on their network I found myself interested in. I of course got Fat Princess (if only for the controversy it caused in my state, the home of the ATHF Bombings), and I got an AMAZING game called Flower. Outside of that, though, I didn't see a lot I wanted to try. On top of that, unlike with the XBOX Live! Arcade games, you can't try them out before you buy them. You either go the whole nine yards or you get nothing. There are a few games that do in fact offer demos, such as the Watchmen games, but I didn't have any real interest in those, and those are available on the XBOX anyway. The PSN does offer old PS1 games on it, but the 360 offers some of it's old library, too. I want to call it a draw because I was able to download Final Fantasy VII, which is one of the greatest games of all time, but this one is a win for the XBOX 360.

About playing old games: the backwards compatibility is an instant 360 win. No question. Unfortunately, the big wigs at Sony just don't think we want to play PS2 games, which is a lie almost as bad as the cake. The PS3 is being killed by the fact that you can't play old games on it. Sony does claim that "Some games will run," but this is an overall falsehood. For example, on Sony's online site it says that I can play Shadow of the Colossus on my PS3. Can I? No. No I can't. And that is a mega loss. Like I said, SOME old PS1 games are available for download at a reasonable cost ($9.99 +tax), such as classics like Tomb Raider, Spyro, and FF7 (which is a big big win), but ultimately the PS3 loses this round once again for the lack of availability on it's system.

So right off the bat, we have the PS3 with 2, the XBOX with 2, and one draw in the middle over Achievements vs Trophys. This is just based on what's available right away, and this doesn't take into account things as graphical powers, accessories, etc. There is no doubt that the PS3 has a better graphic capabilities, and the fact it comes with an 80 gig harddrive all on it's own is pretty great (as opposed to going out and paying out the rear end for all yours). The blu-ray player and the upscaling DVD, is pretty nice as well, and all controllers being wireless and only requiring a USB charge for a short time period is great as well. With all of these things in consideration, I'd say the PS3 gets another point, putting it ahead of the XBOX, even though I like the XBOX more.

That's important thing to note: I do like my XBOX more than I like my PS3. You know why? The over all library of games is better on the XBOX. You see, the two systems share a LOT of games. Most of the big titles, in fact. However, I've already played most of the big games on my XBOX, and all my pre-orders for upcoming titles are all on the XBOX if only for the fact that I want to be able to play with my friends. Also, all of the exclusive PS3 titles I want come out next year (DCU Online, God of War III, The Last Guardian). I played demos for all the hot PS3 titles (Killzone, Infamous, Resistance) and I wasn't impressed at all. In fact, I found all three to be rather boring and run of the mill. I ADORE LittleBigPlanet and I can't see that game EVER not being fun, but as far as exclusive, PS3 pretty much loses hands down, leaving us with a tie in the end.

Don't get me wrong: my PS3 was a great purchase. A fast blu-ray player, four amazing games, and wireless internet make me happy as a clam. I'll probably work on reviews for my games in the upcoming weeks (but if you're curious, LBP, Fat Princess and Flower are all must own games), and that's only if I can take the time I took out for this article again (it's kind of hard to not play the PS3 at all hours right now, to be honest... especially since I'm on vacation). I'll even do my best to get more games on the PS3 in order to create some more articles not centered around the XBOX. In the end, I can't honestly tell you to get one system over the other. This is something any smart reviewer will tell you, and that it's all about personal preference. Chances are, all your friends own the XBOX, so get that and a blu-ray player and you're set. Or defy them and get a PS3 and rock out on your own. It doesn't matter. They're both excellent systems, and I'm happy to own both.

Just don't buy a Wii, because that's just fucking stupid.

WAIM: August 23, 2009 - Shadow Complex Edition

I started off the week by playing a little Fable 2 (prior to the Fable 3 announcement). I started a new hero and I played a little bit of co-op (got myself some cheevos) with a friend from work. I proceeded to use the gold that I was getting from him (I was in his version of Albion) in my game to buy up the entire gypsy camp before I even left to go on my first adventure.

I dabbled in a bit of Beyond Good & Evil but I did not really make it anywhere seeing as I may have played it for a total of fifteen minutes. I think the next time I will play this game will be when I finish Batman: Arkham Asylum, which drops tomorrow.

What I have been playing most should really come as no surprise to anyone: Shadow Complex. I have played through it once and loved it but I am going to play through it at least once more before I grace the game with what will probably be a glowing review. As always I do not want to say too much that I could just say in the review but you must play this game. At the very least, give the trial a shot. The game has made me want to check out some Metroid and Castlevania games out so I'll let you know how that goes. Perhaps the Metroid games are on the DS and I know that Symphony of the Night is on XLM.

Thoughts: Fable 3 Announcement


I know that the Fable III announcement came last week after that countdown that I made such a big deal about. I then failed to make the post after the news actually dropped or on any subsequent days after that.

I was convinced that the countdown could not have been for Fable 3 because the theme did not seem right but after seeing all of the new ideas (talk about those in a second) I see that I was mistaken. I also did not think that it could be Fable 3 because games are not announced like this any longer, they are usually announced the year that they are coming out, but seeing as this game is slated for holiday of 2010 I see that I was once again mistaken.

But now actually on the the real meat of the announcement:

First we have this awesome teaser trailer:
 

And second we have the few details that Peter Molyneux carefully let drop:
  • You are going to be the ruler of Albion and your decisions, now matter how grandiose or minute, will affect your entire kingdom. The story is set five decades after Fable 2 and you are your hero's (from Fable 2) child. You can be a just ruler or have your kingdom on the brink of collapse.
  • There are two touted new mechanics, called Judgement and Touch, that will further the Fable 3 gameplay experience. Judgement will allow you to judge individual situations and crimes that take place in your kingdom; the system will ultimately decide what kind of kingdom you have, just or unjust. The new Touch mechanic will replace the expressions system and will finally allow your hero to interact with NPC's.
Everything sounds promising and I am happy to see that the Lionhead is going to continue to innovate their already amazing Fable series. I am looking forward to more details and you can be sure that you will find them here once I hear of them.

Adventures in Babeland - Weekly Gaming Girl Diary: August 24, 2009

Not sure how many have noticed, but I’ve been a bit absent in doing the whole weekly gaming thing for the past few weeks. My apologies, but life has taken hold of me a bit with my girlfriend moving away for college and I just haven’t had the time to get a lot of gaming in nor have the time to sit down and really write about it. This weekly gaming update will be a bit more then the past week or so and will cumulate a few weeks of gaming.

I’ve been putting in some time on quite a few games lately. I purchased Battlefield 1943 a while ago and have been sitting down and actually playing a bit over the past few weeks. There are two things I have learned during this time spent with the game; the first being that overall the game delivers and is a ton of a fun and the second being I am not very good at it. I probably average maybe 3 kills a game and when compared to the 10-15 or so that the top leaders average I’m doing a pretty piss poor job. Regardless, I’m enjoying the time I’ve spent with the game and it is definitely a load of fun. More often then not, I find myself left at the base initially without any sort of transport so I eventually get to the firefight a lot later then everyone else. Maybe my strategies suck? Maybe I’m just not that great at FPS games, but I’m still enjoying the time I’ve spent with it.

I also recently purchased three XLBA games; Castle Crashers, ‘Splosion Man and Shadow Complex. I’ve played a bit of the Castle Crasher’s demo and enjoyed it, but haven’t gotten around to playing the full version. I have spent a bit of time with ‘Splosion Man and I’m definitely enjoying it. First thing is first, that game is difficult. Haha, I typically start out any game I play on the “normal” difficulty as easy tends to be too easy and anything higher then normal tends to be too difficult for me. ‘Splosion Man may seem like a very simplistic game as there is really one only thing and one thing only you can do; explode. These explosions allow you to kill enemies and climb walls, but that is all you do. Run and explode, run and explode. Based on that simplistic premise I didn’t really know where they could go with the game, but damn they went places and they went places that are difficult. The game gets progressively more and more fast paced as you move on and had me sitting on the edge of my seat many times and induced the desire for me to throw my controller at the TV screen. I’m pretty sure the face paced action of the game also set my blood pressure into overdrive at some points. I’m not really sure how far into the game I am, I believe I’m at level 1-10 and I don’t know how far the game goes on, but I’m loving it. Definitely a game worth purchasing and definitely a game that has a lot more then it appears.

I’ve also spent a tiny bit of time playing Shadow Complex. I initially downloaded the trial because I heard so many people talking about it and I wanted to know what it was all about. I enjoyed the trial enough that I purchased the full game later that day. I haven’t had enough time to get very far into it, but so far I’m enjoying it. It’s interesting to see and play what is essentially an updated side scroller. Maybe I haven’t been playing console games long enough, but I haven’t seen a lot of updated side scrollers like this one, at least not in the sense of the art style. This game could easily be an FPS and has the generally same graphics as most FPS games, but you only have 4 options for movement; up, down, forward and backward and that’s it. I’ve gotten to, I suppose, what could be the first “boss” in the very beginning of the game. I haven’t gotten around to beating him yet, but I might take another shot at it tonight after work. Definitely enjoying my time spent with the game and would highly recommend.

One of my most recent “boxed” game purchases is Wolfenstein. I never played the original Wolfenstein games…well, I suppose that is incorrect…I played one of the very, very first versions of Wolfenstein on my parent’s old Apple IIe. I’m talking about a game with stick figures played on a black and green screen. I never played Wolfenstein 3D, but towards the end of high school I did start playing Return to Castle Wolfenstein and it quickly became my favorite FPS and most of my evenings after school and soccer practice were spent on an empty hill on a beach, with a sniper rifle clutched in my grasp, picking of Nazi’s. I continued to play the game through college and eventually stopped at some point to start devoting my free time to World of Warcraft. To this day, RtCW is my favorite FPS MP game ever. Forget Halo, forget Counter Strike…for me it’s RtCW. So needless to say, I was elated to hear iD and Raven was releasing a new title to the franchise. I picked it up on release day and have put about 30 minutes to an hour into it. Now, that’s not enough time to write a decent review of the game (which I intend on doing by the end of this week *crosses fingers*), but it was enough time to explore the world a little bit and get used to the game. So far so good, but I haven’t played enough to make a solid opinion of it. As soon as I installed it (I bought it for my PC since it was $10 cheaper, I knew none of my 360 friends would be purchasing it, it came with a $10 gift card…which I lost …and I’m much better at PC based FPS then console) I fired up the MP since the reviews for it have been relatively “meh” and that was the one thing I was most looking forward to. Unfortunately, there was barely anyone online and I didn’t get the chance to jump into a game. Hopefully since the game has been out for about a week, I’ll have better luck in the near future.

Aside from all these new games, there is my good old standby, World of Warcraft. Unfortunately, I haven’t gotten too much time to play recently due to the girlfriend moving and life being hectic. I’ve gotten my blood elf pally up to level 67 and with the release of patch 3.2, was able to purchase a new flying mount. Holy cow, having a flying mount is damn near the best thing ever. No more having to find the appropriate path to avoid mobs or having to find the appropriate path through a valley…I can just jump on my flying mount and get the f*** out of there. It’s glorious, truly glorious. If you pay any attention to the WoW universe, you’ll know that Blizzcon happened this past weekend. There are a lot of exciting things happening in the next WoW expansion and I think I might write a feature on it later this week or next. I realize this isn’t a WoW blog and there are a lot of other places out there to get a lot more information on these things, but I’ll probably put together a quick write up of what I’m most excited for. I consider myself to not be an a-typical WoW player (maybe I am?) in the sense that I don’t raid and haven’t really reached any end game content so I think I get more excited about things that people are less excited about. The main thing that makes me squee with joy is the fact that they are REDOING ALL THE OLD WORLD CONTENT, OMG! But I’ll get more into that in my feature.

I think that’s about it for my gaming activities as of late. I really need to sit down and finish Battlefield: Bad Company considering how close I am to beating it. I think I have this disease that prevents me from ever completing games. I always buy them, start them and at some point abandon them. I’m pretty sure Portal, Half Life and Bioshock are the few games that I’ve actually beaten and completed. I didn’t even beat Diablo II or the SP campaign of RtCW. That’s definitely something that needs to change.

Tuesday, August 18, 2009

Lionhead Studios Countdown

UPDATE: The countdown is at zero at 12.42am on Wednesday; August, 19, 2009 and on the left banner where there was previously just bullet holes, there is some blood spatter added to mix if you wait for a bit. Somehow I am disinclined to believe that this will be a Fable 3 announcement. I am beginning to believe that this is for a new IP.

A few days ago quotes from famous revolutionaries (Joan of Arc, Che Guevara) have been posted as the main splash page on Lionhead's website in the form of a countdown. As you can see to the right, there is one day left until the big announcement.

Speculation on this Joystiq's part include a Game of the Year edition of Fable 2... which would be a silly thing to have a countdown for or perhaps an early Fable 3 announcement (this is naturally what I am hoping for). Perhaps it could be the official announcement for the Milo Project which as you know from E3 involved the Project Natal camera (though this is probably not the case).

If you navigate to their site by way of the thumbs up or thumbs down buttons the left banner on the site is ridden with, what look like, bullet holes (does smoke curl from any other type of holes?). If anyone has any idea what this could be, you know where to post it. Fable 2 had guns, right? What other Lionhead projects had guns? Is this something entirely new?

Monday, August 17, 2009

WAIM: August 17, 2009 - Beyond Good & Evil Edition

Since my last WAIM (What Am I Playing) I have done nothing but play Beyond Good & Evil.

I broke out my original Xbox last Wednesday and popped in BG&E.

I suppose I do not want to talk about the game too much because I am planning another Retro Review around it. The game is great fun and I need to complete it before Shadow Complex comes out this Wednesday.

The experience of hooking up my original Xbox again was a trip to the past. It was so interesting to see the old "dashboard," if you could call it that, and I remember a time when I liked the sound of the old Xbox booting up more than the 360's boot up screen. Other than that I had to get used to the enormous Controller S which just feels awkward all around in one's hand. It is bulbous in all the wrong places and at this point I really cannot find the need for the memory card slots to be in the controller.

Monday MUpdate: BBS

ATTN: To Whom It May Concern

The weekly column known as "Monday MUpdate" has been temporarily put on hold. The reason for this is undisclosed at this time, to be revealed on a later date. We apologize for the inconvenience and lack of snarky commentary.

In the mean time, enjoy two concept art pieces from an upcoming videogame.





Sincerely,

The Management

Saturday, August 15, 2009

Shadow Complex Coming This Wednesday, August 19th

Get excited! Shadow Complex is gracing XBLA with its presence this Wednesday, August 19, 2009.

I am now one hundred percent excited for the game and I am reading the novel, in preparation, that the game is based upon: Empire by Orson Scott Card.

The hype train definitely caught me because everyone is talking about this game and how they cannot wait. I had been mildly interested when it was originally announced but I had let it slip into the back of my mind until recently when review outlets started getting the review code for the game.

I have never been into the Metroid style of gameplay, which is Shadow Complex's style of gameplay, but I have noticed myself falling into new games because the story just seems too compelling to just let it slip past.

Here is the E3 trailer so that you may peruse it once again. Can-not-wait.

Wednesday, August 12, 2009

Retro Review: The Secret of Monkey Island SE

I am often saddened that my friends - in my formative years - were not as geeky or nerdy as I was. It may have been that I did not have a wide group of geeks to get new ideas for games to play or it may just be that the internet was not what it is today. The end result was that I missed out on a lot of older games that I am now finding myself enjoying.

"Look behind you, a three headed monkey!"

Not going to fall for that? Well then, this review is all I have: 

The Secret of Monkey Island SE comes with both the HD revamped graphics (that makes it a Special Edition) and the classic edition. For purposes of this review and my personal enjoyment I decided to play the classic edition before indulging myself in the new graphical style. I wanted to experience what I did not have the chance to all the way back in 1990.

The game starts on Melee Island with Guybrush Threepwood looking to become a pirate. The beginning of the game starts when Guybrush arrives at a village on Melee Island, somewhere in the Carribean.

The game is witty, clever and is often hilarious. I found myself laughing out loud on more than one occassion. They do not make games like this anymore but with any luck the success of this and the new Tales of Monkey Island series the adventure game genre might be revitalized. The "point and click" controls transfer over well to the controller as they did with Sam and Max Save The World. There are times where the player has to "click" back and forth numerous times where the controls can become cumbersome but other than that playing the game with a game controller is a breeze. If you have not played the game before you will know what I am talking about when it gets to the mug o' grog and the storekeeper's safe parts.

One of the best parts of the game is that I do not think the nostalgia factor is lost on me. The game was made for someone my age, probably by guys who were my age at the time (mid 20s). I do not think I could have appreciated this game at the ripe age of five. I do have a nostalgia for the graphical style which is really nothing more than a few pixels heaped together. There are close-ups of the characters at certain points and one can tell that this took up the primary portion of the game's memory.

The story is simple, unbelievable, short and sweet. It is the exact story that one should expect from this game. In less words, the story was great.

Where the game succeeded in story the game lacked in challenging puzzles. The answers to puzzles were often common sense or just involved clever word use. The game still makes one feel rewarded for having solved the puzzle at hand if only barely so.

Because there are definitive answers to everything the second run through of the game was considerably less exciting than the first but I did switch to the new graphical style so that it would still feel fresh.

The controls for the SE version of the game are only okay and they feel more cumbersome than the classic version's controls. The D-Pad is used as a hot key for quickly selecting actions (ex. pick up, give, etc.) and while this works, it does not necessarily work well. The 360 controller's mushy pad is most likely at fault here but it still put a damper on the gameplay when I had to push my finger to the upper right of the D-Pad several times before I could select the "use" action.

The achievements also add to the replayability but once again, if you know what they are (they are all secret achievements (get it?)), you will probably only be playing through the game twice. I managed to mop up all of the gamerscore on three playthroughs but I would still say that I only spent 10 hours with the game.

Having just finished the game I can see that the jokes far outlive the short amount of time that you will spend with the game so if that adds value for you then this is your game.


At the end of the day the game is worth its ten dollar asking price (but never pay more than 20 dollars for a game) because it made me feel richer for the experience. Game's do not often make jokes at their own expense and when they do these days it might turn out to be something like Matt Hazard.

Tuesday, August 11, 2009

Game Diary: August 11, 2009 - Monkey Island SE Edition

At the beginning of last week I still found myself playing a lot of Battlefield: Bad Company but as the week progressed I found that I wanted to play something more story driven for a change. I am fully aware that I could have played the story portion of BC but I was looking for something fresh. I found something fresh in a revamped game from 1990... go figure.

At this realization I decided to pick up The Secret of Monkey Island SE on Xbox Live Arcade. I had a ball playing it all week and at some point I decided that I was going to get all 200 gamerscore.

Mission Accomplished!

The achievements were clever but not hard and even speed running through the game was easy because once you are aware of the puzzle solutions the game becomes that much easier to beat.

I also had the pleasure of discovering that Orson Scott Card wrote the insults in MI. This was a funny little happenstance because I have every intention of making the next book I read Empire, the book that Shadow Complex is loosely based on.

I do not want to say too much about MI though because that would spoil the review that I have been hacking away at for a few too many days.

I did just want to point out that I had little to no interest in Shadow Complex and now I am counting the days until next Wednesday when the game is released.

Monday, August 10, 2009

Monday MUpdate: Thanks for listening, chiiiiiiiiiiiillllllldren!

My life is in boxes at the moment, and because of this I don't really play too much. It takes too much effort on my part to sit and dig through a box for XBOX games, and I just don't every really feel up for doing that. This weekend, however, I took my 360 with me down on a trip to Jersey so I could download the Batman demo and decided to dig out a couple of games. Despite bringing 4 games, only 1 of them ever entered the console, and this is where it now resides: Fallout 3.

But more on that later. First - the Batman demo! That's right, Batman: Arkham Asylum is now available in a 15 minute demo version on your XBOX 360! Or PS3 I guess. Whichever you have. Either way, you now have access to the exact same demo on display at E3. This was my main curiousity: is this going to be the same level from E3? Yeah, it is, and with that all of my previous comments pretty much stay the same: the voice acting is phenomenal, the gameplay is fun but it feels like it would be repetitive. In playing the Batman demo in my own time (without a line behind me or crowd of people watching), I feel like I had a bit more time to sit and enjoy the gameplay, and I've gotta say, it is pretty fun. However, I still feel like all in all, the game is just rental fun. I can't imagine myself wanting to play this game more than once, and the combat is still pretty easy. Sure, it's fun to swoop over someone and kick them in the head, but let's be honest - there are a lot of games you can do this in (such as my hotly anticipated Assassin's Creed 2). In fact, I would go so far as to say the only thing that makes this game special is that it's Batman. The free flowing combat is still by far and large the highlight, though. It's a much more polished version of what Too Human tried to do, and I enjoy it. It can occasionally be annoying when I want to punch the guy on the left and Batman punches the guy on the right, but with all the complaints I make this is hardly one I apply any significance to. Hell, I'm more upset by character designs than I am by that, so it's clearly small potatoes. So Batman is fun to play, sure, but I still can't imagine paying $60 for it. That's just me, though, and I know for a fact other writers here feel differently, so take my thoughts as you will.

Then we decided to play Fallout 3 to pass the time for a little bit, and boy, when I get back into this game, I get back into it hardcore. In fact, I really wish I were at home still plugging away at my adventures in the wasteland. I downloaded the two new expansions (Mothership Zeta and Point Lookout) and finally finished my adventures in the Pitt (which involved a Thunderdome style match with a chainsaw, which was AWESOME). I'm amazed that, even now, I still think Fallout 3 is one of the best games I've played. I always look at it and feel overwhelmed due to the epic scope of the game, and I think that this intimidating nature of the game is what keeps a lot of people from going back. I mean, the original clock in time I had for the game was 56 and a half hours. Do I really want to commit another 56 and a half, probably more, hours to a game like this? After playing it again this weekend, I can definitely say yes. I am absolutely fine with devoting my life to this game again. It's just so damn fun, and now that I'm playing through with an evil character the story seems fresh as I blow up Megaton and kill some doctor who is just trying to create a cure. Of course, I'm making the game much harder for myself right now because even though I have special armor that can practically deflect bullets (thanks to the expansions!), I choose to wear a broken leather uniform that makes me look like Mad Max and run aroudn with no stimpaks. I'M JUST THAT HARDCORE. Plus I have Nerd Rage.

All in all, Fallout 3 is still definitely one of the most entertaining game experiences I've ever had. With all of the new expansions, I'd go so far as to include this game on my Best of '09 list, right at the top. It's just such a damn great game. Everything about it. The atmosphere is wonderful, the ambience is magnificent, and the gameplay still holds even after all of the time I've already devoted into the gameplay. Right now I'm doing one of the main story missions (the Galaxy News Radio mission), but as soon as I finish I plan to investigate the mysterious Alien Homing Beacon sounds my Pip-Boy has been picking up. I'll let you all know what happens.

Friday, August 7, 2009

Assassin's Creed 2 Limited Edition Now Exists In North America

I've known about this since Wednesday morning but have saved the news as a nice little way to start the weekend.

Remember when you heard about the Assassin's Creed 2 "Black Edition"? Remember how jealous you were that over seas was getting this wicked cool box set and we were getting nothing?

Fret no more, dear readers! Now you too can buy a sweet Ezio toy and put it up on the shelf for your cat to knock over and destroy! Check it out:



I present to you the GameStop Exclusive Master Assassin's Edition of Assassin's Creed 2. It retails at $79.99 and it releases 11/17/2009, giving you plenty of time to save up for this bad boy.

How does it compare with the Black Edition? Pretty well, actually. Here's the basic run down of the two:

Packaging: The Black Edition is... well, it's black. Everything about it is black. That's it's motif. Even if Ezio normally wears white, everything about the Black Edition box is black, whereas the North American Master Assassin's Edition is white. The only major difference (besides color schematics) is that the Black Edition is box is themed to also act as a display case, whereas (as far as I can see), the Master Assassin's box is not. It's just a special metal case. However, it doesn't really matter - we're all going to keep the box.

Exclusive Toy Collectible Figure: Both are the same, except one being black and one being white. Also, this thing is pretty big. Most figures that come with games are tiny, but this one is the same size as the game box (8.5"!). Pretty neat, huh? Also, I find it hilarious that Black Ezio is called "Master Assassin" Ezio in the press release of the Black Edition. So what's White Ezio?!

Bonus DVD and Soundtrack: Again, the only real difference here is that one is black and one is white. It's just a big fun color motif.

Bonus Reading Material: Well, the North American version has what is clearly labeled an Artbook to show you the concept drawings of AC2, but the Black Edition is marked as a "Conspiracy Book." Ultimately? This is probably just another case of one being black and one being white, but you never know. I mean, it is a conspiracy, right?

(Note: this is all just humorous commentary. The Conspiracy Book is in fact the art book. Don't worry.)

Bonus Maps: And HERE is the difference! North America will receive 2 bonus maps (Palazzo Medici and Santa Maria Dei Frari) where as all PAL regions will get one more bonus level: the Aresenal Shipyard Warehouse. Damn you, Ubisoft and Britains. Damn you...

Either way though. This is the only other game coming out this year that I knew I wanted to pre-order, and by the time you're reading this, I'll already have done so. I mean, it comes out in November, so all my money worries? Frak it. I'm sure I can save away the money by then.

Wednesday, August 5, 2009

Excited to Browse Netflix Instant Play from your Xbox come August 11? Think again...

I know that I for one was ELATED when I found out about the new dashboard update coming August 11th. My typical set up for viewing instant play on my Xbox is to have my laptop close by so I can add new movies to my queue so they will be available to watch on my TV. The prospect of being able to browse through instant play directly on the Xbox without the laptop sounded fantastic...until I read this:
It restricts users to perusing the Top 50 films in any of a handful of categories, meaning no searching by title and no browsing alphabetically.
Source

Buh...wha? Well that is disappointing. While that is a lot better then the current ability to only browse what is in my queue, it still leaves a dirty taste in my mouth. Apparently Microsoft knows our wants and needs better then ourselves...
According to Microsoft's Ben Smith, Director of Program Management for Xbox Live, that's how you want it. He says: "I think when people come to Xbox they're not really looking so much for functional, they really want to have fun, they want to be wowed."
Source

We're not looking for functionality? And we want to be wowed? Frankly, I would be much more wowed if I had the ability to browse for obscure documentaries. All in all, this is a disappointment, but still an improvement over only being able to browse your queue.

L4D DLC Announced; or, Hey Valve! 'Sup wit you these days?

The other possible title for this post was "God DAMMIT, PC Users!"

By now you've certainly heard the good news. Valve has announced some brand new DLC for Left 4 Dead! Remember when we all thought Left 4 Dead would be neglected now that they're working heavily on Left 4 Dead 2 with plans to release it within a years time of the original? We were clearly wrong! Hahaha, silly us! Check out the press release:

Entitled "Crash Course," the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, "Crash Course" bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale

While containing both Survival maps and a Co-operative Campaign, the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

-Source

That sounds good to me. You can be sure that I'll be downloading this for free, just like the Survival Mode and 2 new Versus modes they gave us a while ago.

Wait. Hold on. I didn't finish reading the press release:

Left 4 Dead: Crash Course is targeted for release in September and will be available free of charge on the PC and for 560 Gamer points on Xbox Live.


...what?

Alright, let's cut to the chase: I'm the resident cynic and I realize this. I'm the one that points out the flaws over everything else. But let's be real here for a minute. The reason people love Valve is because they are constantly giving back to the fans that support all their crazy schemes. Since the release of the Orange Box, they've improved Team Fortress 2 ten-fold with new weapons, additions to characters, map updates, new achievements, and all of it has been free. All of it has only been on the PC as well. The 360 gamer sees nothing of this, and it looks like we never will (despite my reporting on it a while ago). Then, Valve decides to rush out Left 4 Dead 2 because it's "too big for DLC." That may be so, but it's still a slap in the face to those of us who can't pay $59.99 every time you decide to put out a new game a year (I'm looking at you, every sports game ever). And now, after giving us the Survival pack (which, all things considered, was a BIG update) for free, us folk with a 360 have to now pay for this new campaign, and the PC kids don't? How is this fair?

The answer is probably pretty simple: a while ago, Valve stated that the reason the XBOX 360 users weren't getting any TF2 updates is because Microsoft wouldn't allow them to give out such a large amount of additional content for free. Valve said, "Ok, fine, then we'll wait until we have something big to unload on the console so, if they have to pay, at least they're getting bang for their buck!" Thanks guys. It's appreciated, really. If I have to be aggressive towards someone, I at least like to know who I'm being aggressive to: Microsoft! Those cheeky devils. I would call Microsoft out on this if this weren't a system they had been doing consistently for years. Microsoft almost ALWAYS charges for it's new DLC. It doesn't matter if it's TF2, Halo Wars, Gears of War 2, you name it. You want it, you buy it. I see this as perfectly fair. And since Valve is an independent company now, they can do whatever they like when it comes to the internet. If they want to give away a Sandvich for free, they'll give that Sandvich away for less than free! So that's the logistics of it: Microsoft has rules and Valve has to comply (and I knew that without having to ask Valve for an explanation).

But is it fair? No. Not in the slightest. Look, I will still be cross at Valve for Left 4 Dead 2 because I don't see it as worth $59.99 and nothing I've read has changed my opinion on that (and I've stated my opinion as such on multiple occassions). I'll pay the $7 for a new level and other tweaked updates because I see it as worth that price, but that doesn't mean I have to like it. It is entirely unfair that one medium will get free updates and the rest of us either don't get the updates or pay for the few we do get. We don't get anything, really. As far as a community goes, the 360 is screwed. Do we get to play L4D in the Winchester? No. How about the Mall from Dawn of the Dead? If you want that, go buy Dead Rising and have someone sit next to you in order to fake a multiplayer experience. Let's face it - we're getting the raw end of the stick, and it sucks. As good as L4D is, and as fun as it is to run around and shoot zombies, the fact is we have 5 maps (soon to be 6) and all we can do is play them over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and you see where I'm going with this, right? While you can't really fault Valve here (who swear they love us but can't do anything about it) or Microsoft (because it's not like this is a weird change for them and we all knew what we were getting into when we bought a 360), we still get less than half the experience that a PC user gets.

And that, my friends, is what Penn and Teller would decree as bullshit.